Commit Graph

134 Commits

Author SHA1 Message Date
Brendan Robert
af1bdb6b35 Fixed issue #10 reported by Michael -- Looks like introspection works a little differently in 8.0.66 when there are multiple methods with the same name! 2016-01-14 21:29:40 -06:00
Brendan Robert
d5d2424915 Adding a little delay to prevent the issue #8 reported by lifepillar. 2016-01-13 22:44:59 -06:00
Brendan Robert
61356782b6 Removed debug line 2016-01-13 22:25:35 -06:00
Brendan Robert
b9fcc6d82d Fixed ctrl sending key events by itself to the emulator. This fixes the ctrl-c issue reported by Michael as well. 2016-01-13 22:25:14 -06:00
Brendan Robert
8064a804eb Fixed outstanding bugs in VideoDHGR class. It still sucks compared to VideoNTSC but that's a known fact and not a defect. :D 2016-01-13 01:11:59 -06:00
Brendan Robert
c261f0f103 Cleared up funky behavior on lo-res graphics, and some improvement on rendering for Crazy Cycles demo 2016-01-03 16:44:09 -06:00
Brendan Robert
ca6a831020 Reset keyboard state when window is deactivated/reactivated 2016-01-03 16:43:31 -06:00
Brendan Robert
732f4768a6 Fixed subdirectory bugs, added support for A2GameServer data files suffix (#TTAAAA where TT is the hex code and AAAA is the aux data/load address). This should be very servicable now. 2015-12-31 21:48:48 -06:00
Brendan Robert
5f9352abb3 Fixed gremlin in directory node handling -- now there are no missing entries and no garbage files listed in Copy ][+ 2015-12-28 21:28:11 -06:00
Brendan Robert
8bcf3a922a Got all the bugs out of the directory handling and also removed a lot of bugs and side-effects through code refactoring 2015-12-28 20:58:48 -06:00
Brendan Robert
59ab31f433 Fixed extended filename parsing and broken sapling file issues 2015-12-28 14:44:24 -06:00
Brendan Robert
17b8183a31 Miscellaneous changes 2015-12-20 22:44:01 -06:00
Brendan Robert
d03c1d9333 Fixed occasional NPE 2015-12-20 22:43:30 -06:00
Brendan Robert
893052b004 Added debugging NOP opcode support. 2015-12-20 22:43:00 -06:00
Brendan Robert
9f838d11f1 Allow writes to C100-C8FF go to cards even if reads are going to the ROM. 2015-12-20 22:42:37 -06:00
Brendan Robert
633b514b38 Removed debug statements from recent changes 2015-12-20 14:18:50 -06:00
Brendan Robert
4021af3ac6 Fixed bugs in the mass-storage implementation. Directories can be mounted via drag/drop, file information is now property reported including dates, and now large files >128k work correctly. 2015-12-20 12:45:56 -06:00
Brendan Robert
cf87f30e35 Added randomized gaps in NIB image generation code just to shake things up a little. :) 2015-11-10 13:52:15 -06:00
Brendan Robert
45f56756e4 Went through the sound generation with a fine-tooth comb and made it sound a lot better! 2015-09-06 00:47:58 -05:00
Brendan Robert
11b26305f8 Changed how traces are handled so that if boot takes a little while we don't see a dump of BRK traces to STDOUT on startup 2015-09-05 17:29:21 -05:00
Brendan Robert
674d9d6980 Fix for random divide by zero error and a 100% fix to support mockingboard detection in both SkyFox and the French Touch "Not So Cheap Tunes" disk. Lesson learned: Timer1 is initialized in a free-running state on power-up. 2015-09-05 17:28:41 -05:00
Brendan Robert
df7209930c Code cleanup (removal of redundant casts) 2015-09-05 14:27:34 -05:00
Brendan Robert
063ad95325 Moved NestedVM directly into codebase because tracking the external jar was a PITA 2015-09-05 14:27:02 -05:00
Brendan Robert
f7ee8272b5 Added execution stack tracking and more UI adjustments 2015-09-05 14:14:40 -05:00
Brendan Robert
ac753c9c0c Additional changes to make JMP and JSR not look like reads for tracking 2015-09-05 14:13:36 -05:00
Brendan Robert
2a984aa142 Minor UI tweak affecting initial zoom level. 2015-09-05 12:28:01 -05:00
Brendan Robert
c5167901b8 Watch address is now clickable which starts inspector for that address 2015-09-05 12:26:35 -05:00
Brendan Robert
baa79b26c2 Small efficiency boost in CPU by eliminating excess reads for addressing modes that do not require it (namely, Relative and Implied modes). This also improves quality of inspection metrics since extra reads were causing some memory to be mis-categorized. 2015-09-05 12:26:03 -05:00
Brendan Robert
8942d6462e BUGFIX: All rendering is halted when a file chooser is open for any reason. For whatever reason, background canvas updates kill the CPU when file dialog is open so this is fixed now.
NEW: Memory inspector view lets you monitor read/write operations on a specific memory cell
BUGFIX: Retina screens are detected to prevent the memoryview canvas from getting too large.
2015-09-05 09:02:35 -05:00
Brendan Robert
0b68cc4a73 Cheat load/save now works 2015-08-25 23:09:45 -05:00
Brendan Robert
8ff0987801 Search results list rigged to add cheats when double-clicked. UI for side panels is vastly improved and ready for use. 2015-08-23 23:55:56 -05:00
Brendan Robert
926485ac38 Manual add/delete cheats works now. How high is the water, momma? 3 ft. high and rising. W00t! 2015-08-23 21:54:43 -05:00
Brendan Robert
facd73d345 Refactored code a little, cheats are now editable and support javascript expressions. Almost done now! :-D 2015-08-23 18:22:34 -05:00
Brendan Robert
bed635c7fc Start of cheat creation from watch panels. Cheat editing is still not finished so it's not usable quite yet. 2015-08-23 01:46:01 -05:00
Brendan Robert
76874ac514 Adding better unhook and kill keystoke for cheats. Also hooked up watches and resolved some JavaFX redraw issues. 2015-08-22 11:57:22 -05:00
Brendan Robert
2d9ef8b30d Implemented way to hold values from the watch widget 2015-08-21 18:37:19 -05:00
Brendan Robert
a069f57a30 Fixed bug in infinite lives cheat, also completed safe passage cheat 2015-08-21 18:36:31 -05:00
Brendan Robert
162932ce46 Better tooltip/memory watch support now. It's really coming together! 2015-08-20 02:10:32 -05:00
Brendan Robert
7dada32cbf Memory view is now performance-optimized and a lot of minor UX issues have been resolved. 2015-08-19 17:30:20 -05:00
Brendan Robert
eec3fdbcf7 Start of MetaCheat revamp effort 2015-08-18 00:37:06 -05:00
Brendan Robert
e7f731900a Lambda simplification and code cleanup 2015-08-16 02:08:45 -05:00
Brendan Robert
5c0855d966 Cleaned up redundant method calls by putting address at the end of the parameter list (to support 1 address or 2 addresses specifying a range). Promoted aux memory check to main ram observation method for use outside of cheat engine code. 2015-08-15 15:06:01 -05:00
Brendan Robert
9985f096e4 Code cleanup using Lambda expressions -- Cheats are now easier to write. 2015-08-15 14:34:12 -05:00
Brendan Robert
73987753ba Added a whole slew of cheats to Montezuma's Revenge!! 2015-08-14 00:54:38 -05:00
Brendan Robert
71c8674bbb Adjusted repulsive logic so now snakes slip out from under you... it's quite hilarious looking! 2015-08-13 03:05:06 -05:00
Brendan Robert
d4a15117f5 Fixed cheat initalization bug and started a new cheat module for Montezuma's Revenge. 2015-08-13 02:50:27 -05:00
Brendan Robert
a38d7507c1 Changed joystick setting defaults to turn in on by default, which will probably save a lot of folks some confusion. 2015-08-13 01:13:52 -05:00
Brendan Robert
2114059914 Got all the startup issues with motherboard resolved, which were apparently the reason that the joysticks were not initalizing on startup correctly. 2015-08-13 01:12:09 -05:00
Brendan Robert
8a1844fb90 Took care of the bigger issue with joystick emulation breaking (still testing to see if the emulator starts with it correctly) 2015-08-13 00:45:29 -05:00
Brendan Robert
c098d6345b Finally fixed the flicker bug introduced in the 2.0 code changes! Passes against various graphics demos without issues (thanks again, French Touch!) 2015-08-12 23:44:44 -05:00