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Added Beyond Wolfenstein cheats
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d4073b9096
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@ -1326,6 +1326,9 @@ public class MOS65C02 extends CPU {
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*/
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StringBuilder out = new StringBuilder(o.getCommand().toString());
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out.append(" ").append(format);
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if (o.getMode().isIndirect()) {
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out.append(" >> $").append(Integer.toHexString(o.getMode().getCalculator().calculateAddress(this)));
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}
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return out.toString();
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}
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private boolean pageBoundaryPenalty = false;
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@ -16,6 +16,7 @@
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package jace.cheat;
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import jace.EmulatorUILogic;
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import jace.apple2e.MOS65C02;
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import jace.config.ConfigurableField;
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import jace.core.Computer;
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import jace.core.RAMEvent;
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@ -29,78 +30,124 @@ import javafx.scene.input.MouseEvent;
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*/
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public class WolfensteinCheats extends Cheats {
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// Specific to Wolfenstein
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static final int KEYS = 0x04359;
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static final int GRENADES = 0x04348;
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// Object types
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static final int CHEST = 48;
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static final int SS = 32;
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// Specific to Beyond Wolfenstein
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static final int MARKS = 0x0434b;
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static final int PASSES = 0x04360;
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static final int CLOSET_CONTENTS_CMP = 0x05FB9; // Only locks by type, so mess up the check
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// Object types
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static final int CLOSET = 32;
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static final int ALARM = 48;
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static final int SEATED_GUARD = 80;
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static final int BW_DOOR = 96;
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// Same in both Wolfenstein and Beyond Wolfenstein
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static final int PLAYER_LOCATION = 0x04343;
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static final int BULLETS = 0x04347;
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// Object types
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static final int CORPSE = 64;
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static final int GUARD = 16;
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static final int DOOR = 80;
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static final int NOTHING = 0;
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public WolfensteinCheats(Computer computer) {
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super(computer);
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}
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private EventHandler<MouseEvent> mouseListener = this::processMouseEvent;
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@ConfigurableField(category = "Hack", name = "Beyond Wolfenstein", defaultValue = "false", description = "Make sure cheats work with Beyond Wolfenstein")
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public static boolean _isBeyondWolfenstein = false;
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@ConfigurableField(category = "Hack", name = "Mouse", defaultValue = "false", description = "Left click kills/opens, Right click teleports")
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@ConfigurableField(category = "Hack", name = "Mouse (1+2)", defaultValue = "false", description = "Left click kills/opens, Right click teleports")
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public static boolean mouseMode = true;
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@ConfigurableField(category = "Hack", name = "Ammo", defaultValue = "false", description = "All the bullets and grenades you'll need")
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@ConfigurableField(category = "Hack", name = "Ammo (1+2)", defaultValue = "false", description = "All the bullets and grenades you'll need")
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public static boolean ammo = true;
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@ConfigurableField(category = "Hack", name = "Uniform", defaultValue = "false", description = "PUT SOME CLOTHES ON!")
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@ConfigurableField(category = "Hack", name = "Rich (2)", defaultValue = "false", description = "All the money")
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public static boolean rich = true;
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@ConfigurableField(category = "Hack", name = "Uniform (1)", defaultValue = "false", description = "PUT SOME CLOTHES ON!")
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public static boolean uniform = true;
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@ConfigurableField(category = "Hack", name = "Protection", defaultValue = "false", description = "Bulletproof")
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@ConfigurableField(category = "Hack", name = "Vest (1)", defaultValue = "false", description = "Bulletproof vest")
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public static boolean vest = true;
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@ConfigurableField(category = "Hack", name = "Skeleton Key", defaultValue = "false", description = "Open all things")
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@ConfigurableField(category = "Hack", name = "Skeleton Key (1+2)", defaultValue = "false", description = "Open all things")
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public static boolean skeletonKey = true;
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@ConfigurableField(category = "Hack", name = "Fast Open", defaultValue = "false", description = "Open all things quickly")
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@ConfigurableField(category = "Hack", name = "Fast Open (1)", defaultValue = "false", description = "Open all things quickly")
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public static boolean fastOpen = true;
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@ConfigurableField(category = "Hack", name = "All dead", defaultValue = "false", description = "Everything is dead")
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public static boolean allDead = false;
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@ConfigurableField(category = "Hack", name = "Sleepy Time", defaultValue = "false", description = "Nobody move, nobody get hurt")
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@ConfigurableField(category = "Hack", name = "All dead (1+2)", defaultValue = "false", description = "Everything is dead")
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public static boolean allDead = true;
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@ConfigurableField(category = "Hack", name = "Sleepy Time (1+2)", defaultValue = "false", description = "Nobody move, nobody get hurt")
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public static boolean sleepyTime = false;
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@ConfigurableField(category = "Hack", name = "Legendary", defaultValue = "false", description = "All of them are SS guards!")
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@ConfigurableField(category = "Hack", name = "Legendary (1)", defaultValue = "false", description = "All of them are SS guards!")
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public static boolean legendary = false;
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@Override
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public void registerListeners() {
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if (_isBeyondWolfenstein) {
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// Only work in Beyond Wolfenstein
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if (rich) {
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forceValue(MARKS, 255);
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}
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} else {
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// Only work in the first Wolfenstein game
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if (uniform) {
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forceValue(255, 0x04349);
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}
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if (vest) {
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forceValue(255, 0x0434A);
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}
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if (fastOpen) {
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addCheat(RAMEvent.TYPE.WRITE, this::fastOpenHandler, 0x04351);
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addCheat(RAMEvent.TYPE.WRITE, this::fastOpenHandler, 0x0587B);
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}
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}
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if (ammo) {
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forceValue(10, 0x04347);
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forceValue(9, 0x04348);
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}
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if (uniform) {
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forceValue(255, 0x04349);
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}
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if (vest) {
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forceValue(255, 0x0434A);
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forceValue(10, BULLETS);
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if (!_isBeyondWolfenstein) {
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forceValue(9, GRENADES);
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}
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}
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if (skeletonKey) {
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forceValue(255, 0x04359);
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}
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if (fastOpen) {
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addCheat(RAMEvent.TYPE.WRITE, this::fastOpenHandler, 0x04351);
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addCheat(RAMEvent.TYPE.WRITE, this::fastOpenHandler, 0x0587B);
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if (_isBeyondWolfenstein) {
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forceValue(255, PASSES);
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forceValue(64, CLOSET_CONTENTS_CMP); // Fake it out so it thinks all doors are unlocked
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} else {
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forceValue(255, KEYS);
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}
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}
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if (allDead) {
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for (int i = 0x04080; i < 0x04100; i += 0x010) {
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addCheat(RAMEvent.TYPE.READ, this::allDead, i);
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}
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}
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}
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}
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if (sleepyTime) {
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for (int i = 0x04080; i < 0x04100; i += 0x010) {
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forceValue(0, i+2);
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forceValue(0, i+3);
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forceValue(0, i + 2);
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forceValue(0, i + 3);
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// This makes them shout ACHTUNG over and over again... so don't do that.
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// forceValue(144, i+12);
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forceValue(0, i+12);
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}
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}
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forceValue(0, i + 12);
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}
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}
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if (legendary) {
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for (int i = 0x04080; i < 0x04100; i += 0x010) {
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addCheat(RAMEvent.TYPE.READ, this::legendaryMode, i);
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}
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}
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}
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if (mouseMode) {
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EmulatorUILogic.addMouseListener(mouseListener);
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} else {
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@ -114,20 +161,40 @@ public class WolfensteinCheats extends Cheats {
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evt.setNewValue(1);
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}
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}
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private boolean isFinalRoom() {
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for (int i = 0x04080; i < 0x04100; i += 0x010) {
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int objectType = computer.getMemory().readRaw(i) & 0x0ff;
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if (objectType == BW_DOOR) {
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return true;
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}
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}
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return false;
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}
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private void allDead(RAMEvent evt) {
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int type = evt.getNewValue();
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if (type == 16 || type == 32) {
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evt.setNewValue(64);
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}
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if (_isBeyondWolfenstein) {
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if (type == GUARD) {
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evt.setNewValue(CORPSE);
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} else if (type == SEATED_GUARD && !isFinalRoom()) {
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computer.getMemory().write(evt.getAddress() + 4, (byte) 4, false, false);
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}
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} else {
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if (type == GUARD || type == SS) {
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evt.setNewValue(CORPSE);
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}
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}
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}
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private int debugTicks = 0;
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private void legendaryMode(RAMEvent evt) {
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int type = evt.getNewValue();
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if (type == 16) {
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evt.setNewValue(32);
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}
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}
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}
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}
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private void processMouseEvent(MouseEvent evt) {
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if (evt.isPrimaryButtonDown() || evt.isSecondaryButtonDown()) {
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@ -152,30 +219,70 @@ public class WolfensteinCheats extends Cheats {
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System.out.print("Location " + enemyLocation);
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String type = "";
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boolean isAlive = false;
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switch (computer.getMemory().readRaw(i) & 0x0ff) {
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case 16:
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type = "soldier";
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isAlive = true;
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break;
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case 32:
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type = "SS";
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isAlive = true;
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break;
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case 48:
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type = "chest";
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break;
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case 64:
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type = "corpse";
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break;
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case 80:
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type = "door";
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break;
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default:
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type = "unknown type " + (computer.getMemory().readRaw(i) & 0x0ff);
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boolean isSeatedGuard = false;
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if (_isBeyondWolfenstein) {
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switch (computer.getMemory().readRaw(i) & 0x0ff) {
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case GUARD:
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type = "guard";
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isAlive = true;
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break;
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case SEATED_GUARD:
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type = "seated guard";
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isAlive = true;
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isSeatedGuard = true;
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break;
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case CLOSET:
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type = "closet";
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break;
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case CORPSE:
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type = "corpse";
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break;
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case NOTHING:
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type = "nothing";
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break;
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default:
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type = "unknown type " + (computer.getMemory().readRaw(i) & 0x0ff);
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}
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} else {
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switch (computer.getMemory().readRaw(i) & 0x0ff) {
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case GUARD:
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type = "guard";
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isAlive = true;
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break;
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case SS:
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type = "SS";
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isAlive = true;
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break;
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case CHEST:
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type = "chest";
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break;
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case CORPSE:
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type = "corpse";
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break;
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case DOOR:
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type = "door";
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break;
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case NOTHING:
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type = "nothing";
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break;
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default:
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type = "unknown type " + (computer.getMemory().readRaw(i) & 0x0ff);
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}
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}
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System.out.println(" is a " + type);
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for (int j = 0x00; j < 0x0f; j++) {
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int val = computer.getMemory().readRaw(i + j) & 0x0ff;
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System.out.print(Integer.toHexString(val) + " ");
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}
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System.out.println();
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if (isAlive && location == enemyLocation) {
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computer.getMemory().write(i, (byte) 64, false, true);
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if (isSeatedGuard) {
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computer.getMemory().write(i + 4, (byte) 4, false, false);
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} else {
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computer.getMemory().write(i, (byte) CORPSE, false, true);
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}
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System.out.println("*BLAM*");
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}
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}
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@ -200,6 +307,12 @@ public class WolfensteinCheats extends Cheats {
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@Override
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public void tick() {
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if (debugTicks > 0) {
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debugTicks--;
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if (debugTicks == 0) {
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computer.getCpu().setTraceEnabled(false);
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}
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}
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}
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/**
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