fix some filenames

This commit is contained in:
4am 2020-03-24 12:32:31 -04:00
parent 81d80c9fca
commit f205d6c57c
29 changed files with 246 additions and 34 deletions

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@ -130,7 +130,7 @@ CRISIS.MOUNTAIN=Type(06),AuxType(3FF8),Access(C3)
CROSSFIRE=Type(06),AuxType(3FF8),Access(C3)
CUBIT=Type(06),AuxType(3FF8),Access(C3)
CUBIT2=Type(06),AuxType(3FF8),Access(C3)
CYBERSTRIKE=Type(06),AuxType(3FF8),Access(C3)
CYBER.STRIKE=Type(06),AuxType(3FF8),Access(C3)
CYCLOD=Type(06),AuxType(3FF8),Access(C3)
DAVIDS.MAGIC=Type(06),AuxType(3FF8),Access(C3)
DEFENDER=Type(06),AuxType(3FF8),Access(C3)
@ -478,7 +478,7 @@ THEXDER=Type(06),AuxType(3FF8),Access(C3)
THEXDER2=Type(06),AuxType(3FF8),Access(C3)
THIEF=Type(06),AuxType(3FF8),Access(C3)
THRESHOLD=Type(06),AuxType(3FF8),Access(C3)
THUNDERBOMBS=Type(06),AuxType(3FF8),Access(C3)
THUNDER.BOMBS=Type(06),AuxType(3FF8),Access(C3)
TOMAHAWK=Type(06),AuxType(3FF8),Access(C3)
TRACK.AND.FIELD=Type(06),AuxType(3FF8),Access(C3)
TRIAD=Type(06),AuxType(3FF8),Access(C3)

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@ -66,7 +66,7 @@ ONE.ON.ONE=Type(06),AuxType(1FF8),Access(C3)
ORILEYS.MINE=Type(06),AuxType(1FF8),Access(C3)
PAC.MAN=Type(06),AuxType(1FF8),Access(C3)
PAPERBOY=Type(06),AuxType(1FF8),Access(C3)
PIPEDREAM=Type(06),AuxType(1FF8),Access(C3)
PIPE.DREAM=Type(06),AuxType(1FF8),Access(C3)
PITSTOP.II=Type(06),AuxType(1FF8),Access(C3)
PLATOON=Type(06),AuxType(1FF8),Access(C3)
POOYAN=Type(06),AuxType(1FF8),Access(C3)

8
res/ATTRACT/CYBER.STRIKE Normal file
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@ -0,0 +1,8 @@
#
# Attract mode for
#
ARTWORK.SHR/CYBER.STRIKE=C
ACTION.HGR/CYBER.STRIKE=A
[eof]

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@ -1,7 +0,0 @@
#
# Attract mode for Cyber Strike
#
ACTION.HGR/CYBERSTRIKE=A
[eof]

6
res/ATTRACT/I.O.SILVER Normal file
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@ -0,0 +1,6 @@
#
# Attract mode for I.O. Silver
#
[eof]

6
res/ATTRACT/MATING.ZONE Normal file
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@ -0,0 +1,6 @@
#
# Attract mode for
#
[eof]

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@ -1,8 +1,8 @@
#
# Attract mode for Pipe Dream
# Attract mode for
#
ARTWORK.SHR/PIPEDREAM=C
ARTWORK.SHR/PIPE.DREAM=C
ACTION.DHGR/PIPEDREAM2=B
ACTION.DHGR/PIPEDREAM3=B
ACTION.DHGR/PIPEDREAM=B

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@ -0,0 +1,7 @@
#
# Attract mode for
#
ACTION.HGR/THUNDER.BOMBS=A
[eof]

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@ -1,8 +0,0 @@
#
# Attract mode for Thunder Bombs
#
ACTION.HGR/THUNDERBOMBS=A
THUNDERBOMBS=0
[eof]

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@ -54,7 +54,7 @@ CRIME.WAVE=Type(04),AuxType(8000),Access(C3)
CRISIS.MOUNTAIN=Type(04),AuxType(8000),Access(C3)
CROSSFIRE=Type(04),AuxType(8000),Access(C3)
CUBIT=Type(04),AuxType(8000),Access(C3)
CYBERSTRIKE=Type(04),AuxType(8000),Access(C3)
CYBER.STRIKE=Type(04),AuxType(8000),Access(C3)
CYCLOD=Type(04),AuxType(8000),Access(C3)
D.GENERATION=Type(04),AuxType(8000),Access(C3)
DAVIDS.MAGIC=Type(04),AuxType(8000),Access(C3)
@ -101,6 +101,7 @@ HIGH.RISE=Type(04),AuxType(8000),Access(C3)
HORIZON.V=Type(04),AuxType(8000),Access(C3)
HUNGRYBOY=Type(04),AuxType(8000),Access(C3)
HYPER.HEAD.ON=Type(04),AuxType(8000),Access(C3)
I.O.SILVER=Type(04),AuxType(8000),Access(C3)
IKARI.WARRIORS=Type(04),AuxType(8000),Access(C3)
IMPOSSIBLE.MISS=Type(04),AuxType(8000),Access(C3)
INDIANA.JONES=Type(04),AuxType(8000),Access(C3)
@ -123,6 +124,7 @@ LOST.TOMB=Type(04),AuxType(8000),Access(C3)
MAD.BOMBER=Type(04),AuxType(8000),Access(C3)
MARBLE.MADNESS=Type(04),AuxType(8000),Access(C3)
MARIO.BROS=Type(04),AuxType(8000),Access(C3)
MATING.ZONE=Type(04),AuxType(8000),Access(C3)
MATTERHORN=Type(04),AuxType(8000),Access(C3)
MINER.2049.II=Type(04),AuxType(8000),Access(C3)
MINER.2049ER=Type(04),AuxType(8000),Access(C3)
@ -152,7 +154,7 @@ PHASER.FIRE=Type(04),AuxType(8000),Access(C3)
PHOTAR=Type(04),AuxType(8000),Access(C3)
PICNIC.PARANOIA=Type(04),AuxType(8000),Access(C3)
PIEMAN=Type(04),AuxType(8000),Access(C3)
PIPEDREAM=Type(04),AuxType(8000),Access(C3)
PIPE.DREAM=Type(04),AuxType(8000),Access(C3)
PITFALL.II=Type(04),AuxType(8000),Access(C3)
PITSTOP.II=Type(04),AuxType(8000),Access(C3)
PLASMANIA=Type(04),AuxType(8000),Access(C3)
@ -229,7 +231,7 @@ THE.HEIST=Type(04),AuxType(8000),Access(C3)
THEXDER=Type(04),AuxType(8000),Access(C3)
THIEF=Type(04),AuxType(8000),Access(C3)
THRESHOLD=Type(04),AuxType(8000),Access(C3)
THUNDERBOMBS=Type(04),AuxType(8000),Access(C3)
THUNDER.BOMBS=Type(04),AuxType(8000),Access(C3)
TOMAHAWK=Type(04),AuxType(8000),Access(C3)
TRACK.AND.FIELD=Type(04),AuxType(8000),Access(C3)
TRIAD=Type(04),AuxType(8000),Access(C3)

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@ -7,6 +7,6 @@ DEATH.SWORD2=DEATH.SWORD
WINTER.EDITION3=WINTER.EDITION
LAST.NINJA4=LAST.NINJA
THEXDER3=THEXDER
PIPEDREAM2=PIPEDREAM
PIPEDREAM2=PIPE.DREAM
[eof]

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@ -2,7 +2,7 @@
# action shots slideshow of double hi-res games
#
PIPEDREAM3=PIPEDREAM
PIPEDREAM3=PIPE.DREAM
LAST.NINJA3=LAST.NINJA
WINTER.EDITION4=WINTER.EDITION
BATMAN5=BATMAN

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@ -3,7 +3,7 @@
#
DEATH.SWORD
PIPEDREAM
PIPEDREAM=PIPE.DREAM
SUMMER.EDITION2=SUMMER.EDITION
ROBOCOP3=ROBOCOP
TETRIS4=TETRIS

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@ -7,7 +7,7 @@ DUNG.BEETLES
DIAMOND.MINE3=DIAMOND.MINE
CHAMP.LODERUN
DINO.EGGS
CYBERSTRIKE
CYBER.STRIKE
DIG.DUG
CAPTN.GOODNIGHT
CYCLOD

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@ -7,7 +7,7 @@ ZENITH
WARP.DESTROYER
WINGS.OF.FURY1=WINGS.OF.FURY
THEXDER2=THEXDER
THUNDERBOMBS
THUNDER.BOMBS
WAVY.NAVY2=WAVY.NAVY
TUNNEL.TERROR
TETRIS2=TETRIS

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@ -6,7 +6,7 @@ CRAZY.MAZEY
DAVIDS.MAGIC
CHAMP.LODERUN
CANYON.CLIMBER
CYBERSTRIKE
CYBER.STRIKE
CONAN
DEFENDER
CANNONBALL.BLTZ

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@ -6,6 +6,6 @@ THEXDER
SS.FOOTBALL
VICTORY.ROAD
WINTER.EDITION
PIPEDREAM
PIPE.DREAM
[eof]

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@ -5,7 +5,7 @@
SPYS.DEMISE
BOUNCING.KMNGAS
CRIME.WAVE
THUNDERBOMBS
THUNDER.BOMBS
STELLAR.7
PIEMAN
SPY.STRIKES.BAK

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@ -3,7 +3,7 @@
#
RAMPAGE
PIPEDREAM
PIPE.DREAM
KID.NIKI
VICTORY.ROAD
XEVIOUS

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@ -4,7 +4,7 @@
WAVY.NAVY
BUZZARD.BAIT
CYBERSTRIKE
CYBER.STRIKE
GAMMA.GOBLINS
BEER.RUN
SPACE.EGGS

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@ -4,7 +4,7 @@
TOMAHAWK
TRACK.AND.FIELD
THUNDERBOMBS
THUNDER.BOMBS
TAG.TEAM
VINDICATOR
UP.N.DOWN

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@ -0,0 +1,183 @@
Beer Run
lives in $621F
$1E20: CE 1F 62 DEC $621F
$6D5C: EE 1F 62 INC $621F
$7354: EE 1F 62 INC $621F
$7D5C: EE 1F 62 INC $621F
Bouncing Kamungas
lives in $0213
$69DC: CE 13 02 DEC $0213
$6C9A: EE 13 02 INC $0213
$6C9D: EE 13 02 INC $0213
Brainteaser Blvd
lives in $74
$1338: C6 74 DEC $74
$10A8: E6 74 INC $74
Crazy Mazey
lives in $0326
$0EC2: CE 26 03 DEC $0326
$1105: EE 26 03 INC $0326
Crossfire
lives in $4C1F but copied from $4C16
$4785: E9 01 SBC #$01 -> E9 00
$4940: 69 00 ADC #$00 -> 24 00
$49AF: 69 01 ADC #$01 -> 69 00
$569A: 69 01 ADC #$01 -> 69 00
Defender
lives in $9E
$7579: C6 9E DEC $9E -> A5 9E
$6567: E6 9E INC $9E -> A5 9E
Diamond Mine
lives in $B9
$1112: D6 B9 DEC $B9,X -> B5 B9 LDA $B9,X
$0940: F6 B9 INC $B9,X -> B5 B9 LDA $B9,X
(incomplete)
Eggs-It
lives in $7801
$962A: CE 01 78 -> AD
Free Fall
lives in $1532
$0E19: CE 32 15 -> AD 32 15
$19F2: CE 32 15 -> AD
$0E69: EE 32 15 -> AD
$7E11: EE 32 15
$BE11: EE 32 15
Gamma Goblins
lives in $06FE
$4EF3: CE FE 06 -> AD FE 06
$7F61: 69 02 -> 69 00
Genetic Drift
lives in $10
$5846: 85 10 -> A5 10
Gold Rush
lives in $0A33, capped at 9
$13EE: CE 33 0A -> AD 33 0A
Gorgon
lives in $70
$A5B0: C6 70 -> A5 70
Gremlins
lives in $76 and $084A,X (0/1 for player 1/2)
$54B2: C6 76 -> A5 76
$54B6: DE 4A 08 -> BD 4A 08
$5165: E6 76 -> A5 76
$5162: FE 4A 08 -> BD 4A 08
HERO
lives in $28, capped at 6
bombs in $29 but the routine that gives you bonus points at the end of the level assumes that they decrement otherwise you get bonus points forever and never get to advance to the next level :(
$6387: C6 28 -> A5 28 to never decrease lives
$70BC: F0 33 -> 24 33 to allow planting bombs even if you don't have any
Lancaster
lives in $0ED7
$1661: CE D7 0E -> AD D7 0E
$1476: EE D7 0E -> AD D7 0E
Lazer Silk
lives in $CE
$7BA0: C6 CE -> A5 CE
$806A: E6 CE -> A5 CE
Up'n Down
lives in $1B,X (X=0/1 for player 1/2)
$0912: D6 1B -> B5 1B
Hungry Boy
lives in $B6
$70F4: C6 B6 -> A5 B6
Hyper Head On
lives in $79
$04B0: C6 79 -> A5 79
$05FB: E6 79 -> A5 79
Sammy Lightfoot
lives in $734E (player 1), $734F (player 2)
$7B8B: CE 4E 73 -> AD 4E 73
$7B81: CE 4F 73 -> AD 4F 73
Serpentine
lives in $D8 (capped at 3)
$868F: C6 D8 -> A5 D8
Jumpman
lives in $B7
$8FF3: C6 B7 -> A5 B7
$93B1: C6 B7 -> A5 B7
$A598: E6 B7 -> A5 B7
Kid Niki
lives in $084A
$BD34: CE 4A 08 -> AD 4A 08
Lady Tut
lives in $07
$76AC: C6 07 -> A5 07
Pooyan
lives in $0F82,X (X=0/1 for player 1/2)
$7D7E: DE 82 0F -> BD 82 0F
$7D9A: DE 82 0F -> BD 82 0F
$758A: FE 82 0F -> BD 82 0F
Twerps
lives in $14FE
$0640: CE FE 14 -> AD FE 14
$0774: CE FE 14 -> AD FE 14
$0F05: CE FE 14 -> AD FE 14
Spy's Demise
lives in $17
$6D8A: C6 17 -> A5 17
$6DD0: E6 17 -> A5 17
Xevious
lives in $602B
$6414: CE 2B 60 -> AD 2B 60
$6A8C: EE 2B 60 -> AD 2B 60
$750D: EE 2B 60 -> AD 2B 60
$894F: EE 2B 60 -> AD 2B 60
Threshold
lives in $778F
$45B0: CE 8F 77 -> AD 8F 77
$7ECD: EE 8F 77 -> AD 8F 77
Tubeway ][
lives in $A3
$9083: C6 A3 -> A5 A3
$A1FA: E6 A3 -> A5 A3
$A735: E6 A3 -> A5 A3
Mr. Robot
lives in $EF
$777B: E9 01 -> E9 00
$78C4: 69 01 -> 69 00
Lode Runner
lives in $98, capped at 255
$613F: C6 98 -> A5 98
Championship Lode runner
lives in $7D, capped at 255
$61AB: C6 7D -> A5 7D
$60DD: A9 05 -> A9 FF to start with 255 lives
Spy Hunter
reset vector to $100:
$0D8E: E8 -> 00
$0D93: 0B -> 01

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@ -0,0 +1,15 @@
Jungle Hunt cheat
(first phase - swinging)
$7BD3: D6 -> B5 ; lives never decrease
(second phase - swimming)
$78DC: D6 -> B5 ; lives never decrease
(third phase - rocks)
$78E0: D6 -> B5 ; lives never decrease
$70AF: E6 -> A5 ; lives never increase (e.g. at 10,000)
(fourth phase - cannibals)
$7965: D6 -> B5 ; lives never decrease
$0D87: