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add assets for I.O. Silver
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BIN
res/ACTION.HGR.UNCOMPRESSED/I.O.SILVER
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BIN
res/ACTION.HGR.UNCOMPRESSED/I.O.SILVER
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res/ACTION.HGR/I.O.SILVER
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res/ACTION.HGR/I.O.SILVER
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@ -208,6 +208,7 @@ HUNGRYBOY=Type(06),AuxType(3FF8),Access(C3)
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HUNGRYBOY2=Type(06),AuxType(3FF8),Access(C3)
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HYPER.HEAD.ON=Type(06),AuxType(3FF8),Access(C3)
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HYPER.HEAD.ON2=Type(06),AuxType(3FF8),Access(C3)
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I.O.SILVER=Type(06),AuxType(3FF8),Access(C3)
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IKARI.WARRIORS=Type(06),AuxType(3FF8),Access(C3)
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IMPOSSIBLE.MISS=Type(06),AuxType(3FF8),Access(C3)
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INTL.GRAN.PRIX=Type(06),AuxType(3FF8),Access(C3)
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@ -256,7 +256,7 @@ SHR19.CONF=5
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# set 20
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DATASOFT2.CONF=1
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BEER.RUN=0
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#1
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HIJKL3.CONF=1
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#0
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ACTIONAB5.CONF=2
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#0
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@ -2,5 +2,6 @@
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# Attract mode for I.O. Silver
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#
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ACTION.HGR/I.O.SILVER=A
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[eof]
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@ -8,5 +8,6 @@ LABYRINTH
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HYPER.HEAD.ON
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INTL.GRAN.PRIX
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LASER.BOUNCE
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I.O.SILVER
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[eof]
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@ -11,7 +11,5 @@ HUNGRYBOY
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HIGH.RISE
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JOUST
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LODE.RUNNER
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INTL.GRAN.PRIX
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LASER.BOUNCE
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[eof]
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@ -11,8 +11,5 @@ IKARI.WARRIORS
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HADRON
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KID.NIKI
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LAZER.SILK
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HORIZON.V
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KAMIKAZE
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LABYRINTH
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[eof]
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12
res/SS/HIJKL3.CONF
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12
res/SS/HIJKL3.CONF
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@ -0,0 +1,12 @@
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#
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# slideshow of games that begin with "H","I","J","K","L"
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#
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I.O.SILVER
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LASER.BOUNCE
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KAMIKAZE
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LABYRINTH
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HORIZON.V
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INTL.GRAN.PRIX
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[eof]
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@ -107,6 +107,7 @@ FAVORITES4.CONF=Type(04),AuxType(4000),Access(C3)
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GEBELLI.CONF=Type(04),AuxType(4000),Access(C3)
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HIJKL.CONF=Type(04),AuxType(4000),Access(C3)
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HIJKL2.CONF=Type(04),AuxType(4000),Access(C3)
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HIJKL3.CONF=Type(04),AuxType(4000),Access(C3)
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IDSI.CONF=Type(04),AuxType(4000),Access(C3)
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MATTEL.CONF=Type(04),AuxType(4000),Access(C3)
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MICROFUN.CONF=Type(04),AuxType(4000),Access(C3)
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