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264 lines
9.4 KiB
Markdown
264 lines
9.4 KiB
Markdown
# izapple2 - Apple ][+, //e emulator
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Portable emulator of an Apple II+ or //e. Written in Go.
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[![CircleCI](https://circleci.com/gh/ivanizag/izapple2/tree/master.svg?style=svg)](https://circleci.com/gh/ivanizag/izapple2/tree/master)
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## Features
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- Models:
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- Apple ][+ with 48Kb of base RAM
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- Apple //e with 128Kb of RAM
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- Apple //e enhanced with 128Kb of RAM
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- Base64A clone with 48Kb of base RAM and paginated ROM
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- Storage
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- 16 Sector 5 1/4 diskettes in NIB, DSK or PO format
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- 16 Sector 5 1/4 diskettes in WOZ 1.0 or 2.0 format (read only)
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- 3.5 disks in PO or 2MG format
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- Hard disk in HDV or 2MG format with ProDOS and SmartPort support
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- Emulated extension cards:
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- DiskII controller
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- 16Kb Language Card
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- 256Kb Saturn RAM
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- 1Mb Memory Expansion Card (slinky)
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- RAMWorks style expansion Card (up to 16MB additional) (Apple //e only)
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- ThunderClock Plus real time clock
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- Bootable Smartport / ProDOS card
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- Apple //e 80 columns with 64Kb extra RAM and optional RGB modes
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- VidHd, limited to the ROM signature and SHR as used by Total Replay, only for //e models with 128Kb
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- FASTChip, limited to what Total Replay needs to set and clear fast mode
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- No Slot Clock based on the DS1216
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- Graphic modes:
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- Text 40 columns
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- Text 80 columns (Apple //e only)
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- Low-Resolution graphics
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- Double-Width Low-Resolution graphics (Apple //e only)
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- High-Resolution graphics
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- Double-Width High-Resolution graphics (Apple //e only)
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- Super High Resolution (VidHD only)
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- Mixed mode
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- RGB card text 40 columns with 16 colors for foreground and background (mixable)
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- RGB card mode 11, mono 560x192
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- RGB card mode 12, ntsc 160*192
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- RGB card mode 13, ntsc 140*192 (regular DHGR)
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- RGB card mode 14, mix of modes 11 and 13 on the fly
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- Displays:
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- Green monochrome monitor with half width pixel support
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- NTSC Color TV (extracting the phase from the mono signal)
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- RGB for Super High Resolution and RGB card
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- ANSI Console, avoiding the SDL2 dependency
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- Debug mode: shows four panels with actual screen, page1, page2 and extra info dependant of the video mode
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- Other features:
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- Sound
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- Joystick support. Up to two joysticks or four paddles
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- Adjustable speed
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- Fast disk mode to set max speed while using the disks
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- Single file executable with embedded ROMs and DOS 3.3
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- Pause (thanks a2geek)
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- ProDOS MLI calls tracing
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- Passes the [A2AUDIT 1.06](https://github.com/zellyn/a2audit) tests as II+, //e, and //e Enhanced.
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By default the following configuration is launched:
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- Enhanced Apple //e with 65c02 processor
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- RAMworks card with 80 column, RGB (with Video7 modes) and 8Gb RAM is aux slot
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- Memory Expansion card with 1Gb in slot 1
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- VidHD card (SHR support) in slot 2
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- FASTChip Accelerator card in slot 3
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- ThunderClock Plus card in slot 4
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- SmartPort card with 1 device in slot 5 (if an image is provided with -disk35)
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- DiskII controller card in slot 6
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- SmartPort card with 1 device in slot 7 (if an image is provided with -hd)
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## Running the emulator
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No installation required. [Download](https://github.com/ivanizag/izapple2/releases) the single file executable `izapple2xxx_xxx` for linux or Mac, SDL2 graphics or console. Build from source to get the latest features.
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### Default mode
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Execute without parameters to have an emulated Apple //e Enhanced with 128kb booting DOS 3.3 ready to run Applesoft:
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``` terminal
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casa@servidor:~$ ./izapple2sdl
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```
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![DOS 3.3 started](doc/dos33.png)
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### Play games
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Download a DSK or WOZ file or use an URL ([Asimov](https://www.apple.asimov.net/images/) is an excellent source):
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``` terminal
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casa@servidor:~$ ./izapple2sdl "https://www.apple.asimov.net/images/games/action/karateka/karateka (includes intro).dsk"
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```
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![Karateka](doc/karateka.png)
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### Play the Total Replay collection
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Download the excellent [Total Replay](https://archive.org/details/TotalReplay) compilation by
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[a2-4am](https://github.com/a2-4am/4cade):
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``` terminal
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casa@servidor:~$ ./izapple2sdl Total\ Replay\ v4.0-alpha.3.hdv
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```
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Displays super hi-res box art as seen with the VidHD card.
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![Total Replay](doc/totalreplay.png)
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### Terminal mode
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To run text mode right on the terminal without the SDL2 dependency, use `izapple2console`. It runs on the console using ANSI escape codes. Input is sent to the emulated Apple II one line at a time:
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``` terminal
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casa@servidor:~$ ./izapple2console -model 2plus
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############################################
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# #
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# APPLE II #
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# #
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# DOS VERSION 3.3 SYSTEM MASTER #
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# #
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# #
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# JANUARY 1, 1983 #
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# #
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# #
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# COPYRIGHT APPLE COMPUTER,INC. 1980,1982 #
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# #
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# #
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# ]10 PRINT "HELLO WORLD" #
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# #
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# ]LIST #
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# #
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# 10 PRINT "HELLO WORLD" #
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# #
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# ]RUN #
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# HELLO WORLD #
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# #
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# ]_ #
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# #
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# #
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############################################
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Line:
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```
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### Keys
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- Ctrl-F1: Reset button
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- F5: Toggle speed between real and fastest
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- Ctrl-F5: Show current speed in Mhz
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- F6: Toggle between NTSC color TV and green phosphor monochrome monitor
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- F7: Show the video mode and a split screen with the views for NTSC color TV, page 1, page 2 and extra info.
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- F10: Cycle character generator code pages. Only if the character generator ROM has more than one 2Kb page.
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- F11: Toggle on and off the trace to console of the CPU execution
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- F12: Save a screen snapshot to a file `snapshot.png`
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- Pause: Pause the emulation
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Only valid on SDL mode
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### Command line options
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```terminal
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-charRom string
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rom file for the character generator (default "<default>")
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-disk string
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file to load on the first disk drive (default "<internal>/dos33.dsk")
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-disk2Slot int
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slot for the disk driver. -1 for none. (default 6)
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-disk35 string
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file to load on the SmartPort disk (slot 5)
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-diskRom string
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rom file for the disk drive controller (default "<internal>/DISK2.rom")
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-diskb string
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file to load on the second disk drive
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-dumpChars
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shows the character map
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-fastChipSlot int
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slot for the FASTChip accelerator card, -1 for none (default 3)
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-fastDisk
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set fast mode when the disks are spinning (default true)
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-hd string
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file to load on the boot hard disk
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-hdSlot int
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slot for the hard drive if present. -1 for none. (default -1)
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-languageCardSlot int
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slot for the 16kb language card. -1 for none
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-memoryExpSlot int
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slot for the Memory Expansion card with 1GB. -1 for none (default 1)
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-mhz float
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cpu speed in Mhz, use 0 for full speed. Use F5 to toggle. (default 1.0227142857142857)
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-model string
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set base model. Models available 2plus, 2e, 2enh, base64a (default "2enh")
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-mono
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emulate a green phosphor monitor instead of a NTSC color TV. Use F6 to toggle.
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-nsc int
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add a DS1216 No-Slot-Clock on the main ROM (use 0) or a slot ROM. -1 for none (default -1)
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-panicSS
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panic if a not implemented softswitch is used
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-profile
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generate profile trace to analyse with pprof
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-ramworks int
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memory to use with RAMWorks card, 0 for no card, max is 16384 (default 8192)
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-rgb
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emulate the RGB modes of the 80col RGB card for DHGR (default true)
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-rom string
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main rom file (default "<default>")
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-saturnCardSlot int
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slot for the 256kb Saturn card. -1 for none (default -1)
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-thunderClockCardSlot int
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slot for the ThunderClock Plus card. -1 for none (default 4)
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-traceCpu
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dump to the console the CPU execution. Use F11 to toggle.
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-traceHD
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dump to the console the hd/smartport commands
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-traceMLI
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dump to the console the calls to ProDOS machine language interface calls to $BF00
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-traceSS
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dump to the console the sofswitches calls
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-traceSSReg
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dump to the console the sofswitch registrations
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-vidHDSlot int
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slot for the VidHD card, only for //e models. -1 for none (default 2)
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-woz string
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show WOZ file information
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```
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## Building from source
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### izapple2console
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The only dependency is having a working Go installation on any platform.
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Run:
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``` terminal
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go get github.com/ivanizag/izapple2/izapple2console
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go build github.com/ivanizag/izapple2/izapple2console
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```
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### izapple2sdl
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Besides having a working Go installation, install the SDL2 developer files. Valid for any platform
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Run:
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``` terminal
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go get github.com/ivanizag/izapple2/izapple2sdl
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go build github.com/ivanizag/izapple2/izapple2sdl
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```
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### Use docker to cross compile for Linux and Windows
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To create executables for Linux and Windows without installing Go, SDL2 or the Windows cross compilation toosl, run:
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``` terminal
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cd docker
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./build.sh
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```
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To run in Windows, copy the file `SDL2.dll` on the same folder as `izapple2sdl.exe`. The latest `SDL2.dll` can be found in the [Runtime binary for Windows 64-bit](https://www.libsdl.org/download-2.0.php).
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