FileInformation updates

This commit is contained in:
4am 2020-03-30 15:35:23 -04:00
parent de45cc2120
commit 16c4be0a75
271 changed files with 283 additions and 2 deletions

View File

@ -5,6 +5,7 @@ intype=$2
inaddress=$3 inaddress=$3
cd "$indir" cd "$indir"
rm -f _FileInformation.txt rm -f _FileInformation.txt
(for f in *; do (echo "# This file is automatically generated\n"
for f in *; do
echo "$f=Type($intype),AuxType($inaddress),Access(C3)" echo "$f=Type($intype),AuxType($inaddress),Access(C3)"
done) > _FileInformation.txt done) > _FileInformation.txt

View File

@ -9,7 +9,7 @@ cat res/GAMES.CONF |
cut -d"=" -f1 | \ cut -d"=" -f1 | \
while read game; do while read game; do
# initialize attract mode configuration file for this game # initialize attract mode configuration file for this game
echo "#\n# Attract mode for $game\n#\n" > /tmp/g echo "#\n# Attract mode for $game\n# This file is automatically generated\n#\n" > /tmp/g
# add box art, if any # add box art, if any
[ -f res/ARTWORK.SHR/"$game" ] && [ -f res/ARTWORK.SHR/"$game" ] &&

View File

@ -1,3 +1,5 @@
# This file is automatically generated
AIRHEART=Type(06),AuxType(3FF8),Access(C3) AIRHEART=Type(06),AuxType(3FF8),Access(C3)
AIRHEART2=Type(06),AuxType(3FF8),Access(C3) AIRHEART2=Type(06),AuxType(3FF8),Access(C3)
AIRHEART3=Type(06),AuxType(3FF8),Access(C3) AIRHEART3=Type(06),AuxType(3FF8),Access(C3)

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@ -1,3 +1,5 @@
# This file is automatically generated
BLOCKCHAIN=Type(06),AuxType(6000),Access(C3) BLOCKCHAIN=Type(06),AuxType(6000),Access(C3)
FUJI.SPEED.WAY=Type(06),AuxType(6000),Access(C3) FUJI.SPEED.WAY=Type(06),AuxType(6000),Access(C3)
OOTW=Type(06),AuxType(6000),Access(C3) OOTW=Type(06),AuxType(6000),Access(C3)

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@ -1,3 +1,5 @@
# This file is automatically generated
A.E=Type(06),AuxType(3FF8),Access(C3) A.E=Type(06),AuxType(3FF8),Access(C3)
AGENT.U.S.A=Type(06),AuxType(3FF8),Access(C3) AGENT.U.S.A=Type(06),AuxType(3FF8),Access(C3)
ALCAZAR=Type(06),AuxType(3FF8),Access(C3) ALCAZAR=Type(06),AuxType(3FF8),Access(C3)

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@ -1,3 +1,5 @@
# This file is automatically generated
A.E=Type(06),AuxType(1FF8),Access(C3) A.E=Type(06),AuxType(1FF8),Access(C3)
AGENT.U.S.A=Type(06),AuxType(1FF8),Access(C3) AGENT.U.S.A=Type(06),AuxType(1FF8),Access(C3)
ALCAZAR=Type(06),AuxType(1FF8),Access(C3) ALCAZAR=Type(06),AuxType(1FF8),Access(C3)

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@ -1,5 +1,6 @@
# #
# Attract mode for A.E # Attract mode for A.E
# This file is automatically generated
# #
ARTWORK.SHR/A.E=C ARTWORK.SHR/A.E=C

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@ -1,5 +1,6 @@
# #
# Attract mode for AGENT.U.S.A # Attract mode for AGENT.U.S.A
# This file is automatically generated
# #
ARTWORK.SHR/AGENT.U.S.A=C ARTWORK.SHR/AGENT.U.S.A=C

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@ -1,5 +1,6 @@
# #
# Attract mode for AIRHEART # Attract mode for AIRHEART
# This file is automatically generated
# #
ACTION.DHGR/AIRHEART2=B ACTION.DHGR/AIRHEART2=B

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@ -1,5 +1,6 @@
# #
# Attract mode for ALCAZAR # Attract mode for ALCAZAR
# This file is automatically generated
# #
ARTWORK.SHR/ALCAZAR=C ARTWORK.SHR/ALCAZAR=C

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@ -1,5 +1,6 @@
# #
# Attract mode for ALIEN.AMBUSH # Attract mode for ALIEN.AMBUSH
# This file is automatically generated
# #
ARTWORK.SHR/ALIEN.AMBUSH=C ARTWORK.SHR/ALIEN.AMBUSH=C

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@ -1,5 +1,6 @@
# #
# Attract mode for ALIEN.DOWNPOUR # Attract mode for ALIEN.DOWNPOUR
# This file is automatically generated
# #
ACTION.HGR/ALIEN.DOWNPOUR=A ACTION.HGR/ALIEN.DOWNPOUR=A

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@ -1,5 +1,6 @@
# #
# Attract mode for ALIEN.MUNCHIES # Attract mode for ALIEN.MUNCHIES
# This file is automatically generated
# #
ACTION.HGR/ALIEN.MUNCHIES=A ACTION.HGR/ALIEN.MUNCHIES=A

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@ -1,5 +1,6 @@
# #
# Attract mode for ALIEN.TYPHOON # Attract mode for ALIEN.TYPHOON
# This file is automatically generated
# #
ARTWORK.SHR/ALIEN.TYPHOON=C ARTWORK.SHR/ALIEN.TYPHOON=C

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@ -1,5 +1,6 @@
# #
# Attract mode for ANKH # Attract mode for ANKH
# This file is automatically generated
# #
ACTION.HGR/ANKH02=A ACTION.HGR/ANKH02=A

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@ -1,5 +1,6 @@
# #
# Attract mode for APPLE.PANIC # Attract mode for APPLE.PANIC
# This file is automatically generated
# #
ARTWORK.SHR/APPLE.PANIC=C ARTWORK.SHR/APPLE.PANIC=C

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@ -1,5 +1,6 @@
# #
# Attract mode for AQUATRON # Attract mode for AQUATRON
# This file is automatically generated
# #
ACTION.HGR/AQUATRON=A ACTION.HGR/AQUATRON=A

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@ -1,5 +1,6 @@
# #
# Attract mode for ARDY.AARDVARK # Attract mode for ARDY.AARDVARK
# This file is automatically generated
# #
ARTWORK.SHR/ARDY.AARDVARK=C ARTWORK.SHR/ARDY.AARDVARK=C

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@ -1,5 +1,6 @@
# #
# Attract mode for ARGOS # Attract mode for ARGOS
# This file is automatically generated
# #
ACTION.HGR/ARGOS=A ACTION.HGR/ARGOS=A

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@ -1,5 +1,6 @@
# #
# Attract mode for ARKANOID # Attract mode for ARKANOID
# This file is automatically generated
# #
ACTION.HGR/ARKANOID=A ACTION.HGR/ARKANOID=A

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@ -1,5 +1,6 @@
# #
# Attract mode for ASTEROID.BLASTR # Attract mode for ASTEROID.BLASTR
# This file is automatically generated
# #
ACTION.HGR/ASTEROID.BLASTR=A ACTION.HGR/ASTEROID.BLASTR=A

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@ -1,5 +1,6 @@
# #
# Attract mode for AXIS.ASSASSIN # Attract mode for AXIS.ASSASSIN
# This file is automatically generated
# #
ACTION.HGR/AXIS.ASSASSIN2=A ACTION.HGR/AXIS.ASSASSIN2=A

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@ -1,5 +1,6 @@
# #
# Attract mode for AZTEC # Attract mode for AZTEC
# This file is automatically generated
# #
ACTION.HGR/AZTEC2=A ACTION.HGR/AZTEC2=A

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@ -1,5 +1,6 @@
# #
# Attract mode for BAD.DUDES # Attract mode for BAD.DUDES
# This file is automatically generated
# #
ACTION.DHGR/BAD.DUDES2=B ACTION.DHGR/BAD.DUDES2=B

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@ -1,5 +1,6 @@
# #
# Attract mode for BALLBLAZER # Attract mode for BALLBLAZER
# This file is automatically generated
# #
ARTWORK.SHR/BALLBLAZER=C ARTWORK.SHR/BALLBLAZER=C

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@ -1,5 +1,6 @@
# #
# Attract mode for BATMAN # Attract mode for BATMAN
# This file is automatically generated
# #
ARTWORK.SHR/BATMAN=C ARTWORK.SHR/BATMAN=C

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@ -1,5 +1,6 @@
# #
# Attract mode for BATTLE.CRUISER # Attract mode for BATTLE.CRUISER
# This file is automatically generated
# #
ACTION.HGR/BATTLE.CRUISER=A ACTION.HGR/BATTLE.CRUISER=A

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@ -1,5 +1,6 @@
# #
# Attract mode for BATTLEZONE # Attract mode for BATTLEZONE
# This file is automatically generated
# #
ACTION.HGR/BATTLEZONE=A ACTION.HGR/BATTLEZONE=A

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@ -1,5 +1,6 @@
# #
# Attract mode for BCS.QUEST # Attract mode for BCS.QUEST
# This file is automatically generated
# #
ARTWORK.SHR/BCS.QUEST=C ARTWORK.SHR/BCS.QUEST=C

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@ -1,5 +1,6 @@
# #
# Attract mode for BEER.RUN # Attract mode for BEER.RUN
# This file is automatically generated
# #
ACTION.HGR/BEER.RUN=A ACTION.HGR/BEER.RUN=A

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@ -1,5 +1,6 @@
# #
# Attract mode for BEJEWELED # Attract mode for BEJEWELED
# This file is automatically generated
# #

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@ -1,5 +1,6 @@
# #
# Attract mode for BELLHOP # Attract mode for BELLHOP
# This file is automatically generated
# #
ACTION.HGR/BELLHOP=A ACTION.HGR/BELLHOP=A

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@ -1,5 +1,6 @@
# #
# Attract mode for BERZAP # Attract mode for BERZAP
# This file is automatically generated
# #
ACTION.HGR/BERZAP=A ACTION.HGR/BERZAP=A

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@ -1,5 +1,6 @@
# #
# Attract mode for BEYOND.WOLFEN # Attract mode for BEYOND.WOLFEN
# This file is automatically generated
# #
ARTWORK.SHR/BEYOND.WOLFEN=C ARTWORK.SHR/BEYOND.WOLFEN=C

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@ -1,5 +1,6 @@
# #
# Attract mode for BLACK.MAGIC # Attract mode for BLACK.MAGIC
# This file is automatically generated
# #
ARTWORK.SHR/BLACK.MAGIC=C ARTWORK.SHR/BLACK.MAGIC=C

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@ -1,5 +1,6 @@
# #
# Attract mode for BLISTER.BALL # Attract mode for BLISTER.BALL
# This file is automatically generated
# #
ACTION.HGR/BLISTER.BALL=A ACTION.HGR/BLISTER.BALL=A

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@ -1,5 +1,6 @@
# #
# Attract mode for BLOCKCHAIN # Attract mode for BLOCKCHAIN
# This file is automatically generated
# #
ACTION.GR/BLOCKCHAIN=D ACTION.GR/BLOCKCHAIN=D

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@ -1,5 +1,6 @@
# #
# Attract mode for BOLO # Attract mode for BOLO
# This file is automatically generated
# #
ARTWORK.SHR/BOLO=C ARTWORK.SHR/BOLO=C

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@ -1,5 +1,6 @@
# #
# Attract mode for BOUNCING.KMNGAS # Attract mode for BOUNCING.KMNGAS
# This file is automatically generated
# #
ARTWORK.SHR/BOUNCING.KMNGAS=C ARTWORK.SHR/BOUNCING.KMNGAS=C

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@ -1,5 +1,6 @@
# #
# Attract mode for BRAINTEASERBLVD # Attract mode for BRAINTEASERBLVD
# This file is automatically generated
# #
ARTWORK.SHR/BRAINTEASERBLVD=C ARTWORK.SHR/BRAINTEASERBLVD=C

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@ -1,5 +1,6 @@
# #
# Attract mode for BRUCE.LEE # Attract mode for BRUCE.LEE
# This file is automatically generated
# #
ARTWORK.SHR/BRUCE.LEE=C ARTWORK.SHR/BRUCE.LEE=C

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@ -1,5 +1,6 @@
# #
# Attract mode for BUBBLE.BOBBLE # Attract mode for BUBBLE.BOBBLE
# This file is automatically generated
# #
ACTION.HGR/BUBBLE.BOBBLE=A ACTION.HGR/BUBBLE.BOBBLE=A

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@ -1,5 +1,6 @@
# #
# Attract mode for BUCK.ROGERS # Attract mode for BUCK.ROGERS
# This file is automatically generated
# #
ARTWORK.SHR/BUCK.ROGERS=C ARTWORK.SHR/BUCK.ROGERS=C

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@ -1,5 +1,6 @@
# #
# Attract mode for BUDGETRILOGY # Attract mode for BUDGETRILOGY
# This file is automatically generated
# #
ACTION.HGR/BUDGETRILOGY=A ACTION.HGR/BUDGETRILOGY=A

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@ -1,5 +1,6 @@
# #
# Attract mode for BURGERTIME # Attract mode for BURGERTIME
# This file is automatically generated
# #
ACTION.HGR/BURGERTIMEL1=A ACTION.HGR/BURGERTIMEL1=A

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@ -1,5 +1,6 @@
# #
# Attract mode for BUZZARD.BAIT # Attract mode for BUZZARD.BAIT
# This file is automatically generated
# #
ACTION.HGR/BUZZARD.BAIT=A ACTION.HGR/BUZZARD.BAIT=A

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@ -1,5 +1,6 @@
# #
# Attract mode for CALI.GAMES # Attract mode for CALI.GAMES
# This file is automatically generated
# #
ARTWORK.SHR/CALI.GAMES=C ARTWORK.SHR/CALI.GAMES=C

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@ -1,5 +1,6 @@
# #
# Attract mode for CANNONBALL.BLTZ # Attract mode for CANNONBALL.BLTZ
# This file is automatically generated
# #
ARTWORK.SHR/CANNONBALL.BLTZ=C ARTWORK.SHR/CANNONBALL.BLTZ=C

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@ -1,5 +1,6 @@
# #
# Attract mode for CANYON.CLIMBER # Attract mode for CANYON.CLIMBER
# This file is automatically generated
# #
ARTWORK.SHR/CANYON.CLIMBER=C ARTWORK.SHR/CANYON.CLIMBER=C

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@ -1,5 +1,6 @@
# #
# Attract mode for CAPTN.GOODNIGHT # Attract mode for CAPTN.GOODNIGHT
# This file is automatically generated
# #
ARTWORK.SHR/CAPTN.GOODNIGHT=C ARTWORK.SHR/CAPTN.GOODNIGHT=C

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@ -1,5 +1,6 @@
# #
# Attract mode for CEILING.ZERO # Attract mode for CEILING.ZERO
# This file is automatically generated
# #
ACTION.HGR/CEILING.ZERO=A ACTION.HGR/CEILING.ZERO=A

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@ -1,5 +1,6 @@
# #
# Attract mode for CENTIPEDE # Attract mode for CENTIPEDE
# This file is automatically generated
# #
ACTION.HGR/CENTIPEDE=A ACTION.HGR/CENTIPEDE=A

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@ -1,5 +1,6 @@
# #
# Attract mode for CHAMP.LODERUN # Attract mode for CHAMP.LODERUN
# This file is automatically generated
# #
ARTWORK.SHR/CHAMP.LODERUN=C ARTWORK.SHR/CHAMP.LODERUN=C

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@ -1,5 +1,6 @@
# #
# Attract mode for CHOPLIFTER # Attract mode for CHOPLIFTER
# This file is automatically generated
# #
ARTWORK.SHR/CHOPLIFTER=C ARTWORK.SHR/CHOPLIFTER=C

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@ -1,5 +1,6 @@
# #
# Attract mode for CIDER.SPIDER # Attract mode for CIDER.SPIDER
# This file is automatically generated
# #
ACTION.HGR/CIDER.SPIDER=A ACTION.HGR/CIDER.SPIDER=A

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@ -1,5 +1,6 @@
# #
# Attract mode for COLUMNS # Attract mode for COLUMNS
# This file is automatically generated
# #
ACTION.DHGR/COLUMNS=B ACTION.DHGR/COLUMNS=B

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@ -1,5 +1,6 @@
# #
# Attract mode for COMMANDO # Attract mode for COMMANDO
# This file is automatically generated
# #
ARTWORK.SHR/COMMANDO=C ARTWORK.SHR/COMMANDO=C

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@ -1,5 +1,6 @@
# #
# Attract mode for CONAN # Attract mode for CONAN
# This file is automatically generated
# #
ARTWORK.SHR/CONAN=C ARTWORK.SHR/CONAN=C

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@ -1,5 +1,6 @@
# #
# Attract mode for CONGO.BONGO # Attract mode for CONGO.BONGO
# This file is automatically generated
# #
ARTWORK.SHR/CONGO.BONGO=C ARTWORK.SHR/CONGO.BONGO=C

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@ -1,5 +1,6 @@
# #
# Attract mode for CRAZY.MAZEY # Attract mode for CRAZY.MAZEY
# This file is automatically generated
# #
ACTION.HGR/CRAZY.MAZEY=A ACTION.HGR/CRAZY.MAZEY=A

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@ -1,5 +1,6 @@
# #
# Attract mode for CRIME.WAVE # Attract mode for CRIME.WAVE
# This file is automatically generated
# #
ACTION.HGR/CRIME.WAVE=A ACTION.HGR/CRIME.WAVE=A

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@ -1,5 +1,6 @@
# #
# Attract mode for CRISIS.MOUNTAIN # Attract mode for CRISIS.MOUNTAIN
# This file is automatically generated
# #
ARTWORK.SHR/CRISIS.MOUNTAIN=C ARTWORK.SHR/CRISIS.MOUNTAIN=C

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@ -1,5 +1,6 @@
# #
# Attract mode for CROSSFIRE # Attract mode for CROSSFIRE
# This file is automatically generated
# #
ARTWORK.SHR/CROSSFIRE=C ARTWORK.SHR/CROSSFIRE=C

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@ -1,5 +1,6 @@
# #
# Attract mode for CRYSTAL.CASTLES # Attract mode for CRYSTAL.CASTLES
# This file is automatically generated
# #
ARTWORK.SHR/CRYSTAL.CASTLES=C ARTWORK.SHR/CRYSTAL.CASTLES=C

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@ -1,5 +1,6 @@
# #
# Attract mode for CUBIT # Attract mode for CUBIT
# This file is automatically generated
# #
ACTION.HGR/CUBIT2=A ACTION.HGR/CUBIT2=A

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@ -1,5 +1,6 @@
# #
# Attract mode for CYBER.STRIKE # Attract mode for CYBER.STRIKE
# This file is automatically generated
# #
ARTWORK.SHR/CYBER.STRIKE=C ARTWORK.SHR/CYBER.STRIKE=C

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@ -1,5 +1,6 @@
# #
# Attract mode for CYCLOD # Attract mode for CYCLOD
# This file is automatically generated
# #
ARTWORK.SHR/CYCLOD=C ARTWORK.SHR/CYCLOD=C

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@ -1,5 +1,6 @@
# #
# Attract mode for D.GENERATION # Attract mode for D.GENERATION
# This file is automatically generated
# #
ARTWORK.SHR/D.GENERATION=C ARTWORK.SHR/D.GENERATION=C

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@ -1,5 +1,6 @@
# #
# Attract mode for DAVIDS.MAGIC # Attract mode for DAVIDS.MAGIC
# This file is automatically generated
# #
ARTWORK.SHR/DAVIDS.MAGIC=C ARTWORK.SHR/DAVIDS.MAGIC=C

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@ -1,5 +1,6 @@
# #
# Attract mode for DEATH.SWORD # Attract mode for DEATH.SWORD
# This file is automatically generated
# #
ARTWORK.SHR/DEATH.SWORD=C ARTWORK.SHR/DEATH.SWORD=C

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@ -1,5 +1,6 @@
# #
# Attract mode for DEFENDER # Attract mode for DEFENDER
# This file is automatically generated
# #
ACTION.HGR/DEFENDER=A ACTION.HGR/DEFENDER=A

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@ -1,5 +1,6 @@
# #
# Attract mode for DIAMOND.MINE # Attract mode for DIAMOND.MINE
# This file is automatically generated
# #
ACTION.HGR/DIAMOND.MINE2=A ACTION.HGR/DIAMOND.MINE2=A

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@ -1,5 +1,6 @@
# #
# Attract mode for DIG.DUG # Attract mode for DIG.DUG
# This file is automatically generated
# #
ARTWORK.SHR/DIG.DUG=C ARTWORK.SHR/DIG.DUG=C

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@ -1,5 +1,6 @@
# #
# Attract mode for DINO.EGGS # Attract mode for DINO.EGGS
# This file is automatically generated
# #
ACTION.HGR/DINO.EGGS=A ACTION.HGR/DINO.EGGS=A

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@ -1,5 +1,6 @@
# #
# Attract mode for DONKEY.KONG # Attract mode for DONKEY.KONG
# This file is automatically generated
# #
ACTION.HGR/DONKEY.KONG2=A ACTION.HGR/DONKEY.KONG2=A

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@ -1,5 +1,6 @@
# #
# Attract mode for DRELBS # Attract mode for DRELBS
# This file is automatically generated
# #
ARTWORK.SHR/DRELBS=C ARTWORK.SHR/DRELBS=C

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@ -1,5 +1,6 @@
# #
# Attract mode for DROL # Attract mode for DROL
# This file is automatically generated
# #
ARTWORK.SHR/DROL=C ARTWORK.SHR/DROL=C

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@ -1,5 +1,6 @@
# #
# Attract mode for DUNG.BEETLES # Attract mode for DUNG.BEETLES
# This file is automatically generated
# #
ACTION.HGR/DUNG.BEETLES2=A ACTION.HGR/DUNG.BEETLES2=A

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@ -1,5 +1,6 @@
# #
# Attract mode for EGGS.IT # Attract mode for EGGS.IT
# This file is automatically generated
# #
ARTWORK.SHR/EGGS.IT=C ARTWORK.SHR/EGGS.IT=C

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@ -1,5 +1,6 @@
# #
# Attract mode for EPOCH # Attract mode for EPOCH
# This file is automatically generated
# #
ACTION.HGR/EPOCH=A ACTION.HGR/EPOCH=A

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@ -1,5 +1,6 @@
# #
# Attract mode for FALCONS # Attract mode for FALCONS
# This file is automatically generated
# #
ACTION.HGR/FALCONS.SCORE=A ACTION.HGR/FALCONS.SCORE=A

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@ -1,5 +1,6 @@
# #
# Attract mode for FIREBIRD # Attract mode for FIREBIRD
# This file is automatically generated
# #
ACTION.HGR/FIREBIRD2=A ACTION.HGR/FIREBIRD2=A

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@ -1,5 +1,6 @@
# #
# Attract mode for FLAPPLE.BIRD # Attract mode for FLAPPLE.BIRD
# This file is automatically generated
# #

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@ -1,5 +1,6 @@
# #
# Attract mode for FLIP.OUT # Attract mode for FLIP.OUT
# This file is automatically generated
# #
ACTION.HGR/FLIP.OUT=A ACTION.HGR/FLIP.OUT=A

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@ -1,5 +1,6 @@
# #
# Attract mode for FORCE.7 # Attract mode for FORCE.7
# This file is automatically generated
# #
ARTWORK.SHR/FORCE.7=C ARTWORK.SHR/FORCE.7=C

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@ -1,5 +1,6 @@
# #
# Attract mode for FORMULA.1.RACER # Attract mode for FORMULA.1.RACER
# This file is automatically generated
# #
ACTION.HGR/FORMULA.1.RACER=A ACTION.HGR/FORMULA.1.RACER=A

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@ -1,5 +1,6 @@
# #
# Attract mode for FREE.FALL # Attract mode for FREE.FALL
# This file is automatically generated
# #
ACTION.HGR/FREE.FALL2=A ACTION.HGR/FREE.FALL2=A

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@ -1,5 +1,6 @@
# #
# Attract mode for FROGGER # Attract mode for FROGGER
# This file is automatically generated
# #
ACTION.HGR/FROGGER2=A ACTION.HGR/FROGGER2=A

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@ -1,5 +1,6 @@
# #
# Attract mode for FROGGER.II # Attract mode for FROGGER.II
# This file is automatically generated
# #
ARTWORK.SHR/FROGGER.II=C ARTWORK.SHR/FROGGER.II=C

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@ -1,5 +1,6 @@
# #
# Attract mode for FS2 # Attract mode for FS2
# This file is automatically generated
# #
ARTWORK.SHR/FS2=C ARTWORK.SHR/FS2=C

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@ -1,5 +1,6 @@
# #
# Attract mode for FUJI.SPEED.WAY # Attract mode for FUJI.SPEED.WAY
# This file is automatically generated
# #
ACTION.GR/FUJI.SPEED.WAY=D ACTION.GR/FUJI.SPEED.WAY=D

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@ -1,5 +1,6 @@
# #
# Attract mode for GALAXY.GATES # Attract mode for GALAXY.GATES
# This file is automatically generated
# #
ACTION.HGR/GALAXY.GATES=A ACTION.HGR/GALAXY.GATES=A

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@ -1,5 +1,6 @@
# #
# Attract mode for GAMMA.GOBLINS # Attract mode for GAMMA.GOBLINS
# This file is automatically generated
# #
ACTION.HGR/GAMMA.GOBLINS2=A ACTION.HGR/GAMMA.GOBLINS2=A

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@ -1,5 +1,6 @@
# #
# Attract mode for GAUNTLET # Attract mode for GAUNTLET
# This file is automatically generated
# #
ARTWORK.SHR/GAUNTLET=C ARTWORK.SHR/GAUNTLET=C

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@ -1,5 +1,6 @@
# #
# Attract mode for GENETIC.DRIFT # Attract mode for GENETIC.DRIFT
# This file is automatically generated
# #
ACTION.HGR/GENETIC.DRIFT=A ACTION.HGR/GENETIC.DRIFT=A

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@ -1,5 +1,6 @@
# #
# Attract mode for GENIUS # Attract mode for GENIUS
# This file is automatically generated
# #
ACTION.HGR/GENIUS=A ACTION.HGR/GENIUS=A

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@ -1,5 +1,6 @@
# #
# Attract mode for GENIUS.2 # Attract mode for GENIUS.2
# This file is automatically generated
# #
ACTION.HGR/GENIUS.2=A ACTION.HGR/GENIUS.2=A

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@ -1,5 +1,6 @@
# #
# Attract mode for GOLD.RUSH # Attract mode for GOLD.RUSH
# This file is automatically generated
# #
ACTION.HGR/GOLD.RUSH=A ACTION.HGR/GOLD.RUSH=A

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@ -1,5 +1,6 @@
# #
# Attract mode for GORGON # Attract mode for GORGON
# This file is automatically generated
# #
ARTWORK.SHR/GORGON=C ARTWORK.SHR/GORGON=C

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@ -1,5 +1,6 @@
# #
# Attract mode for GREMLINS # Attract mode for GREMLINS
# This file is automatically generated
# #
ACTION.HGR/GREMLINS=A ACTION.HGR/GREMLINS=A

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