prog8/compiler/res/prog8lib/cx16/gfx2.p8

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%target cx16
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; Bitmap pixel graphics module for the CommanderX16
; Custom routines to use the full-screen 640x480 and 320x240 screen modes.
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; This only works on the Cx16. No text layer is currently shown, text can be drawn as part of the bitmap itself.
; Note: for compatible graphics code that words on C64 too, use the "graphics" module instead.
; Note: there is no color palette manipulation here, you have to do that yourself or use the "palette" module.
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; TODO this is in development. Add line drawing, circles and discs (like the graphics module has)
gfx2 {
; read-only control variables:
ubyte active_mode = 255
uword width = 0
uword height = 0
ubyte bpp = 0
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sub screen_mode(ubyte mode) {
; mode 0 = bitmap 320 x 240 x 1c monochrome
; mode 1 = bitmap 320 x 240 x 256c
; mode 128 = bitmap 640 x 480 x 1c monochrome
; ...other modes?
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; copy the lower-case charset to the upper part of the vram, so we can use it later to plot text
when mode {
0 -> {
; 320 x 240 x 1c
cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11001111) | %00100000 ; enable only layer 1
cx16.VERA_DC_HSCALE = 64
cx16.VERA_DC_VSCALE = 64
cx16.VERA_L1_CONFIG = %00000100
cx16.VERA_L1_MAPBASE = 0
cx16.VERA_L1_TILEBASE = 0
width = 320
height = 240
bpp = 1
}
1 -> {
; 320 x 240 x 256c
cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11001111) | %00100000 ; enable only layer 1
cx16.VERA_DC_HSCALE = 64
cx16.VERA_DC_VSCALE = 64
cx16.VERA_L1_CONFIG = %00000111
cx16.VERA_L1_MAPBASE = 0
cx16.VERA_L1_TILEBASE = 0
width = 320
height = 240
bpp = 8
}
128 -> {
; 640 x 480 x 1c
cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11001111) | %00100000 ; enable only layer 1
cx16.VERA_DC_HSCALE = 128
cx16.VERA_DC_VSCALE = 128
cx16.VERA_L1_CONFIG = %00000100
cx16.VERA_L1_MAPBASE = 0
cx16.VERA_L1_TILEBASE = %00000001
width = 640
height = 480
bpp = 1
}
255 -> {
; back to default text mode and colors
cx16.VERA_CTRL = %10000000 ; reset VERA and palette
c64.CINT() ; back to text mode
width = 0
height = 0
bpp = 0
}
}
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active_mode = mode
if bpp
clear_screen()
}
sub clear_screen() {
position(0, 0)
when active_mode {
0 -> {
; 320 x 240 x 1c
repeat 240/2/8
cs_innerloop640()
}
1 -> {
; 320 x 240 x 256c
repeat 240/2
cs_innerloop640()
}
128 -> {
; 640 x 480 x 1c
repeat 480/8
cs_innerloop640()
}
}
position(0, 0)
}
sub plot(uword x, uword y, ubyte color) {
ubyte[8] bits = [128, 64, 32, 16, 8, 4, 2, 1]
uword addr
ubyte value
when active_mode {
0 -> {
addr = x/8 + y*(320/8)
value = bits[lsb(x)&7]
cx16.vpoke_or(0, addr, value)
}
128 -> {
addr = x/8 + y*(640/8)
value = bits[lsb(x)&7]
cx16.vpoke_or(0, addr, value)
}
1 -> {
void addr_mul_320_add_24(y, x) ; 24 bits result is in r0 and r1L
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value = lsb(cx16.r1)
cx16.vpoke(value, cx16.r0, color)
}
}
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; activate vera auto-increment mode so next_pixel() can be used after this
cx16.VERA_ADDR_H = (cx16.VERA_ADDR_H & %00000111) | %00010000
}
sub position(uword x, uword y) {
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when active_mode {
0 -> {
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cx16.r0 = y*(320/8) + x/8
cx16.vaddr(0, cx16.r0, 0, 1)
}
128 -> {
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cx16.r0 = y*(640/8) + x/8
cx16.vaddr(0, cx16.r0, 0, 1)
}
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1 -> {
void addr_mul_320_add_24(y, x) ; 24 bits result is in r0 and r1L
ubyte bank = lsb(cx16.r1)
cx16.vaddr(bank, cx16.r0, 0, 1)
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}
}
}
inline asmsub next_pixel(ubyte color @A) {
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; -- sets the next pixel byte to the graphics chip.
; for 8 bpp screens this will plot 1 pixel. for 1 bpp screens it will actually plot 8 pixels at once (bitmask).
; For super fast pixel plotting, don't call this subroutine but instead just use the assignment: cx16.VERA_DATA0 = color
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%asm {{
sta cx16.VERA_DATA0
}}
}
sub next_pixels(uword pixels, uword amount) {
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; -- sets the next bunch of pixels from a prepared array of bytes.
; for 8 bpp screens this will plot 1 pixel per byte, but for 1 bpp screens the bytes contain 8 pixels each.
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repeat msb(amount) {
repeat 256 {
cx16.VERA_DATA0 = @(pixels)
pixels++
}
}
repeat lsb(amount) {
cx16.VERA_DATA0 = @(pixels)
pixels++
}
}
asmsub set_8_pixels_from_bits(ubyte bits @R0, ubyte oncolor @A, ubyte offcolor @Y) {
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; this is only useful in 256 color mode where one pixel equals one byte value.
%asm {{
phx
ldx #8
- asl cx16.r0
bcc +
sta cx16.VERA_DATA0
bra ++
+ sty cx16.VERA_DATA0
+ dex
bne -
plx
rts
}}
}
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const ubyte charset_orig_bank = $0
const uword charset_orig_addr = $f800 ; in bank 0, so $0f800
const ubyte charset_bank = $1
const uword charset_addr = $f000 ; in bank 1, so $1f000
sub text_charset(ubyte charset) {
; -- make a copy of the selected character set to use with text()
; the charset number is the same as for the cx16.screen_set_charset() ROM function.
; 1 = ISO charset, 2 = PETSCII uppercase+graphs, 3= PETSCII uppercase+lowercase.
cx16.screen_set_charset(charset, 0)
cx16.vaddr(charset_orig_bank, charset_orig_addr, 0, 1)
cx16.vaddr(charset_bank, charset_addr, 1, 1)
repeat 256*8 {
cx16.VERA_DATA1 = cx16.VERA_DATA0
}
}
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sub text(uword x, uword y, ubyte color, uword sctextptr) {
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; -- Write some text at the given pixel position. The text string must be in screencode encoding (not petscii!).
; You must also have called text_charset() first to select and prepare the character set to use.
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; NOTE: in monochrome (1bpp) screen modes, x position is currently constrained to mulitples of 8 !
uword chardataptr
when active_mode {
0, 128 -> {
; 1-bitplane modes
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cx16.r2 = 40
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if active_mode>=128
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cx16.r2 = 80
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while @(sctextptr) {
chardataptr = charset_addr + (@(sctextptr) as uword)*8
cx16.vaddr(charset_bank, chardataptr, 1, 1)
position(x,y)
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%asm {{
lda cx16.VERA_ADDR_H
and #%111 ; don't auto-increment, we have to do that manually because of the ora
sta cx16.VERA_ADDR_H
ldy #8
- lda cx16.VERA_DATA0
ora cx16.VERA_DATA1
sta cx16.VERA_DATA0
lda cx16.VERA_ADDR_L
clc
adc cx16.r2
sta cx16.VERA_ADDR_L
bcc +
inc cx16.VERA_ADDR_M
+ lda x
clc
adc #1
sta x
bcc +
inc x+1
+ dey
bne -
}}
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sctextptr++
}
}
1 -> {
; 320 x 240 x 256c
while @(sctextptr) {
chardataptr = charset_addr + (@(sctextptr) as uword)*8
cx16.vaddr(charset_bank, chardataptr, 1, 1)
repeat 8 {
position(x,y)
y++
%asm {{
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phx
ldx #1
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lda cx16.VERA_DATA1
sta P8ZP_SCRATCH_B1
ldy #8
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- asl P8ZP_SCRATCH_B1
bcc +
stx cx16.VERA_DATA0 ; write a pixel
bra ++
+ lda cx16.VERA_DATA0 ; don't write a pixel, but do advance to the next address
+ dey
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bne -
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plx
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}}
}
x+=8
y-=8
sctextptr++
}
}
}
}
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asmsub cs_innerloop640() {
%asm {{
ldy #80
- stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
dey
bne -
rts
}}
}
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asmsub addr_mul_320_add_24(uword address @R0, uword value @AY) -> uword @R0, ubyte @R1 {
%asm {{
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
lda cx16.r0
sta P8ZP_SCRATCH_B1
lda cx16.r0+1
sta cx16.r1
sta P8ZP_SCRATCH_REG
lda cx16.r0
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
sta cx16.r0
lda P8ZP_SCRATCH_B1
clc
adc P8ZP_SCRATCH_REG
sta cx16.r0+1
bcc +
inc cx16.r1
+ ; now add the value to this 24-bits number
lda cx16.r0
clc
adc P8ZP_SCRATCH_W1
sta cx16.r0
lda cx16.r0+1
adc P8ZP_SCRATCH_W1+1
sta cx16.r0+1
bcc +
inc cx16.r1
+ lda cx16.r1
rts
}}
}
}