add action screenshot for Beach Landing, and some rebalancing

This commit is contained in:
4am 2021-10-01 18:06:22 -04:00
parent 7b6961e7bc
commit f197debcbe
14 changed files with 27 additions and 6 deletions

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@ -61,6 +61,7 @@ BANDITS2=Type(06),AuxType(3FF8),Access(C3)
BATTLE.CRUISER=Type(06),AuxType(3FF8),Access(C3) BATTLE.CRUISER=Type(06),AuxType(3FF8),Access(C3)
BATTLEZONE=Type(06),AuxType(3FF8),Access(C3) BATTLEZONE=Type(06),AuxType(3FF8),Access(C3)
BB=Type(06),AuxType(3FF8),Access(C3) BB=Type(06),AuxType(3FF8),Access(C3)
BEACH.LANDING=Type(06),AuxType(3FF8),Access(C3)
BEER.RUN=Type(06),AuxType(3FF8),Access(C3) BEER.RUN=Type(06),AuxType(3FF8),Access(C3)
BELLHOP=Type(06),AuxType(3FF8),Access(C3) BELLHOP=Type(06),AuxType(3FF8),Access(C3)
BERZAP=Type(06),AuxType(3FF8),Access(C3) BERZAP=Type(06),AuxType(3FF8),Access(C3)

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@ -323,6 +323,7 @@ TUNNEL.TERROR=0
ACTIONAB5.CONF=2 ACTIONAB5.CONF=2
SHR44.CONF=5 SHR44.CONF=5
PHASER.FIRE=0 PHASER.FIRE=0
SIRTECH.CONF=1
ACTDHGR16.CONF=4 ACTDHGR16.CONF=4
ACTIONS6.CONF=2 ACTIONS6.CONF=2
MNO4.CONF=1 MNO4.CONF=1
@ -339,6 +340,7 @@ LAZER.SILK=0
ACTIONCD7.CONF=2 ACTIONCD7.CONF=2
NIGHT.STALKER=0 NIGHT.STALKER=0
ACTGR1.CONF=6 ACTGR1.CONF=6
OPTIMUM.CONF=1
SHR24.CONF=5 SHR24.CONF=5
FIREBUG=0 FIREBUG=0
ACTIONROM.CONF=2 ACTIONROM.CONF=2

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@ -3,5 +3,6 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/BEACH.LANDING=A
[eof] [eof]

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@ -4,6 +4,7 @@
ARCHON ARCHON
BORG BORG
BEACH.LANDING
BOULDER.DASH BOULDER.DASH
ARCTIC.FOX ARCTIC.FOX
ARCHON.II ARCHON.II

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@ -4,6 +4,7 @@
BQ BQ
BOLO BOLO
BEACH.LANDING
B21=B2 B21=B2
AGENT.U.S.A AGENT.U.S.A
ALCAZAR ALCAZAR

10
res/SS/OPTIMUM.CONF Normal file
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@ -0,0 +1,10 @@
#
# Optimum Resource title slideshow
#
FAT.CITY
RUN.FOR.IT
BEACH.LANDING
CHIVALRY
[eof]

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@ -6,7 +6,6 @@ SC
BELLHOP BELLHOP
PENTAPUS PENTAPUS
SPIDER.RAID SPIDER.RAID
RESCUE.RAIDERS
EARLY.BIRD EARLY.BIRD
GUARDIAN GUARDIAN
N.O.R.A.D N.O.R.A.D

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@ -2,14 +2,12 @@
# slideshow of titles not in other company-specific slideshows # slideshow of titles not in other company-specific slideshows
# #
FAT.CITY
DU DU
MICRO.INVADERS MICRO.INVADERS
IP IP
SS SS
INFILTRATOR.2 INFILTRATOR.2
STARGLIDER STARGLIDER
RUN.FOR.IT
MICROWAVE MICROWAVE
EXTERMINATOR EXTERMINATOR

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@ -3,13 +3,11 @@
# #
SEA.DRAGON SEA.DRAGON
DEEP.SPACE
POLLYWOG POLLYWOG
DIAMOND.MINE DIAMOND.MINE
AS AS
BLISTER.BALL BLISTER.BALL
TRIAD TRIAD
OID.ZONE
ZARGS ZARGS
[eof] [eof]

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@ -9,7 +9,6 @@ COSMIC.COMBAT
AF AF
JUMP.JET JUMP.JET
EVOLUTION EVOLUTION
CHIVALRY
GOLD.RUSH GOLD.RUSH
[eof] [eof]

9
res/SS/SIRTECH.CONF Normal file
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@ -0,0 +1,9 @@
#
# slideshow of titles not in other company-specific slideshows
#
DEEP.SPACE
RESCUE.RAIDERS
GALACTIC.ATTACK
[eof]

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@ -154,6 +154,7 @@ MNO3.CONF=Type(04),AuxType(4000),Access(C3)
MNO4.CONF=Type(04),AuxType(4000),Access(C3) MNO4.CONF=Type(04),AuxType(4000),Access(C3)
MNO5.CONF=Type(04),AuxType(4000),Access(C3) MNO5.CONF=Type(04),AuxType(4000),Access(C3)
MUSE.CONF=Type(04),AuxType(4000),Access(C3) MUSE.CONF=Type(04),AuxType(4000),Access(C3)
OPTIMUM.CONF=Type(04),AuxType(4000),Access(C3)
OTHER1.CONF=Type(04),AuxType(4000),Access(C3) OTHER1.CONF=Type(04),AuxType(4000),Access(C3)
OTHER2.CONF=Type(04),AuxType(4000),Access(C3) OTHER2.CONF=Type(04),AuxType(4000),Access(C3)
OTHER3.CONF=Type(04),AuxType(4000),Access(C3) OTHER3.CONF=Type(04),AuxType(4000),Access(C3)
@ -228,6 +229,7 @@ SIERRA2.CONF=Type(04),AuxType(4000),Access(C3)
SIRIUS.CONF=Type(04),AuxType(4000),Access(C3) SIRIUS.CONF=Type(04),AuxType(4000),Access(C3)
SIRIUS2.CONF=Type(04),AuxType(4000),Access(C3) SIRIUS2.CONF=Type(04),AuxType(4000),Access(C3)
SIRIUS3.CONF=Type(04),AuxType(4000),Access(C3) SIRIUS3.CONF=Type(04),AuxType(4000),Access(C3)
SIRTECH.CONF=Type(04),AuxType(4000),Access(C3)
SUBLOGIC.CONF=Type(04),AuxType(4000),Access(C3) SUBLOGIC.CONF=Type(04),AuxType(4000),Access(C3)
SYNERGIST.CONF=Type(04),AuxType(4000),Access(C3) SYNERGIST.CONF=Type(04),AuxType(4000),Access(C3)
T1.CONF=Type(04),AuxType(4000),Access(C3) T1.CONF=Type(04),AuxType(4000),Access(C3)