implemented HIRES colour

This commit is contained in:
James Tauber 2011-08-13 09:11:46 -04:00
parent b28d03439b
commit 1be14989ca

View File

@ -205,14 +205,36 @@ class Display:
if row < 192 and column < 40:
pixels = pygame.PixelArray(self.screen)
msb = value // 0x80
for b in range(7):
c = 0xFFFFFF if (value & (1 << b)) else 0
x = 2 * (column * 7 + b)
c = value & (1 << b)
xx = (column * 7 + b)
x = 2 * xx
y = 2 * row
pixels[x][y] = c
pixels[x + 1][y] = c
pixels[x][y + 1] = c
pixels[x + 1][y + 1] = c
if msb:
if xx % 2:
pixels[x][y] = (0, 0, 0)
# orange
pixels[x + 1][y] = (255, 192, 0) if c else (0, 0, 0)
else:
# blue
pixels[x][y] = (0, 128, 224) if c else (0, 0, 0)
pixels[x + 1][y] = (0, 0, 0)
else:
if xx % 2:
pixels[x][y] = (0, 0, 0)
# green
pixels[x + 1][y] = (0, 255, 0) if c else (0, 0, 0)
else:
# violet
pixels[x][y] = (255, 0, 255) if c else (0, 0, 0)
pixels[x + 1][y] = (0, 0, 0)
pixels[x][y + 1] = (0, 0, 0)
pixels[x + 1][y + 1] = (0, 0, 0)
del pixels