Richard Harrington
389e42ea65
factored out helper method in robots.clj tests
2014-10-13 01:36:57 -04:00
Richard Harrington
6521e60d65
adds .nrepl-port to .gitignore
2014-10-12 11:51:36 -04:00
Richard Harrington
8923ee9ef7
standardizes routing; adds check for request method
2014-10-12 11:51:21 -04:00
Richard Harrington
ca7b2dfb4b
refactors get-programs using threading operator
2014-10-12 11:26:48 -04:00
Richard Harrington
5893e4b5e6
whitespace and other cosmetic changes
2014-10-12 11:25:32 -04:00
Richard Harrington
47f922512f
Merge pull request #14 from Medeah/master
...
Remove dependency on Compojure
2014-10-11 16:43:27 -04:00
Frederik Andersen
4632376fed
update ring-json to latest version
2014-10-08 18:51:08 +02:00
Frederik Andersen
595d5cde66
removed Compojure as a dependency, routing code changed
2014-10-08 18:48:49 +02:00
Frederik Andersen
07b65ca325
test cases for handler
2014-10-08 16:00:44 +02:00
Richard Harrington
fe9294bff1
Update README.md
2014-01-10 23:26:08 -05:00
Richard Harrington
489f087480
Merge branch 'master' of github.com:richardharrington/robotwar
2013-09-10 21:32:16 -04:00
Richard Harrington
c0e14b8334
made audio playing system so there's always a spare element to play
2013-09-10 21:32:00 -04:00
Richard Harrington
6c224670ad
made audio playing system so there's always a spare element to play
2013-09-10 21:29:20 -04:00
Richard Harrington
4f6957952d
minor refactoring and cleanup in main.js
2013-09-10 20:29:22 -04:00
Richard Harrington
b295e151da
removed no longer needed constant from main.js
2013-09-10 20:29:10 -04:00
Richard Harrington
c07ef23ab8
fixed the display offsets
2013-09-04 08:59:52 -04:00
Richard Harrington
7a9ac1fce2
got thehe text and arena animation to happen while the robots are loading
2013-09-03 21:59:37 -04:00
Richard Harrington
3124c1ab4b
getting rid of the console-logging of the gameInfo
2013-09-03 21:06:19 -04:00
Richard Harrington
fa7e132b71
made 'worlds' a local variable inside init, instead of global
2013-09-03 20:28:08 -04:00
Richard Harrington
1d9f712980
got rid of another print statement
2013-09-03 20:27:38 -04:00
Richard Harrington
8195340786
got front end to temporarily pause on empty queue, instead of exiting
2013-09-03 20:22:11 -04:00
Richard Harrington
bcfd990872
got rid of print statement
2013-09-03 20:18:14 -04:00
Richard Harrington
222f4330e9
very minor whitespace changes
2013-09-03 20:17:56 -04:00
Richard Harrington
45a05fe236
changed shot distance slightly
2013-09-03 20:13:15 -04:00
Richard Harrington
499602baa6
moved shell and shell-id to top level of world
2013-09-03 12:34:45 -04:00
Richard Harrington
d0ab2bd8b8
reduced range of top shooter and left shooter
2013-09-02 21:22:02 -04:00
Richard Harrington
df99a934ba
got some animation going for shell explosions and robot collision damage
2013-09-02 21:17:44 -04:00
Richard Harrington
8e0477cc15
rewrote the robot source programs to take evasive action upon damage
2013-09-02 21:00:53 -04:00
Richard Harrington
b7c1e689a6
implemented 'damage' to robots on collision
...
although they don't die yet -- their capacity
for damage is infinite.
also, the damage is just one point per collision --
it's in no way proportional to kinetic energy yet.
2013-09-02 20:45:57 -04:00
Richard Harrington
c03676d000
couple of bug fixes on collision detection
2013-09-02 12:26:51 -04:00
Richard Harrington
8e70c42e3d
got billiard ball collision detection almost working (still wonky)
2013-09-02 11:12:30 -04:00
Richard Harrington
a7cb6a58da
changed comments in robot
2013-09-01 23:14:54 -04:00
Richard Harrington
2ab3336629
curtailed amount of info (And sig-figs) sent for shells
2013-09-01 22:47:59 -04:00
Richard Harrington
de127b654b
fixed merge conflict from stash
2013-09-01 22:35:54 -04:00
Richard Harrington
078f927c29
moved three-sigs logic into physics
2013-09-01 22:34:04 -04:00
Richard Harrington
dd1bf0e1e0
changed aim register so it never goes above 360
2013-09-01 21:58:27 -04:00
Richard Harrington
ef5666d8d2
reduced info per robot being sent to browser (fewer fields, fewer sig-figs per field)
2013-09-01 21:42:52 -04:00
Richard Harrington
b8567a487b
transferring attributes by name (instead of en masse) from world to robot, for clarity
2013-09-01 21:02:53 -04:00
Richard Harrington
981e05bcc1
Merge branch 'collision-backtrack'
2013-08-31 17:23:49 -04:00
Richard Harrington
8dc42da7bc
sort of got collision detection working. needs tweaks.
2013-08-31 17:23:22 -04:00
Richard Harrington
736b5ac5aa
colliding, but getting stuck. x and y proximity both need to be checked.
2013-08-31 16:52:42 -04:00
Richard Harrington
50e9fa6f68
not crashing any more! collision detection not working, though.
2013-08-30 02:32:42 -04:00
Richard Harrington
dd0d06446e
more slight progress
2013-08-30 02:11:58 -04:00
Richard Harrington
0633ebab2a
in the middle of adding collision detection
2013-08-30 01:26:36 -04:00
Richard Harrington
febad2b5f0
Merge branch 'master' into collision
2013-08-30 00:17:11 -04:00
Richard Harrington
537d31b99b
loading gameInfo now from server, instead of hard-coding from browser
2013-08-30 00:03:43 -04:00
Richard Harrington
367aaa8c3f
changed names from robotXMax to robotRangeX, on front end
2013-08-29 23:22:54 -04:00
Richard Harrington
7bd1bca8a8
replaced all robot display constants with dependencies on robot radius
2013-08-29 23:19:24 -04:00
Richard Harrington
9edc004ab0
working on collision detection
2013-08-29 12:48:22 -04:00
Richard Harrington
ae1faa667a
added turret animation
2013-08-29 10:35:36 -04:00