fix some filenames

This commit is contained in:
4am 2020-03-24 12:32:31 -04:00
parent 81d80c9fca
commit f205d6c57c
29 changed files with 246 additions and 34 deletions

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@ -130,7 +130,7 @@ CRISIS.MOUNTAIN=Type(06),AuxType(3FF8),Access(C3)
CROSSFIRE=Type(06),AuxType(3FF8),Access(C3) CROSSFIRE=Type(06),AuxType(3FF8),Access(C3)
CUBIT=Type(06),AuxType(3FF8),Access(C3) CUBIT=Type(06),AuxType(3FF8),Access(C3)
CUBIT2=Type(06),AuxType(3FF8),Access(C3) CUBIT2=Type(06),AuxType(3FF8),Access(C3)
CYBERSTRIKE=Type(06),AuxType(3FF8),Access(C3) CYBER.STRIKE=Type(06),AuxType(3FF8),Access(C3)
CYCLOD=Type(06),AuxType(3FF8),Access(C3) CYCLOD=Type(06),AuxType(3FF8),Access(C3)
DAVIDS.MAGIC=Type(06),AuxType(3FF8),Access(C3) DAVIDS.MAGIC=Type(06),AuxType(3FF8),Access(C3)
DEFENDER=Type(06),AuxType(3FF8),Access(C3) DEFENDER=Type(06),AuxType(3FF8),Access(C3)
@ -478,7 +478,7 @@ THEXDER=Type(06),AuxType(3FF8),Access(C3)
THEXDER2=Type(06),AuxType(3FF8),Access(C3) THEXDER2=Type(06),AuxType(3FF8),Access(C3)
THIEF=Type(06),AuxType(3FF8),Access(C3) THIEF=Type(06),AuxType(3FF8),Access(C3)
THRESHOLD=Type(06),AuxType(3FF8),Access(C3) THRESHOLD=Type(06),AuxType(3FF8),Access(C3)
THUNDERBOMBS=Type(06),AuxType(3FF8),Access(C3) THUNDER.BOMBS=Type(06),AuxType(3FF8),Access(C3)
TOMAHAWK=Type(06),AuxType(3FF8),Access(C3) TOMAHAWK=Type(06),AuxType(3FF8),Access(C3)
TRACK.AND.FIELD=Type(06),AuxType(3FF8),Access(C3) TRACK.AND.FIELD=Type(06),AuxType(3FF8),Access(C3)
TRIAD=Type(06),AuxType(3FF8),Access(C3) TRIAD=Type(06),AuxType(3FF8),Access(C3)

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@ -66,7 +66,7 @@ ONE.ON.ONE=Type(06),AuxType(1FF8),Access(C3)
ORILEYS.MINE=Type(06),AuxType(1FF8),Access(C3) ORILEYS.MINE=Type(06),AuxType(1FF8),Access(C3)
PAC.MAN=Type(06),AuxType(1FF8),Access(C3) PAC.MAN=Type(06),AuxType(1FF8),Access(C3)
PAPERBOY=Type(06),AuxType(1FF8),Access(C3) PAPERBOY=Type(06),AuxType(1FF8),Access(C3)
PIPEDREAM=Type(06),AuxType(1FF8),Access(C3) PIPE.DREAM=Type(06),AuxType(1FF8),Access(C3)
PITSTOP.II=Type(06),AuxType(1FF8),Access(C3) PITSTOP.II=Type(06),AuxType(1FF8),Access(C3)
PLATOON=Type(06),AuxType(1FF8),Access(C3) PLATOON=Type(06),AuxType(1FF8),Access(C3)
POOYAN=Type(06),AuxType(1FF8),Access(C3) POOYAN=Type(06),AuxType(1FF8),Access(C3)

8
res/ATTRACT/CYBER.STRIKE Normal file
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@ -0,0 +1,8 @@
#
# Attract mode for
#
ARTWORK.SHR/CYBER.STRIKE=C
ACTION.HGR/CYBER.STRIKE=A
[eof]

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@ -1,7 +0,0 @@
#
# Attract mode for Cyber Strike
#
ACTION.HGR/CYBERSTRIKE=A
[eof]

6
res/ATTRACT/I.O.SILVER Normal file
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@ -0,0 +1,6 @@
#
# Attract mode for I.O. Silver
#
[eof]

6
res/ATTRACT/MATING.ZONE Normal file
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@ -0,0 +1,6 @@
#
# Attract mode for
#
[eof]

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@ -1,8 +1,8 @@
# #
# Attract mode for Pipe Dream # Attract mode for
# #
ARTWORK.SHR/PIPEDREAM=C ARTWORK.SHR/PIPE.DREAM=C
ACTION.DHGR/PIPEDREAM2=B ACTION.DHGR/PIPEDREAM2=B
ACTION.DHGR/PIPEDREAM3=B ACTION.DHGR/PIPEDREAM3=B
ACTION.DHGR/PIPEDREAM=B ACTION.DHGR/PIPEDREAM=B

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@ -0,0 +1,7 @@
#
# Attract mode for
#
ACTION.HGR/THUNDER.BOMBS=A
[eof]

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@ -1,8 +0,0 @@
#
# Attract mode for Thunder Bombs
#
ACTION.HGR/THUNDERBOMBS=A
THUNDERBOMBS=0
[eof]

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@ -54,7 +54,7 @@ CRIME.WAVE=Type(04),AuxType(8000),Access(C3)
CRISIS.MOUNTAIN=Type(04),AuxType(8000),Access(C3) CRISIS.MOUNTAIN=Type(04),AuxType(8000),Access(C3)
CROSSFIRE=Type(04),AuxType(8000),Access(C3) CROSSFIRE=Type(04),AuxType(8000),Access(C3)
CUBIT=Type(04),AuxType(8000),Access(C3) CUBIT=Type(04),AuxType(8000),Access(C3)
CYBERSTRIKE=Type(04),AuxType(8000),Access(C3) CYBER.STRIKE=Type(04),AuxType(8000),Access(C3)
CYCLOD=Type(04),AuxType(8000),Access(C3) CYCLOD=Type(04),AuxType(8000),Access(C3)
D.GENERATION=Type(04),AuxType(8000),Access(C3) D.GENERATION=Type(04),AuxType(8000),Access(C3)
DAVIDS.MAGIC=Type(04),AuxType(8000),Access(C3) DAVIDS.MAGIC=Type(04),AuxType(8000),Access(C3)
@ -101,6 +101,7 @@ HIGH.RISE=Type(04),AuxType(8000),Access(C3)
HORIZON.V=Type(04),AuxType(8000),Access(C3) HORIZON.V=Type(04),AuxType(8000),Access(C3)
HUNGRYBOY=Type(04),AuxType(8000),Access(C3) HUNGRYBOY=Type(04),AuxType(8000),Access(C3)
HYPER.HEAD.ON=Type(04),AuxType(8000),Access(C3) HYPER.HEAD.ON=Type(04),AuxType(8000),Access(C3)
I.O.SILVER=Type(04),AuxType(8000),Access(C3)
IKARI.WARRIORS=Type(04),AuxType(8000),Access(C3) IKARI.WARRIORS=Type(04),AuxType(8000),Access(C3)
IMPOSSIBLE.MISS=Type(04),AuxType(8000),Access(C3) IMPOSSIBLE.MISS=Type(04),AuxType(8000),Access(C3)
INDIANA.JONES=Type(04),AuxType(8000),Access(C3) INDIANA.JONES=Type(04),AuxType(8000),Access(C3)
@ -123,6 +124,7 @@ LOST.TOMB=Type(04),AuxType(8000),Access(C3)
MAD.BOMBER=Type(04),AuxType(8000),Access(C3) MAD.BOMBER=Type(04),AuxType(8000),Access(C3)
MARBLE.MADNESS=Type(04),AuxType(8000),Access(C3) MARBLE.MADNESS=Type(04),AuxType(8000),Access(C3)
MARIO.BROS=Type(04),AuxType(8000),Access(C3) MARIO.BROS=Type(04),AuxType(8000),Access(C3)
MATING.ZONE=Type(04),AuxType(8000),Access(C3)
MATTERHORN=Type(04),AuxType(8000),Access(C3) MATTERHORN=Type(04),AuxType(8000),Access(C3)
MINER.2049.II=Type(04),AuxType(8000),Access(C3) MINER.2049.II=Type(04),AuxType(8000),Access(C3)
MINER.2049ER=Type(04),AuxType(8000),Access(C3) MINER.2049ER=Type(04),AuxType(8000),Access(C3)
@ -152,7 +154,7 @@ PHASER.FIRE=Type(04),AuxType(8000),Access(C3)
PHOTAR=Type(04),AuxType(8000),Access(C3) PHOTAR=Type(04),AuxType(8000),Access(C3)
PICNIC.PARANOIA=Type(04),AuxType(8000),Access(C3) PICNIC.PARANOIA=Type(04),AuxType(8000),Access(C3)
PIEMAN=Type(04),AuxType(8000),Access(C3) PIEMAN=Type(04),AuxType(8000),Access(C3)
PIPEDREAM=Type(04),AuxType(8000),Access(C3) PIPE.DREAM=Type(04),AuxType(8000),Access(C3)
PITFALL.II=Type(04),AuxType(8000),Access(C3) PITFALL.II=Type(04),AuxType(8000),Access(C3)
PITSTOP.II=Type(04),AuxType(8000),Access(C3) PITSTOP.II=Type(04),AuxType(8000),Access(C3)
PLASMANIA=Type(04),AuxType(8000),Access(C3) PLASMANIA=Type(04),AuxType(8000),Access(C3)
@ -229,7 +231,7 @@ THE.HEIST=Type(04),AuxType(8000),Access(C3)
THEXDER=Type(04),AuxType(8000),Access(C3) THEXDER=Type(04),AuxType(8000),Access(C3)
THIEF=Type(04),AuxType(8000),Access(C3) THIEF=Type(04),AuxType(8000),Access(C3)
THRESHOLD=Type(04),AuxType(8000),Access(C3) THRESHOLD=Type(04),AuxType(8000),Access(C3)
THUNDERBOMBS=Type(04),AuxType(8000),Access(C3) THUNDER.BOMBS=Type(04),AuxType(8000),Access(C3)
TOMAHAWK=Type(04),AuxType(8000),Access(C3) TOMAHAWK=Type(04),AuxType(8000),Access(C3)
TRACK.AND.FIELD=Type(04),AuxType(8000),Access(C3) TRACK.AND.FIELD=Type(04),AuxType(8000),Access(C3)
TRIAD=Type(04),AuxType(8000),Access(C3) TRIAD=Type(04),AuxType(8000),Access(C3)

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@ -7,6 +7,6 @@ DEATH.SWORD2=DEATH.SWORD
WINTER.EDITION3=WINTER.EDITION WINTER.EDITION3=WINTER.EDITION
LAST.NINJA4=LAST.NINJA LAST.NINJA4=LAST.NINJA
THEXDER3=THEXDER THEXDER3=THEXDER
PIPEDREAM2=PIPEDREAM PIPEDREAM2=PIPE.DREAM
[eof] [eof]

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@ -2,7 +2,7 @@
# action shots slideshow of double hi-res games # action shots slideshow of double hi-res games
# #
PIPEDREAM3=PIPEDREAM PIPEDREAM3=PIPE.DREAM
LAST.NINJA3=LAST.NINJA LAST.NINJA3=LAST.NINJA
WINTER.EDITION4=WINTER.EDITION WINTER.EDITION4=WINTER.EDITION
BATMAN5=BATMAN BATMAN5=BATMAN

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@ -3,7 +3,7 @@
# #
DEATH.SWORD DEATH.SWORD
PIPEDREAM PIPEDREAM=PIPE.DREAM
SUMMER.EDITION2=SUMMER.EDITION SUMMER.EDITION2=SUMMER.EDITION
ROBOCOP3=ROBOCOP ROBOCOP3=ROBOCOP
TETRIS4=TETRIS TETRIS4=TETRIS

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@ -7,7 +7,7 @@ DUNG.BEETLES
DIAMOND.MINE3=DIAMOND.MINE DIAMOND.MINE3=DIAMOND.MINE
CHAMP.LODERUN CHAMP.LODERUN
DINO.EGGS DINO.EGGS
CYBERSTRIKE CYBER.STRIKE
DIG.DUG DIG.DUG
CAPTN.GOODNIGHT CAPTN.GOODNIGHT
CYCLOD CYCLOD

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@ -7,7 +7,7 @@ ZENITH
WARP.DESTROYER WARP.DESTROYER
WINGS.OF.FURY1=WINGS.OF.FURY WINGS.OF.FURY1=WINGS.OF.FURY
THEXDER2=THEXDER THEXDER2=THEXDER
THUNDERBOMBS THUNDER.BOMBS
WAVY.NAVY2=WAVY.NAVY WAVY.NAVY2=WAVY.NAVY
TUNNEL.TERROR TUNNEL.TERROR
TETRIS2=TETRIS TETRIS2=TETRIS

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@ -6,7 +6,7 @@ CRAZY.MAZEY
DAVIDS.MAGIC DAVIDS.MAGIC
CHAMP.LODERUN CHAMP.LODERUN
CANYON.CLIMBER CANYON.CLIMBER
CYBERSTRIKE CYBER.STRIKE
CONAN CONAN
DEFENDER DEFENDER
CANNONBALL.BLTZ CANNONBALL.BLTZ

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@ -6,6 +6,6 @@ THEXDER
SS.FOOTBALL SS.FOOTBALL
VICTORY.ROAD VICTORY.ROAD
WINTER.EDITION WINTER.EDITION
PIPEDREAM PIPE.DREAM
[eof] [eof]

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@ -5,7 +5,7 @@
SPYS.DEMISE SPYS.DEMISE
BOUNCING.KMNGAS BOUNCING.KMNGAS
CRIME.WAVE CRIME.WAVE
THUNDERBOMBS THUNDER.BOMBS
STELLAR.7 STELLAR.7
PIEMAN PIEMAN
SPY.STRIKES.BAK SPY.STRIKES.BAK

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@ -3,7 +3,7 @@
# #
RAMPAGE RAMPAGE
PIPEDREAM PIPE.DREAM
KID.NIKI KID.NIKI
VICTORY.ROAD VICTORY.ROAD
XEVIOUS XEVIOUS

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@ -4,7 +4,7 @@
WAVY.NAVY WAVY.NAVY
BUZZARD.BAIT BUZZARD.BAIT
CYBERSTRIKE CYBER.STRIKE
GAMMA.GOBLINS GAMMA.GOBLINS
BEER.RUN BEER.RUN
SPACE.EGGS SPACE.EGGS

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@ -4,7 +4,7 @@
TOMAHAWK TOMAHAWK
TRACK.AND.FIELD TRACK.AND.FIELD
THUNDERBOMBS THUNDER.BOMBS
TAG.TEAM TAG.TEAM
VINDICATOR VINDICATOR
UP.N.DOWN UP.N.DOWN

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@ -0,0 +1,183 @@
Beer Run
lives in $621F
$1E20: CE 1F 62 DEC $621F
$6D5C: EE 1F 62 INC $621F
$7354: EE 1F 62 INC $621F
$7D5C: EE 1F 62 INC $621F
Bouncing Kamungas
lives in $0213
$69DC: CE 13 02 DEC $0213
$6C9A: EE 13 02 INC $0213
$6C9D: EE 13 02 INC $0213
Brainteaser Blvd
lives in $74
$1338: C6 74 DEC $74
$10A8: E6 74 INC $74
Crazy Mazey
lives in $0326
$0EC2: CE 26 03 DEC $0326
$1105: EE 26 03 INC $0326
Crossfire
lives in $4C1F but copied from $4C16
$4785: E9 01 SBC #$01 -> E9 00
$4940: 69 00 ADC #$00 -> 24 00
$49AF: 69 01 ADC #$01 -> 69 00
$569A: 69 01 ADC #$01 -> 69 00
Defender
lives in $9E
$7579: C6 9E DEC $9E -> A5 9E
$6567: E6 9E INC $9E -> A5 9E
Diamond Mine
lives in $B9
$1112: D6 B9 DEC $B9,X -> B5 B9 LDA $B9,X
$0940: F6 B9 INC $B9,X -> B5 B9 LDA $B9,X
(incomplete)
Eggs-It
lives in $7801
$962A: CE 01 78 -> AD
Free Fall
lives in $1532
$0E19: CE 32 15 -> AD 32 15
$19F2: CE 32 15 -> AD
$0E69: EE 32 15 -> AD
$7E11: EE 32 15
$BE11: EE 32 15
Gamma Goblins
lives in $06FE
$4EF3: CE FE 06 -> AD FE 06
$7F61: 69 02 -> 69 00
Genetic Drift
lives in $10
$5846: 85 10 -> A5 10
Gold Rush
lives in $0A33, capped at 9
$13EE: CE 33 0A -> AD 33 0A
Gorgon
lives in $70
$A5B0: C6 70 -> A5 70
Gremlins
lives in $76 and $084A,X (0/1 for player 1/2)
$54B2: C6 76 -> A5 76
$54B6: DE 4A 08 -> BD 4A 08
$5165: E6 76 -> A5 76
$5162: FE 4A 08 -> BD 4A 08
HERO
lives in $28, capped at 6
bombs in $29 but the routine that gives you bonus points at the end of the level assumes that they decrement otherwise you get bonus points forever and never get to advance to the next level :(
$6387: C6 28 -> A5 28 to never decrease lives
$70BC: F0 33 -> 24 33 to allow planting bombs even if you don't have any
Lancaster
lives in $0ED7
$1661: CE D7 0E -> AD D7 0E
$1476: EE D7 0E -> AD D7 0E
Lazer Silk
lives in $CE
$7BA0: C6 CE -> A5 CE
$806A: E6 CE -> A5 CE
Up'n Down
lives in $1B,X (X=0/1 for player 1/2)
$0912: D6 1B -> B5 1B
Hungry Boy
lives in $B6
$70F4: C6 B6 -> A5 B6
Hyper Head On
lives in $79
$04B0: C6 79 -> A5 79
$05FB: E6 79 -> A5 79
Sammy Lightfoot
lives in $734E (player 1), $734F (player 2)
$7B8B: CE 4E 73 -> AD 4E 73
$7B81: CE 4F 73 -> AD 4F 73
Serpentine
lives in $D8 (capped at 3)
$868F: C6 D8 -> A5 D8
Jumpman
lives in $B7
$8FF3: C6 B7 -> A5 B7
$93B1: C6 B7 -> A5 B7
$A598: E6 B7 -> A5 B7
Kid Niki
lives in $084A
$BD34: CE 4A 08 -> AD 4A 08
Lady Tut
lives in $07
$76AC: C6 07 -> A5 07
Pooyan
lives in $0F82,X (X=0/1 for player 1/2)
$7D7E: DE 82 0F -> BD 82 0F
$7D9A: DE 82 0F -> BD 82 0F
$758A: FE 82 0F -> BD 82 0F
Twerps
lives in $14FE
$0640: CE FE 14 -> AD FE 14
$0774: CE FE 14 -> AD FE 14
$0F05: CE FE 14 -> AD FE 14
Spy's Demise
lives in $17
$6D8A: C6 17 -> A5 17
$6DD0: E6 17 -> A5 17
Xevious
lives in $602B
$6414: CE 2B 60 -> AD 2B 60
$6A8C: EE 2B 60 -> AD 2B 60
$750D: EE 2B 60 -> AD 2B 60
$894F: EE 2B 60 -> AD 2B 60
Threshold
lives in $778F
$45B0: CE 8F 77 -> AD 8F 77
$7ECD: EE 8F 77 -> AD 8F 77
Tubeway ][
lives in $A3
$9083: C6 A3 -> A5 A3
$A1FA: E6 A3 -> A5 A3
$A735: E6 A3 -> A5 A3
Mr. Robot
lives in $EF
$777B: E9 01 -> E9 00
$78C4: 69 01 -> 69 00
Lode Runner
lives in $98, capped at 255
$613F: C6 98 -> A5 98
Championship Lode runner
lives in $7D, capped at 255
$61AB: C6 7D -> A5 7D
$60DD: A9 05 -> A9 FF to start with 255 lives
Spy Hunter
reset vector to $100:
$0D8E: E8 -> 00
$0D93: 0B -> 01

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@ -0,0 +1,15 @@
Jungle Hunt cheat
(first phase - swinging)
$7BD3: D6 -> B5 ; lives never decrease
(second phase - swimming)
$78DC: D6 -> B5 ; lives never decrease
(third phase - rocks)
$78E0: D6 -> B5 ; lives never decrease
$70AF: E6 -> A5 ; lives never increase (e.g. at 10,000)
(fourth phase - cannibals)
$7965: D6 -> B5 ; lives never decrease
$0D87: