4cade/src/ui.attract.gr.a

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;license:MIT
;(c) 2018-9 by 4am
;
; GR action slideshows
;
; Public functions
; - GRActionSlideshow
; - GRSingle
;
GRActionSlideshow
jsr .LoadGRTransition ; load transition effect code at $6000
jsr BlankGR ; switch GR mode with initial blank screen
jsr okvs_iter ; cycle through all listed GR files
!word gSlideshowStore
!word .GRActionCallback ; address of callback (called on each file)
jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit
GRSingle
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+STAY @fname
jsr BlankGR ; switch to GR mode with initial blank screen
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jsr LoadFile ; load GR screenshot into $6000
!word kRootDirectory
@fname !word $FDFD ; SMC
!word $6000
jsr .LoadGRTransition ; load transition effect code at $6400
+LDADDR $6400
jsr ExecuteTransitionAndWait
jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit
;------------------------------------------------------------------------------
; BlankGR
; clear and show GR page 1 without flickering
;
; in: none
; out: text page clobbered
;------------------------------------------------------------------------------
BlankGR
ldx #$04
stx @loop+2
lda #0
tay
@loop sta $FD00,y
iny
bne @loop
inc @loop+2
dex
bne @loop
bit PAGE1
bit $C056 ; set GR mode
bit $C052
bit $C050
rts
;------------------------------------------------------------------------------
; .LoadGRTransition [private]
;
; in: none
; out: all registers and flags clobbered
; $6400..$BFFF/main contains transition effect code (probably not all
; of that, but no promises)
;------------------------------------------------------------------------------
.LoadGRTransition
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jsr LoadFile
!word kFXDirectory
!word kGRFizzleFile
!word $6400
rts
;------------------------------------------------------------------------------
; .GRActionCallback [private]
; callback called by okvs_iter on gSlideshowStore
; to load and display a single GR action screenshot
; in: A/Y contains address of filename (name only, path is always /ACTION.GR/)
; X contains 0-based index of the current record in gSlideshowStore
; gGamesListStore must be initialized
; out: all registers and flags clobbered
; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
; $2000..$BFFF clobbered by graphics data and transition code
;------------------------------------------------------------------------------
.GRActionCallback
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bit KBD
bpl +
@actionExit
rts
+
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+STAY @fname
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jsr GetGameDisplayNameInActionSlideshow
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; if game name is not found (C will be set here), it means the game
; can't be played due to memory or joystick requirements, so we hide
; it from slideshows
bcs @actionExit
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stx gGameToLaunch
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jsr LoadFile ; load GR screenshot into $6000
!word kGRActionDirectory
@fname !word $FDFD ; SMC
!word $6000
+LDADDR $6400
jmp ExecuteTransitionAndWait