mirror of https://github.com/a2-4am/4cade.git
fix some filenames
This commit is contained in:
parent
81d80c9fca
commit
f205d6c57c
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@ -130,7 +130,7 @@ CRISIS.MOUNTAIN=Type(06),AuxType(3FF8),Access(C3)
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CROSSFIRE=Type(06),AuxType(3FF8),Access(C3)
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CROSSFIRE=Type(06),AuxType(3FF8),Access(C3)
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CUBIT=Type(06),AuxType(3FF8),Access(C3)
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CUBIT=Type(06),AuxType(3FF8),Access(C3)
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CUBIT2=Type(06),AuxType(3FF8),Access(C3)
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CUBIT2=Type(06),AuxType(3FF8),Access(C3)
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CYBERSTRIKE=Type(06),AuxType(3FF8),Access(C3)
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CYBER.STRIKE=Type(06),AuxType(3FF8),Access(C3)
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CYCLOD=Type(06),AuxType(3FF8),Access(C3)
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CYCLOD=Type(06),AuxType(3FF8),Access(C3)
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DAVIDS.MAGIC=Type(06),AuxType(3FF8),Access(C3)
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DAVIDS.MAGIC=Type(06),AuxType(3FF8),Access(C3)
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DEFENDER=Type(06),AuxType(3FF8),Access(C3)
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DEFENDER=Type(06),AuxType(3FF8),Access(C3)
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@ -478,7 +478,7 @@ THEXDER=Type(06),AuxType(3FF8),Access(C3)
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THEXDER2=Type(06),AuxType(3FF8),Access(C3)
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THEXDER2=Type(06),AuxType(3FF8),Access(C3)
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THIEF=Type(06),AuxType(3FF8),Access(C3)
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THIEF=Type(06),AuxType(3FF8),Access(C3)
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THRESHOLD=Type(06),AuxType(3FF8),Access(C3)
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THRESHOLD=Type(06),AuxType(3FF8),Access(C3)
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THUNDERBOMBS=Type(06),AuxType(3FF8),Access(C3)
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THUNDER.BOMBS=Type(06),AuxType(3FF8),Access(C3)
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TOMAHAWK=Type(06),AuxType(3FF8),Access(C3)
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TOMAHAWK=Type(06),AuxType(3FF8),Access(C3)
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TRACK.AND.FIELD=Type(06),AuxType(3FF8),Access(C3)
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TRACK.AND.FIELD=Type(06),AuxType(3FF8),Access(C3)
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TRIAD=Type(06),AuxType(3FF8),Access(C3)
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TRIAD=Type(06),AuxType(3FF8),Access(C3)
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@ -66,7 +66,7 @@ ONE.ON.ONE=Type(06),AuxType(1FF8),Access(C3)
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ORILEYS.MINE=Type(06),AuxType(1FF8),Access(C3)
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ORILEYS.MINE=Type(06),AuxType(1FF8),Access(C3)
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PAC.MAN=Type(06),AuxType(1FF8),Access(C3)
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PAC.MAN=Type(06),AuxType(1FF8),Access(C3)
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PAPERBOY=Type(06),AuxType(1FF8),Access(C3)
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PAPERBOY=Type(06),AuxType(1FF8),Access(C3)
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PIPEDREAM=Type(06),AuxType(1FF8),Access(C3)
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PIPE.DREAM=Type(06),AuxType(1FF8),Access(C3)
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PITSTOP.II=Type(06),AuxType(1FF8),Access(C3)
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PITSTOP.II=Type(06),AuxType(1FF8),Access(C3)
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PLATOON=Type(06),AuxType(1FF8),Access(C3)
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PLATOON=Type(06),AuxType(1FF8),Access(C3)
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POOYAN=Type(06),AuxType(1FF8),Access(C3)
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POOYAN=Type(06),AuxType(1FF8),Access(C3)
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@ -0,0 +1,8 @@
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#
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# Attract mode for
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#
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ARTWORK.SHR/CYBER.STRIKE=C
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ACTION.HGR/CYBER.STRIKE=A
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[eof]
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@ -1,7 +0,0 @@
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#
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# Attract mode for Cyber Strike
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#
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ACTION.HGR/CYBERSTRIKE=A
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[eof]
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@ -0,0 +1,6 @@
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#
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# Attract mode for I.O. Silver
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#
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[eof]
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@ -0,0 +1,6 @@
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#
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# Attract mode for
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#
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[eof]
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@ -1,8 +1,8 @@
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#
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#
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# Attract mode for Pipe Dream
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# Attract mode for
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#
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#
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ARTWORK.SHR/PIPEDREAM=C
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ARTWORK.SHR/PIPE.DREAM=C
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ACTION.DHGR/PIPEDREAM2=B
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ACTION.DHGR/PIPEDREAM2=B
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ACTION.DHGR/PIPEDREAM3=B
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ACTION.DHGR/PIPEDREAM3=B
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ACTION.DHGR/PIPEDREAM=B
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ACTION.DHGR/PIPEDREAM=B
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@ -0,0 +1,7 @@
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#
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# Attract mode for
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#
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ACTION.HGR/THUNDER.BOMBS=A
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[eof]
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@ -1,8 +0,0 @@
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#
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# Attract mode for Thunder Bombs
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#
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ACTION.HGR/THUNDERBOMBS=A
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THUNDERBOMBS=0
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[eof]
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@ -54,7 +54,7 @@ CRIME.WAVE=Type(04),AuxType(8000),Access(C3)
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CRISIS.MOUNTAIN=Type(04),AuxType(8000),Access(C3)
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CRISIS.MOUNTAIN=Type(04),AuxType(8000),Access(C3)
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CROSSFIRE=Type(04),AuxType(8000),Access(C3)
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CROSSFIRE=Type(04),AuxType(8000),Access(C3)
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CUBIT=Type(04),AuxType(8000),Access(C3)
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CUBIT=Type(04),AuxType(8000),Access(C3)
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CYBERSTRIKE=Type(04),AuxType(8000),Access(C3)
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CYBER.STRIKE=Type(04),AuxType(8000),Access(C3)
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CYCLOD=Type(04),AuxType(8000),Access(C3)
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CYCLOD=Type(04),AuxType(8000),Access(C3)
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D.GENERATION=Type(04),AuxType(8000),Access(C3)
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D.GENERATION=Type(04),AuxType(8000),Access(C3)
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DAVIDS.MAGIC=Type(04),AuxType(8000),Access(C3)
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DAVIDS.MAGIC=Type(04),AuxType(8000),Access(C3)
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@ -101,6 +101,7 @@ HIGH.RISE=Type(04),AuxType(8000),Access(C3)
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HORIZON.V=Type(04),AuxType(8000),Access(C3)
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HORIZON.V=Type(04),AuxType(8000),Access(C3)
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HUNGRYBOY=Type(04),AuxType(8000),Access(C3)
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HUNGRYBOY=Type(04),AuxType(8000),Access(C3)
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HYPER.HEAD.ON=Type(04),AuxType(8000),Access(C3)
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HYPER.HEAD.ON=Type(04),AuxType(8000),Access(C3)
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I.O.SILVER=Type(04),AuxType(8000),Access(C3)
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IKARI.WARRIORS=Type(04),AuxType(8000),Access(C3)
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IKARI.WARRIORS=Type(04),AuxType(8000),Access(C3)
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IMPOSSIBLE.MISS=Type(04),AuxType(8000),Access(C3)
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IMPOSSIBLE.MISS=Type(04),AuxType(8000),Access(C3)
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INDIANA.JONES=Type(04),AuxType(8000),Access(C3)
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INDIANA.JONES=Type(04),AuxType(8000),Access(C3)
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@ -123,6 +124,7 @@ LOST.TOMB=Type(04),AuxType(8000),Access(C3)
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MAD.BOMBER=Type(04),AuxType(8000),Access(C3)
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MAD.BOMBER=Type(04),AuxType(8000),Access(C3)
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MARBLE.MADNESS=Type(04),AuxType(8000),Access(C3)
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MARBLE.MADNESS=Type(04),AuxType(8000),Access(C3)
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MARIO.BROS=Type(04),AuxType(8000),Access(C3)
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MARIO.BROS=Type(04),AuxType(8000),Access(C3)
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MATING.ZONE=Type(04),AuxType(8000),Access(C3)
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MATTERHORN=Type(04),AuxType(8000),Access(C3)
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MATTERHORN=Type(04),AuxType(8000),Access(C3)
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MINER.2049.II=Type(04),AuxType(8000),Access(C3)
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MINER.2049.II=Type(04),AuxType(8000),Access(C3)
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MINER.2049ER=Type(04),AuxType(8000),Access(C3)
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MINER.2049ER=Type(04),AuxType(8000),Access(C3)
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@ -152,7 +154,7 @@ PHASER.FIRE=Type(04),AuxType(8000),Access(C3)
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PHOTAR=Type(04),AuxType(8000),Access(C3)
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PHOTAR=Type(04),AuxType(8000),Access(C3)
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PICNIC.PARANOIA=Type(04),AuxType(8000),Access(C3)
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PICNIC.PARANOIA=Type(04),AuxType(8000),Access(C3)
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PIEMAN=Type(04),AuxType(8000),Access(C3)
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PIEMAN=Type(04),AuxType(8000),Access(C3)
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PIPEDREAM=Type(04),AuxType(8000),Access(C3)
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PIPE.DREAM=Type(04),AuxType(8000),Access(C3)
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PITFALL.II=Type(04),AuxType(8000),Access(C3)
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PITFALL.II=Type(04),AuxType(8000),Access(C3)
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PITSTOP.II=Type(04),AuxType(8000),Access(C3)
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PITSTOP.II=Type(04),AuxType(8000),Access(C3)
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PLASMANIA=Type(04),AuxType(8000),Access(C3)
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PLASMANIA=Type(04),AuxType(8000),Access(C3)
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@ -229,7 +231,7 @@ THE.HEIST=Type(04),AuxType(8000),Access(C3)
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THEXDER=Type(04),AuxType(8000),Access(C3)
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THEXDER=Type(04),AuxType(8000),Access(C3)
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THIEF=Type(04),AuxType(8000),Access(C3)
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THIEF=Type(04),AuxType(8000),Access(C3)
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THRESHOLD=Type(04),AuxType(8000),Access(C3)
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THRESHOLD=Type(04),AuxType(8000),Access(C3)
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THUNDERBOMBS=Type(04),AuxType(8000),Access(C3)
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THUNDER.BOMBS=Type(04),AuxType(8000),Access(C3)
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TOMAHAWK=Type(04),AuxType(8000),Access(C3)
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TOMAHAWK=Type(04),AuxType(8000),Access(C3)
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TRACK.AND.FIELD=Type(04),AuxType(8000),Access(C3)
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TRACK.AND.FIELD=Type(04),AuxType(8000),Access(C3)
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TRIAD=Type(04),AuxType(8000),Access(C3)
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TRIAD=Type(04),AuxType(8000),Access(C3)
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@ -7,6 +7,6 @@ DEATH.SWORD2=DEATH.SWORD
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WINTER.EDITION3=WINTER.EDITION
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WINTER.EDITION3=WINTER.EDITION
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LAST.NINJA4=LAST.NINJA
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LAST.NINJA4=LAST.NINJA
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THEXDER3=THEXDER
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THEXDER3=THEXDER
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PIPEDREAM2=PIPEDREAM
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PIPEDREAM2=PIPE.DREAM
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[eof]
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[eof]
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@ -2,7 +2,7 @@
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# action shots slideshow of double hi-res games
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# action shots slideshow of double hi-res games
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#
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#
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PIPEDREAM3=PIPEDREAM
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PIPEDREAM3=PIPE.DREAM
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LAST.NINJA3=LAST.NINJA
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LAST.NINJA3=LAST.NINJA
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WINTER.EDITION4=WINTER.EDITION
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WINTER.EDITION4=WINTER.EDITION
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BATMAN5=BATMAN
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BATMAN5=BATMAN
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@ -3,7 +3,7 @@
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#
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#
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DEATH.SWORD
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DEATH.SWORD
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PIPEDREAM
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PIPEDREAM=PIPE.DREAM
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SUMMER.EDITION2=SUMMER.EDITION
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SUMMER.EDITION2=SUMMER.EDITION
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ROBOCOP3=ROBOCOP
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ROBOCOP3=ROBOCOP
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TETRIS4=TETRIS
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TETRIS4=TETRIS
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@ -7,7 +7,7 @@ DUNG.BEETLES
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DIAMOND.MINE3=DIAMOND.MINE
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DIAMOND.MINE3=DIAMOND.MINE
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CHAMP.LODERUN
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CHAMP.LODERUN
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DINO.EGGS
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DINO.EGGS
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CYBERSTRIKE
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CYBER.STRIKE
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DIG.DUG
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DIG.DUG
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CAPTN.GOODNIGHT
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CAPTN.GOODNIGHT
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CYCLOD
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CYCLOD
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@ -7,7 +7,7 @@ ZENITH
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WARP.DESTROYER
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WARP.DESTROYER
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WINGS.OF.FURY1=WINGS.OF.FURY
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WINGS.OF.FURY1=WINGS.OF.FURY
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THEXDER2=THEXDER
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THEXDER2=THEXDER
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THUNDERBOMBS
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THUNDER.BOMBS
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WAVY.NAVY2=WAVY.NAVY
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WAVY.NAVY2=WAVY.NAVY
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TUNNEL.TERROR
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TUNNEL.TERROR
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TETRIS2=TETRIS
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TETRIS2=TETRIS
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@ -6,7 +6,7 @@ CRAZY.MAZEY
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DAVIDS.MAGIC
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DAVIDS.MAGIC
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CHAMP.LODERUN
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CHAMP.LODERUN
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CANYON.CLIMBER
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CANYON.CLIMBER
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CYBERSTRIKE
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CYBER.STRIKE
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CONAN
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CONAN
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DEFENDER
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DEFENDER
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CANNONBALL.BLTZ
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CANNONBALL.BLTZ
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@ -6,6 +6,6 @@ THEXDER
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SS.FOOTBALL
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SS.FOOTBALL
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VICTORY.ROAD
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VICTORY.ROAD
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WINTER.EDITION
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WINTER.EDITION
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PIPEDREAM
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PIPE.DREAM
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[eof]
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[eof]
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@ -5,7 +5,7 @@
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SPYS.DEMISE
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SPYS.DEMISE
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BOUNCING.KMNGAS
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BOUNCING.KMNGAS
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CRIME.WAVE
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CRIME.WAVE
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THUNDERBOMBS
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THUNDER.BOMBS
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STELLAR.7
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STELLAR.7
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PIEMAN
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PIEMAN
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SPY.STRIKES.BAK
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SPY.STRIKES.BAK
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@ -3,7 +3,7 @@
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#
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#
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RAMPAGE
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RAMPAGE
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PIPEDREAM
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PIPE.DREAM
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KID.NIKI
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KID.NIKI
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VICTORY.ROAD
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VICTORY.ROAD
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XEVIOUS
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XEVIOUS
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@ -4,7 +4,7 @@
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WAVY.NAVY
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WAVY.NAVY
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BUZZARD.BAIT
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BUZZARD.BAIT
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CYBERSTRIKE
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CYBER.STRIKE
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GAMMA.GOBLINS
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GAMMA.GOBLINS
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BEER.RUN
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BEER.RUN
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SPACE.EGGS
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SPACE.EGGS
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TOMAHAWK
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TOMAHAWK
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TRACK.AND.FIELD
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TRACK.AND.FIELD
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THUNDERBOMBS
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THUNDER.BOMBS
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TAG.TEAM
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TAG.TEAM
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VINDICATOR
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VINDICATOR
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UP.N.DOWN
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UP.N.DOWN
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@ -0,0 +1,183 @@
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Beer Run
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lives in $621F
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$1E20: CE 1F 62 DEC $621F
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$6D5C: EE 1F 62 INC $621F
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$7354: EE 1F 62 INC $621F
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$7D5C: EE 1F 62 INC $621F
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Bouncing Kamungas
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lives in $0213
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$69DC: CE 13 02 DEC $0213
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$6C9A: EE 13 02 INC $0213
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$6C9D: EE 13 02 INC $0213
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Brainteaser Blvd
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lives in $74
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$1338: C6 74 DEC $74
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$10A8: E6 74 INC $74
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Crazy Mazey
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lives in $0326
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$0EC2: CE 26 03 DEC $0326
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$1105: EE 26 03 INC $0326
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Crossfire
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lives in $4C1F but copied from $4C16
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$4785: E9 01 SBC #$01 -> E9 00
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$4940: 69 00 ADC #$00 -> 24 00
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$49AF: 69 01 ADC #$01 -> 69 00
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$569A: 69 01 ADC #$01 -> 69 00
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Defender
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lives in $9E
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$7579: C6 9E DEC $9E -> A5 9E
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$6567: E6 9E INC $9E -> A5 9E
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Diamond Mine
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lives in $B9
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$1112: D6 B9 DEC $B9,X -> B5 B9 LDA $B9,X
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$0940: F6 B9 INC $B9,X -> B5 B9 LDA $B9,X
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(incomplete)
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Eggs-It
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lives in $7801
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$962A: CE 01 78 -> AD
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Free Fall
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lives in $1532
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$0E19: CE 32 15 -> AD 32 15
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$19F2: CE 32 15 -> AD
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$0E69: EE 32 15 -> AD
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$7E11: EE 32 15
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$BE11: EE 32 15
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Gamma Goblins
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|
lives in $06FE
|
||||||
|
$4EF3: CE FE 06 -> AD FE 06
|
||||||
|
$7F61: 69 02 -> 69 00
|
||||||
|
|
||||||
|
Genetic Drift
|
||||||
|
lives in $10
|
||||||
|
$5846: 85 10 -> A5 10
|
||||||
|
|
||||||
|
Gold Rush
|
||||||
|
lives in $0A33, capped at 9
|
||||||
|
$13EE: CE 33 0A -> AD 33 0A
|
||||||
|
|
||||||
|
Gorgon
|
||||||
|
lives in $70
|
||||||
|
$A5B0: C6 70 -> A5 70
|
||||||
|
|
||||||
|
Gremlins
|
||||||
|
lives in $76 and $084A,X (0/1 for player 1/2)
|
||||||
|
$54B2: C6 76 -> A5 76
|
||||||
|
$54B6: DE 4A 08 -> BD 4A 08
|
||||||
|
$5165: E6 76 -> A5 76
|
||||||
|
$5162: FE 4A 08 -> BD 4A 08
|
||||||
|
|
||||||
|
HERO
|
||||||
|
lives in $28, capped at 6
|
||||||
|
bombs in $29 but the routine that gives you bonus points at the end of the level assumes that they decrement otherwise you get bonus points forever and never get to advance to the next level :(
|
||||||
|
$6387: C6 28 -> A5 28 to never decrease lives
|
||||||
|
$70BC: F0 33 -> 24 33 to allow planting bombs even if you don't have any
|
||||||
|
|
||||||
|
Lancaster
|
||||||
|
lives in $0ED7
|
||||||
|
$1661: CE D7 0E -> AD D7 0E
|
||||||
|
$1476: EE D7 0E -> AD D7 0E
|
||||||
|
|
||||||
|
Lazer Silk
|
||||||
|
lives in $CE
|
||||||
|
$7BA0: C6 CE -> A5 CE
|
||||||
|
$806A: E6 CE -> A5 CE
|
||||||
|
|
||||||
|
Up'n Down
|
||||||
|
lives in $1B,X (X=0/1 for player 1/2)
|
||||||
|
$0912: D6 1B -> B5 1B
|
||||||
|
|
||||||
|
Hungry Boy
|
||||||
|
lives in $B6
|
||||||
|
$70F4: C6 B6 -> A5 B6
|
||||||
|
|
||||||
|
Hyper Head On
|
||||||
|
lives in $79
|
||||||
|
$04B0: C6 79 -> A5 79
|
||||||
|
$05FB: E6 79 -> A5 79
|
||||||
|
|
||||||
|
Sammy Lightfoot
|
||||||
|
lives in $734E (player 1), $734F (player 2)
|
||||||
|
$7B8B: CE 4E 73 -> AD 4E 73
|
||||||
|
$7B81: CE 4F 73 -> AD 4F 73
|
||||||
|
|
||||||
|
Serpentine
|
||||||
|
lives in $D8 (capped at 3)
|
||||||
|
$868F: C6 D8 -> A5 D8
|
||||||
|
|
||||||
|
Jumpman
|
||||||
|
lives in $B7
|
||||||
|
$8FF3: C6 B7 -> A5 B7
|
||||||
|
$93B1: C6 B7 -> A5 B7
|
||||||
|
$A598: E6 B7 -> A5 B7
|
||||||
|
|
||||||
|
Kid Niki
|
||||||
|
lives in $084A
|
||||||
|
$BD34: CE 4A 08 -> AD 4A 08
|
||||||
|
|
||||||
|
Lady Tut
|
||||||
|
lives in $07
|
||||||
|
$76AC: C6 07 -> A5 07
|
||||||
|
|
||||||
|
Pooyan
|
||||||
|
lives in $0F82,X (X=0/1 for player 1/2)
|
||||||
|
$7D7E: DE 82 0F -> BD 82 0F
|
||||||
|
$7D9A: DE 82 0F -> BD 82 0F
|
||||||
|
$758A: FE 82 0F -> BD 82 0F
|
||||||
|
|
||||||
|
Twerps
|
||||||
|
lives in $14FE
|
||||||
|
$0640: CE FE 14 -> AD FE 14
|
||||||
|
$0774: CE FE 14 -> AD FE 14
|
||||||
|
$0F05: CE FE 14 -> AD FE 14
|
||||||
|
|
||||||
|
Spy's Demise
|
||||||
|
lives in $17
|
||||||
|
$6D8A: C6 17 -> A5 17
|
||||||
|
$6DD0: E6 17 -> A5 17
|
||||||
|
|
||||||
|
Xevious
|
||||||
|
lives in $602B
|
||||||
|
$6414: CE 2B 60 -> AD 2B 60
|
||||||
|
$6A8C: EE 2B 60 -> AD 2B 60
|
||||||
|
$750D: EE 2B 60 -> AD 2B 60
|
||||||
|
$894F: EE 2B 60 -> AD 2B 60
|
||||||
|
|
||||||
|
Threshold
|
||||||
|
lives in $778F
|
||||||
|
$45B0: CE 8F 77 -> AD 8F 77
|
||||||
|
$7ECD: EE 8F 77 -> AD 8F 77
|
||||||
|
|
||||||
|
Tubeway ][
|
||||||
|
lives in $A3
|
||||||
|
$9083: C6 A3 -> A5 A3
|
||||||
|
$A1FA: E6 A3 -> A5 A3
|
||||||
|
$A735: E6 A3 -> A5 A3
|
||||||
|
|
||||||
|
Mr. Robot
|
||||||
|
lives in $EF
|
||||||
|
$777B: E9 01 -> E9 00
|
||||||
|
$78C4: 69 01 -> 69 00
|
||||||
|
|
||||||
|
Lode Runner
|
||||||
|
lives in $98, capped at 255
|
||||||
|
$613F: C6 98 -> A5 98
|
||||||
|
|
||||||
|
Championship Lode runner
|
||||||
|
lives in $7D, capped at 255
|
||||||
|
$61AB: C6 7D -> A5 7D
|
||||||
|
$60DD: A9 05 -> A9 FF to start with 255 lives
|
||||||
|
|
||||||
|
Spy Hunter
|
||||||
|
reset vector to $100:
|
||||||
|
$0D8E: E8 -> 00
|
||||||
|
$0D93: 0B -> 01
|
||||||
|
|
|
@ -0,0 +1,15 @@
|
||||||
|
Jungle Hunt cheat
|
||||||
|
|
||||||
|
(first phase - swinging)
|
||||||
|
$7BD3: D6 -> B5 ; lives never decrease
|
||||||
|
|
||||||
|
(second phase - swimming)
|
||||||
|
$78DC: D6 -> B5 ; lives never decrease
|
||||||
|
|
||||||
|
(third phase - rocks)
|
||||||
|
$78E0: D6 -> B5 ; lives never decrease
|
||||||
|
$70AF: E6 -> A5 ; lives never increase (e.g. at 10,000)
|
||||||
|
|
||||||
|
(fourth phase - cannibals)
|
||||||
|
$7965: D6 -> B5 ; lives never decrease
|
||||||
|
$0D87:
|
Loading…
Reference in New Issue