4cade/res/DFX.CONF

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2020-11-18 05:52:55 +00:00
DHGR.FIZZLE2BIT
2020-03-23 01:58:26 +00:00
DHGR.RIPPLE
DHGR.SOFT.DIAG
DHGR.BUBBLES
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DHGR.RADIAL
DHGR.SNOWFL.IN
DHGR.SLOW.STAR
DHGR.CORNER4
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DHGR.REDLINES
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DHGR.RADIAL4
DHGR.TWOPASS.LR
DHGR.CORNER4RIP
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DHGR.STAR
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DHGR.BAR.DISSLV
DHGR.SLOW.STARI
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DHGR.RADIAL3
DHGR.DIAGONAL
DHGR.SNOWFLAKE
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DHGR.RADIAL2
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DHGR.IRIS
DHGR.BUBBLES.IN
DHGR.SLOWST.RIP
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DHGR.RADIAL5
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DHGR.FIZZLE
DHGR.IRIS.IN
DHGR.SWIRL
DHGR.R.BY.PIXEL
DHGR.SNOWFL.RIP
DHGR.CORNER4.IN
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DHGR.FLICK
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[eof]
#
# transition effects for DHGR slideshows
#
# Each Mega-Attract Module that is a DHGR slideshow (see attract.conf)
# will use a single transition effect for the length of the module.
# Transition effects are loaded in the order listed in this file. Each line
# of this file is a filename (not including comments, like this one). The
# name of the next transition effect is stored in the global prefs, so this
# file should not contain duplicates.
#
# Transition effects are binary files loaded at $6000 and called with DHGR
# page 1 showing and the next DHGR graphic already loaded at $4000/main and
# $4000/aux. A transition effect has full use of main and auxiliary memory,
# including zero pages and text pages if needed. LC RAM banks 1 and 2 are
# reserved for the launcher.
#
# Important: LC RAM bank 1 will be read/write on entry and must be read/write
# on exit. If you need ROM routines, you are responsible for switching to ROM
# then switching back to RAM bank 1 (read/write) before returning.
#