4am
395498cfb5
shave some cycles (better bankloop handling)
2020-11-22 22:09:23 -05:00
4am
b7643d2f98
shave some cycles (save/restore Y instead of recomputing)
2020-11-22 22:03:22 -05:00
4am
d97e22805f
shave some cycles (split aux branch, use 80STORE mode for 1-STA bank switching) [thanks John B.]
2020-11-22 21:46:22 -05:00
4am
a3dc564852
shave some cycles (use 80STORE mode for 1-STA bank switching) [thanks John B.]
2020-11-22 21:12:40 -05:00
4am
fd4cd16936
shave some bytes
2020-11-22 18:58:07 -05:00
4am
4a60b564fb
several new and updated DHGR precomputed effects
2020-11-22 18:32:19 -05:00
4am
4d2ea22158
shave some cycles (split auxmem LFSR to reduce bank switches)
2020-11-22 01:10:10 -05:00
4am
7ce75c9092
shave some cycles (front load end-of-loop comparisons)
2020-11-22 00:50:43 -05:00
4am
e3f65ff220
Revert "shave some cycles (branch farther during first part of effect)"
...
This reverts commit ac3ce18973
.
2020-11-21 23:08:41 -05:00
4am
ac3ce18973
shave some cycles (branch farther during first part of effect)
2020-11-21 23:02:16 -05:00
4am
ab5d4a9b94
shave some cycles (refactor RESET/INC macros)
2020-11-21 21:07:09 -05:00
4am
ef30220aa4
shave some cycles (move and combine RESET and INC operations)
2020-11-21 20:34:18 -05:00
4am
abe5cdc25b
shave some cycles (better A management allows us to remove an LDA in INC macro)
2020-11-21 19:02:58 -05:00
4am
1ab825a37e
shave some cycles (eliminate first LDA)
2020-11-21 18:37:44 -05:00
4am
41cdf65542
shave some cycles (manage Y register better, simplify branch macro)
2020-11-21 18:26:19 -05:00
4am
b4d4fcfb2b
shave some cycles (just copy full byte if copymask=11111111)
2020-11-21 18:00:51 -05:00
4am
fb7ab115d0
cleanup (don't copy HGR address tables to zero page, it's not any faster from there)
2020-11-21 17:41:19 -05:00
4am
9a1cceb49e
shave some cycles (use X as cache for last dst address)
2020-11-21 17:17:19 -05:00
4am
2d0dbe2b75
shave some cycles (cache last dst for RESET)
2020-11-21 14:21:15 -05:00
4am
a0e82a2a13
shave some cycles (skip last INC before RESET)
2020-11-21 14:03:03 -05:00
4am
7a86b64325
shave some cycles (better Y management)
2020-11-21 13:44:59 -05:00
4am
fc71849da7
shave some cycles (Y already has the right value, just need to set flags)
2020-11-21 13:39:38 -05:00
4am
c0ea10b691
shave even more cycles by using direct branches where possible
2020-11-21 13:28:54 -05:00
4am
e0c3629a0a
shave a metric boatload of cycles
2020-11-21 01:52:04 -05:00
4am
1e0351206f
shave some cycles
2020-11-21 00:35:20 -05:00
4am
2da7d1c180
shave some cycles
2020-11-21 00:11:40 -05:00
4am
5336c78acb
shave some cycles
2020-11-20 23:59:45 -05:00
4am
bfe84c5128
shave some cycles
2020-11-20 23:33:59 -05:00
4am
5e05736197
add DHGR soft diagonal effect
2020-11-20 18:17:06 -05:00
4am
3b1202c681
remove unused include
2020-11-20 17:45:05 -05:00
4am
347b8b0adb
unrolled loops and other optimizations in soft diagonal effect
2020-11-20 12:27:21 -05:00
4am
57465a59af
add DHGR flick effect
2020-11-20 11:29:04 -05:00
4am
658daab284
add DHGR diagonal effect
2020-11-20 01:18:39 -05:00
4am
fc95bfd8d1
add DHGR left-to-right-by-pixel effect
2020-11-19 20:39:22 -05:00
4am
9e175b6058
add DHGR two-pass L/R effect
2020-11-19 14:22:20 -05:00
Peter Ferrie
e04d4372a9
generate FOURSQUARE data at runtime
2020-11-18 19:05:43 -08:00
4am
9e491d4d39
add DHGR redlines effect
2020-11-18 21:40:17 -05:00
4am
dbbf21f455
generate ONESQUARE data at runtime
2020-11-18 19:25:17 -05:00
4am
3280b0c607
shave some bytes
2020-11-18 19:01:03 -05:00
4am
87f077d154
add DHGR bar dissolve effect
2020-11-18 15:21:06 -05:00
Peter Ferrie
afdaabfded
fix white AND THEN FIZZLE THE PICTURE
2020-11-18 10:24:26 -08:00
Peter Ferrie
e96e8eb9cb
migrate DHGR.RADIAL4 effect to external file
2020-11-18 09:35:10 -08:00
Peter Ferrie
26338f9a4e
DHGR transform Iris to Ripple
2020-11-17 23:32:34 -08:00
4am
1064e55dae
add DHGR 2bit fizzle
2020-11-18 00:52:55 -05:00
Peter Ferrie
16f4ecc717
fast dhgr.fizzle.white, upgrade radial5.white
2020-11-17 21:19:25 -08:00
4am
daa1989ede
move 1bit ripple transformations to unused space at end of external data files
2020-11-17 23:42:18 -05:00
Peter Ferrie
6d8c459fa3
migrate DHGR.RADIAL5 effect to external file
2020-11-17 19:21:16 -08:00
4am
540c3c581a
add EOF marker in code for non-radial precomputed DHGR effects
2020-11-17 21:25:34 -05:00
4am
d162b7fb65
load DHGR data from external files and transform it at runtime
2020-11-17 21:11:05 -05:00
Peter Ferrie
e7cfb4ce93
shave a byte
2020-11-16 12:21:28 -08:00
4am
3da76bc230
some cleanup
2020-11-15 23:51:37 -05:00
4am
f3ac2d62bb
include EOF marker in 1-bit external files
2020-11-15 00:37:38 -05:00
4am
7c8b695829
migrate SWIRL effect to external file
2020-11-15 00:18:03 -05:00
4am
6fb322532a
unbreak other radial effects
2020-11-15 00:05:14 -05:00
4am
f081417d42
migrate RADIAL5 effect to external file, and some more cleanup
2020-11-14 23:54:39 -05:00
4am
8befda92c1
migrate RADIAL4 effect to external file, and some cleanup
2020-11-14 23:47:14 -05:00
4am
cf73196f63
add EOF marker before Coordinates so quadrants that loop backwards will exit properly
2020-11-14 23:40:32 -05:00
4am
59fd21d201
fix lengths
2020-11-14 23:28:45 -05:00
Peter Ferrie
1b3caa6415
hook up Radial.Data
2020-11-14 20:19:35 -08:00
Peter Ferrie
925c5af8b2
load radial2 data from external files and transform it at runtime
2020-11-14 19:18:44 -08:00
Peter Ferrie
63ca80cfef
Revert "load radial2 data from external files and transform it at runtime"
...
This reverts commit f2dbdb6bff
.
We have label collisions in a full build.
2020-11-14 16:07:19 -08:00
Peter Ferrie
f2dbdb6bff
load radial2 data from external files and transform it at runtime
2020-11-14 15:48:38 -08:00
4am
b247ef8f41
shave some bytes
2020-11-14 02:02:12 -05:00
4am
951fb31fc3
shave some bytes
2020-11-14 01:29:11 -05:00
4am
2a9201b5aa
shave some bytes
2020-11-13 21:41:50 -05:00
4am
3189ef9176
split hgr.common routines into separate macros and make effects declare which ones they use
2020-11-13 21:24:30 -05:00
4am
c455158253
replace two effects with better ones that reuse existing assets
2020-11-13 17:56:03 -05:00
4am
23e8e0f030
load precomputed.1bit data from external files and transform it at runtime
2020-11-13 17:40:48 -05:00
4am
4b481ca433
load ripple precomputed.2bit data from external files and transform it at runtime
2020-11-13 15:14:20 -05:00
4am
579577d66f
load precomputed.2bit data from external files and transform it at runtime
2020-11-12 23:26:15 -05:00
4am
31c4f73ae6
load precomputed.3bit data from external files and transform it at runtime
2020-11-12 17:07:04 -05:00
4am
4354aa3148
create LOAD_FILE_AT macro
2020-11-11 14:40:34 -05:00
4am
9e74cb1b6d
fix typo and clarify comment
2020-11-09 19:44:53 -05:00
Peter Ferrie
68bb9e0454
shave some bytes
2020-11-09 12:22:38 -08:00
Peter Ferrie
532ce58a16
shave some bytes, fix VIDHD speaker behaviour
2020-11-09 10:45:03 -08:00
Peter Ferrie
1b90260631
skip FASTChip on IIc
2020-11-05 19:25:44 -08:00
4am
9c3fb68170
add 48boxes.arrow effect
2020-10-28 12:04:36 -04:00
4am
569269ccb5
some comments
2020-10-26 17:59:06 -04:00
4am
b8f6fe13e4
add another 48boxes transition
2020-10-26 16:37:38 -04:00
4am
75e121183b
one more 48boxes variant
2020-10-26 13:39:53 -04:00
4am
9ce2adba9a
two more 48boxes transitions
2020-10-26 13:07:19 -04:00
Peter Ferrie
78e0f33717
computed branching instead of hard-coding
2020-10-26 09:58:33 -07:00
4am
309f9da867
add several 48boxes variations
2020-10-26 10:38:36 -04:00
4am
aad03349e5
shave some bytes
2020-10-26 10:37:53 -04:00
4am
e8c4291e4f
Revert "."
...
This reverts commit 62feca4414
.
2020-10-26 01:00:42 -04:00
4am
62feca4414
.
2020-10-26 00:59:17 -04:00
4am
6638671397
shave some cycles
2020-10-26 00:55:11 -04:00
4am
a9cd08e6b4
shave some bytes
2020-10-26 00:52:58 -04:00
4am
5596943ed5
shave exactly 1 byte
2020-10-26 00:45:45 -04:00
4am
e5a6c0ee2f
shave some bytes
2020-10-26 00:38:16 -04:00
4am
272c5855ed
shave some bytes
2020-10-26 00:10:09 -04:00
4am
4341c199ed
shave some bytes
2020-10-25 22:38:52 -04:00
4am
e6c851db95
shave some bytes
2020-10-25 22:31:08 -04:00
4am
928c9dfd9f
shave some bytes
2020-10-25 11:49:07 -04:00
4am
bea329652a
shave some bytes
2020-10-25 00:31:47 -04:00
4am
4c2ac4453d
shave some bytes
2020-10-25 00:09:35 -04:00
Peter Ferrie
98f5b14f1a
shave some bytes
2020-10-24 20:44:19 -07:00
4am
d78a1c4807
shave some bytes
2020-10-24 19:19:57 -04:00
4am
316be9bb0b
remove unused include
2020-10-24 18:47:18 -04:00
4am
fc7807e160
shave some bytes
2020-10-24 18:44:39 -04:00
4am
03af6bcabb
add 48 boxes effect
2020-10-23 18:17:57 -04:00
4am
262589636e
update copyright year
2020-10-23 18:16:18 -04:00
4am
9b43e4799d
4.0-beta.1 release
2020-10-21 12:12:03 -04:00
4am
866b33c951
Added up and down arrow glyphs for Up'N Down game help, which delights me
2020-09-29 15:34:56 -04:00
4am
b81a3b76b2
add flick transition
2020-09-12 12:58:03 -04:00
Peter Ferrie
c1d555c5df
don't die from med kit
2020-09-11 14:30:46 -07:00
Peter Ferrie
b423cc2cdb
support A2HSSC
2020-09-10 18:42:49 -07:00
4am
d4b23d2084
shave some bytes
2020-09-07 17:01:07 -04:00
4am
a249b986e9
shave some bytes
2020-09-07 16:56:40 -04:00
4am
3b0149f9e9
remove old checkerboard effects
2020-09-07 16:30:44 -04:00
4am
93784cb174
add checkerboard fizzle
2020-09-07 16:10:00 -04:00
4am
5d8c483073
build address table at runtime
2020-09-06 15:47:47 -04:00
4am
9dafce5ae8
ridiculously fast DHGR fizzle fade
2020-09-06 14:44:37 -04:00
4am
735d057736
shave 60481 cycles from all precomputed 1-bit HGR transitions (~3% faster)
2020-09-06 14:02:11 -04:00
4am
0f86f9671b
small tweaks
2020-09-06 10:44:04 -04:00
4am
f081f94756
shave 61381 cycles from all precomputed 2-bit HGR transitions (~4% faster)
2020-09-05 22:06:35 -04:00
4am
9bb4524402
remove unused macro
2020-09-05 20:53:15 -04:00
4am
ecb173ba8a
shave 92081 cycles from all precomputed 3-bit HGR transitions (~5% faster)
2020-09-05 19:11:29 -04:00
4am
9446d5b10e
don't need to restore zero page
...
which simplifies things somewhat
2020-09-05 00:51:07 -04:00
4am
86d3dc4b72
some minor tweaks and comments
2020-09-04 23:44:38 -04:00
4am
3dfc71a25a
slightly faster swapzp, and some comments
2020-09-04 19:25:05 -04:00
4am
39b643de50
slightly faster swapzp, and some comments
2020-09-04 19:11:30 -04:00
4am
3365ac8a37
ridiculously fast SHR fizzle
2020-09-04 17:27:04 -04:00
4am
5fca4ad4f2
add HGR 2-bit fizzle [thanks John B.]
2020-09-04 14:07:41 -04:00
4am
011643d61f
add palette bit to all copymasks for smoother color transition
2020-09-04 14:01:52 -04:00
4am
cae193d5d0
Merge branch 'master' of https://github.com/a2-4am/4cade
2020-09-04 12:22:52 -04:00
4am
e5350d30a3
shave 623846 cycles [thanks John. B]
2020-09-04 12:22:43 -04:00
frankmilliron
f97baeb88e
fix Fastchip joystick detection on older firmware ( #338 )
2020-09-04 11:20:37 -04:00
4am
4585ea49a7
shave another 131070 cycles, build lookup tables
2020-09-04 10:21:59 -04:00
4am
e4a54d87c7
shave another 327679 cycles
2020-09-04 01:01:32 -04:00
4am
87dd4f4e4b
shave another 262407 cycles
2020-09-04 00:20:56 -04:00
4am
35228e9183
shave another 131070 cycles
2020-09-03 22:10:38 -04:00
4am
50d69fab51
page-align lookup table to shave another 18688 cycles
2020-09-03 21:34:53 -04:00
4am
ab80cfa04b
shave another 197109 cycles off HGR per-pixel fizzle fade
...
now 45% faster than yesterday
2020-09-03 19:38:38 -04:00
4am
a48216f841
18% faster DHGR fizzle fade
2020-09-03 18:54:54 -04:00
4am
5a90ba8555
15% faster SHR fizzle fade
2020-09-03 18:42:38 -04:00
4am
6ae0509874
42% faster HGR per-pixel fizzle fade
2020-09-03 14:16:54 -04:00
Peter Ferrie
59a2e88e68
fix partition 3+ regression
2020-08-31 18:01:36 -07:00
4am
78459d31a6
4.0-alpha.3 release
2020-08-28 13:39:13 -04:00
Peter Ferrie
b1a13c1cf7
fix MB CB2 init
2020-08-25 19:17:38 -07:00
Peter Ferrie
831775d9f5
fix Thexder 128k reset vector
2020-08-16 11:14:46 -07:00
4am
465d99fc63
Merge branch 'master' of https://github.com/a2-4am/4cade
2020-08-14 11:36:03 -04:00
4am
e5111c33ca
add REDLINES transition effect
2020-08-14 11:35:55 -04:00
Peter Ferrie
41a650f0ab
allow changing MB type in Berzap
2020-08-13 17:42:12 -07:00
Peter Ferrie
ad175e31e4
allow restarting GS/OS
2020-08-13 16:12:57 -07:00
Peter Ferrie
cdebd6d86d
fix Situation Critial reset vector
2020-08-12 13:35:20 -07:00
frankmilliron
46d05fbac9
fix Black Magic on //c+ ( #330 )
...
Seems like starting a new game is wonky. after it shows the high score screen it messes up the graphics. not sure if that's my fix causing it or not, but both reset work, and every machine works currently.
2020-08-12 11:55:52 -04:00
Peter Ferrie
33d00fc978
fix CFFA3K issue on IIGS
2020-08-12 08:35:21 -07:00
Peter Ferrie
b35f51c3fe
add Bouncing Kamungas reset vector
2020-08-11 13:10:11 -07:00
Peter Ferrie
36ecccaec1
fix The Last Gladiator reset vector
2020-08-11 12:51:53 -07:00