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add action screenshot for Beach Landing, and some rebalancing
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7b6961e7bc
commit
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BIN
res/ACTION.HGR.UNCOMPRESSED/BEACH.LANDING
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res/ACTION.HGR.UNCOMPRESSED/BEACH.LANDING
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res/ACTION.HGR/BEACH.LANDING
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res/ACTION.HGR/BEACH.LANDING
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@ -61,6 +61,7 @@ BANDITS2=Type(06),AuxType(3FF8),Access(C3)
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BATTLE.CRUISER=Type(06),AuxType(3FF8),Access(C3)
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BATTLEZONE=Type(06),AuxType(3FF8),Access(C3)
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BB=Type(06),AuxType(3FF8),Access(C3)
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BEACH.LANDING=Type(06),AuxType(3FF8),Access(C3)
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BEER.RUN=Type(06),AuxType(3FF8),Access(C3)
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BELLHOP=Type(06),AuxType(3FF8),Access(C3)
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BERZAP=Type(06),AuxType(3FF8),Access(C3)
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@ -323,6 +323,7 @@ TUNNEL.TERROR=0
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ACTIONAB5.CONF=2
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SHR44.CONF=5
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PHASER.FIRE=0
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SIRTECH.CONF=1
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ACTDHGR16.CONF=4
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ACTIONS6.CONF=2
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MNO4.CONF=1
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@ -339,6 +340,7 @@ LAZER.SILK=0
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ACTIONCD7.CONF=2
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NIGHT.STALKER=0
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ACTGR1.CONF=6
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OPTIMUM.CONF=1
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SHR24.CONF=5
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FIREBUG=0
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ACTIONROM.CONF=2
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@ -3,5 +3,6 @@
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# This file is automatically generated
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#
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ACTION.HGR/BEACH.LANDING=A
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[eof]
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@ -4,6 +4,7 @@
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ARCHON
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BORG
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BEACH.LANDING
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BOULDER.DASH
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ARCTIC.FOX
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ARCHON.II
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@ -4,6 +4,7 @@
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BQ
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BOLO
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BEACH.LANDING
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B21=B2
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AGENT.U.S.A
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ALCAZAR
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10
res/SS/OPTIMUM.CONF
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10
res/SS/OPTIMUM.CONF
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@ -0,0 +1,10 @@
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#
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# Optimum Resource title slideshow
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#
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FAT.CITY
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RUN.FOR.IT
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BEACH.LANDING
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CHIVALRY
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[eof]
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@ -6,7 +6,6 @@ SC
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BELLHOP
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PENTAPUS
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SPIDER.RAID
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RESCUE.RAIDERS
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EARLY.BIRD
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GUARDIAN
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N.O.R.A.D
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@ -2,14 +2,12 @@
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# slideshow of titles not in other company-specific slideshows
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#
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FAT.CITY
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DU
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MICRO.INVADERS
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IP
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SS
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INFILTRATOR.2
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STARGLIDER
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RUN.FOR.IT
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MICROWAVE
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EXTERMINATOR
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@ -3,13 +3,11 @@
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#
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SEA.DRAGON
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DEEP.SPACE
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POLLYWOG
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DIAMOND.MINE
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AS
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BLISTER.BALL
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TRIAD
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OID.ZONE
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ZARGS
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[eof]
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@ -9,7 +9,6 @@ COSMIC.COMBAT
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AF
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JUMP.JET
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EVOLUTION
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CHIVALRY
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GOLD.RUSH
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[eof]
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9
res/SS/SIRTECH.CONF
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9
res/SS/SIRTECH.CONF
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@ -0,0 +1,9 @@
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#
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# slideshow of titles not in other company-specific slideshows
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#
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DEEP.SPACE
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RESCUE.RAIDERS
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GALACTIC.ATTACK
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[eof]
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@ -154,6 +154,7 @@ MNO3.CONF=Type(04),AuxType(4000),Access(C3)
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MNO4.CONF=Type(04),AuxType(4000),Access(C3)
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MNO5.CONF=Type(04),AuxType(4000),Access(C3)
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MUSE.CONF=Type(04),AuxType(4000),Access(C3)
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OPTIMUM.CONF=Type(04),AuxType(4000),Access(C3)
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OTHER1.CONF=Type(04),AuxType(4000),Access(C3)
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OTHER2.CONF=Type(04),AuxType(4000),Access(C3)
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OTHER3.CONF=Type(04),AuxType(4000),Access(C3)
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@ -228,6 +229,7 @@ SIERRA2.CONF=Type(04),AuxType(4000),Access(C3)
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SIRIUS.CONF=Type(04),AuxType(4000),Access(C3)
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SIRIUS2.CONF=Type(04),AuxType(4000),Access(C3)
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SIRIUS3.CONF=Type(04),AuxType(4000),Access(C3)
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SIRTECH.CONF=Type(04),AuxType(4000),Access(C3)
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SUBLOGIC.CONF=Type(04),AuxType(4000),Access(C3)
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SYNERGIST.CONF=Type(04),AuxType(4000),Access(C3)
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T1.CONF=Type(04),AuxType(4000),Access(C3)
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