Tom Greene
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7a76919f1a
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Pack DHGR titles to save space (#677)
* Packer for DHGR files
* Move unpacked DHGR files
* Add packed DHGR files
* Enable loading of packed DHGR titles
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2025-01-31 14:45:26 -05:00 |
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4am
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1d9d2ebddb
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compress FXDATA coordinate files
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2025-01-28 18:41:42 -05:00 |
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4am
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417098d5e2
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don't store address in compressed data files if we can calculate it at runtime
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2025-01-27 21:06:55 -05:00 |
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4am
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3a31554dfb
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compress game help
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2025-01-27 13:28:27 -05:00 |
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4am
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66248035d6
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move decrunch routine to LC RAM
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2025-01-26 21:15:47 -05:00 |
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4am
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cb4a68f7b5
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make DECRUNCH during build, and split out decrunch constants
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2025-01-07 19:53:05 -05:00 |
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4am
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63733860fa
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Makefile: build/GAMES.CONF should depend on changes to res/GAMES.CONF
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2025-01-03 20:44:52 -05:00 |
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4am
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0aed38a57e
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fix Makefile dependency
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2024-07-12 21:19:19 -04:00 |
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4am
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f98bdf34a5
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update index files and fix make all command
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2024-06-13 23:12:07 -04:00 |
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4am
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f066a2f87c
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build improvements (no binary changes)
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2024-06-12 21:24:22 -04:00 |
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4am
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72a0be59d7
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build improvements (binary changes synced)
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2024-06-12 20:12:44 -04:00 |
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4am
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6ab0bde6a7
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build improvements (no binary changes)
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2024-06-12 13:14:51 -04:00 |
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4am
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45eb343eba
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build improvements (no binary changes)
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2024-06-11 13:58:34 -04:00 |
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4am
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0b1e208b9d
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build improvements (no binary changes)
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2024-06-11 12:04:10 -04:00 |
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4am
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83ca5f91af
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build improvements (no binary changes)
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2024-06-11 11:52:36 -04:00 |
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4am
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a55bd69fd4
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build improvements (no binary changes)
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2024-06-11 11:36:20 -04:00 |
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4am
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a6c3fc70f6
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build improvements (no binary changes)
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2024-06-11 11:21:32 -04:00 |
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4am
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4df1631942
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build improvements (no binary changes)
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2024-06-11 01:31:20 -04:00 |
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4am
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66986a1b64
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build improvements (no binary changes)
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2024-06-11 01:14:48 -04:00 |
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4am
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620d16addb
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build improvements (no binary changes)
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2024-06-11 00:04:08 -04:00 |
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4am
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c408d9eb81
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build improvements (no binary changes)
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2024-06-10 23:10:51 -04:00 |
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4am
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ffec871b7f
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build improvements (no binary changes)
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2024-06-10 21:04:14 -04:00 |
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4am
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7016bf19bb
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build improvements (no binary changes)
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2024-06-10 19:45:17 -04:00 |
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4am
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91e189c885
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build improvements (no binary changes)
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2024-06-10 00:00:01 -04:00 |
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4am
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1482f1dc69
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build improvements (no binary changes)
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2024-06-09 23:40:08 -04:00 |
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4am
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b3a1f010d6
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move self-contained shared FX routines to new FXCODE index and load them as needed
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2024-05-31 02:22:38 -04:00 |
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4am
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88e0faf522
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fix SHR effects that need to load large data files that are now stored in TOTAL.DATA instead of separate files
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2024-05-27 23:09:02 -04:00 |
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4am
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5dbcb0507c
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move large graphic effects data files to TOTAL.DATA
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2024-05-25 13:07:22 -04:00 |
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4am
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83c77096ac
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simplify some conf files
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2024-05-24 16:24:55 -04:00 |
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4am
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7cc7fd357b
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simplify Makefile slightly
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2024-05-11 10:55:14 -04:00 |
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4am
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a7efbea1f8
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flatten subdirectories to shave some blocks
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2024-05-11 10:36:50 -04:00 |
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4am
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234dbfb406
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migrate demos to TOTAL.DATA
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2022-09-30 20:04:02 -04:00 |
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4am
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b790ab60b5
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remove demo binaries from repo since we reassemble them during build
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2022-09-30 13:56:47 -04:00 |
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4am
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29bba8c32a
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reassemble demos by default
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2022-09-10 00:38:10 -04:00 |
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4am
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592709d66e
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move demo-less, single-load games to TOTAL.DATA
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2022-09-05 20:38:43 -04:00 |
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4am
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44dbfd4fe2
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add box art for Roach Hotel, Roadblock [thanks Alex L., A2Canada]
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2022-06-25 01:04:28 -04:00 |
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Peter Ferrie
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659b9535db
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clear case-mapping bits via Cadius
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2022-06-24 18:08:22 -07:00 |
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4am
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cedc9a0cba
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split attract0 and attract1 the same way the code splits them
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2022-05-30 20:15:43 -04:00 |
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4am
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e22e6e7385
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sync
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2022-05-06 18:29:46 -04:00 |
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4am
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f9d99949c9
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split MINIATTRACT.IDX into two because we have too many games
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2022-05-03 22:36:49 -04:00 |
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4am
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122a755cf3
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force has-DHGR-title flag to false in 64K search indexes
fixes https://github.com/a2-4am/4cade/issues/444
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2021-12-25 16:44:36 -05:00 |
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4am
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81bfbed130
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add rudimentary preconditions checking
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2021-12-16 17:23:54 -05:00 |
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4am
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c48469ec80
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add DGR mode and action screenshots for DGR games
fixes https://github.com/a2-4am/4cade/issues/326
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2021-12-10 21:50:10 -05:00 |
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4am
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a5af77ec60
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hook up all SHR transition effects and cycle through them
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2021-12-02 22:22:28 -05:00 |
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4am
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79cf79450a
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use proper variables
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2021-11-26 14:03:09 -05:00 |
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4am
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745a1fece6
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more parallelization, identical output
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2021-11-26 14:00:33 -05:00 |
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4am
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aae1f61ea4
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use GNU parallel to speed up build process
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2021-11-25 22:16:57 -05:00 |
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4am
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7482420c8d
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merge action and title slideshow formats and support multiple SHR assets per game
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2021-11-17 20:38:34 -05:00 |
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4am
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4f24c24963
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add COVERFADE, GR.FIZZLE, and SHR.FIZZLE to TOTAL.DATA
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2021-11-17 14:21:41 -05:00 |
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4am
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bf745a4b66
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add even more files to TOTAL.DATA
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2021-11-17 00:25:17 -05:00 |
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