robmcmullen-apple2/src/vay8910.cpp

361 lines
9.6 KiB
C++

//
// Virtual AY-3-8910 Emulator
//
// by James Hammons
// (C) 2018 Underground Software
//
// This was written mainly from the General Instruments datasheet for the 8910
// part. I would have used the one from MAME, but it was so poorly written and
// so utterly incomprehensible that I decided to start from scratch to see if I
// could do any better; and so here we are. I *did* use a bit of code from
// MAME's AY-3-8910 RNG, as it was just too neat not to use. :-)
//
#include "vay8910.h"
#include <string.h> // for memset()
#include "log.h"
#include "sound.h"
// AY-3-8910 register IDs
enum { AY_AFINE = 0, AY_ACOARSE, AY_BFINE, AY_BCOARSE, AY_CFINE, AY_CCOARSE,
AY_NOISEPER, AY_ENABLE, AY_AVOL, AY_BVOL, AY_CVOL, AY_EFINE, AY_ECOARSE,
AY_ESHAPE, AY_PORTA, AY_PORTB };
// Class variable instantiation/initialization
float VAY_3_8910::maxVolume = 8192.0f;
float VAY_3_8910::normalizedVolume[16];// = {};
VAY_3_8910::VAY_3_8910()
{
// Our normalized volume levels are from 0 to -48 dB, in 3 dB steps.
// N.B.: It's 3dB steps because those sound the best. Dunno what it really
// is, as nothing in the documentation tells you (it only says that
// each channel's volume is normalized from 0 to 1.0V).
float level = 1.0f;
for(int i=15; i>=0; i--)
{
normalizedVolume[i] = level;
level /= 1.4125375446228; // 10.0 ^ (3.0 / 20.0) = 3 dB
}
// In order to get a scale that goes from 0 to 1 smoothly, we renormalize
// our volumes so that volume[0] is actually 0, and volume[15] is 1.
// Basically, we're sliding the curve down the Y-axis so that volume[0]
// touches the X-axis, then stretching the result so that it fits into the
// interval (0, 1).
float vol0 = normalizedVolume[0];
float vol15 = normalizedVolume[15] - vol0;
for(int i=0; i<16; i++)
normalizedVolume[i] = (normalizedVolume[i] - vol0) / vol15;
#if 0
WriteLog("\nRenormalized volume, level (max=%d):\n", (int)maxVolume);
for(int i=0; i<16; i++)
WriteLog("%lf, %d\n", normalizedVolume[i], (int)(normalizedVolume[i] * maxVolume));
WriteLog("\n");
#endif
}
void VAY_3_8910::Reset(void)
{
memset(this, 0, sizeof(struct VAY_3_8910));
prng = 1; // Set correct PRNG seed
}
void VAY_3_8910::WriteControl(uint8_t value)
{
if ((value & 0x04) == 0)
Reset();
else if ((value & 0x03) == 0x03)
regLatch = data;
else if ((value & 0x03) == 0x02)
SetRegister();
}
void VAY_3_8910::WriteData(uint8_t value)
{
data = value;
}
void VAY_3_8910::SetRegister(void)
{
#if 0
static char regname[16][32] = {
"AY_AFINE ",
"AY_ACOARSE ",
"AY_BFINE ",
"AY_BCOARSE ",
"AY_CFINE ",
"AY_CCOARSE ",
"AY_NOISEPER",
"AY_ENABLE ",
"AY_AVOL ",
"AY_BVOL ",
"AY_CVOL ",
"AY_EFINE ",
"AY_ECOARSE ",
"AY_ESHAPE ",
"AY_PORTA ",
"AY_PORTB "
};
WriteLog("*** AY(%d) Reg: %s = $%02X\n", chipNum, regname[reg], value);
#endif
uint16_t value = (uint16_t)data;
switch (regLatch)
{
case AY_AFINE:
// The square wave period is the passed in value times 16, so we handle
// that here.
period[0] = (period[0] & 0xF000) | (value << 4);
break;
case AY_ACOARSE:
period[0] = ((value & 0x0F) << 12) | (period[0] & 0xFF0);
break;
case AY_BFINE:
period[1] = (period[1] & 0xF000) | (value << 4);
break;
case AY_BCOARSE:
period[1] = ((value & 0x0F) << 12) | (period[1] & 0xFF0);
break;
case AY_CFINE:
period[2] = (period[2] & 0xF000) | (value << 4);
break;
case AY_CCOARSE:
period[2] = ((value & 0x0F) << 12) | (period[2] & 0xFF0);
break;
case AY_NOISEPER:
// Like the square wave period, the value is the what's passed * 16.
noisePeriod = (value & 0x1F) << 4;
break;
case AY_ENABLE:
toneEnable[0] = (value & 0x01 ? false : true);
toneEnable[1] = (value & 0x02 ? false : true);
toneEnable[2] = (value & 0x04 ? false : true);
noiseEnable[0] = (value & 0x08 ? false : true);
noiseEnable[1] = (value & 0x10 ? false : true);
noiseEnable[2] = (value & 0x20 ? false : true);
break;
case AY_AVOL:
volume[0] = value & 0x0F;
envEnable[0] = (value & 0x10 ? true : false);
if (envEnable[0])
{
envCount[0] = 0;
volume[0] = (envAttack ? 0 : 15);
envDirection[0] = (envAttack ? 1 : -1);
}
break;
case AY_BVOL:
volume[1] = value & 0x0F;
envEnable[1] = (value & 0x10 ? true : false);
if (envEnable[1])
{
envCount[1] = 0;
volume[1] = (envAttack ? 0 : 15);
envDirection[1] = (envAttack ? 1 : -1);
}
break;
case AY_CVOL:
volume[2] = value & 0x0F;
envEnable[2] = (value & 0x10 ? true : false);
if (envEnable[2])
{
envCount[2] = 0;
volume[2] = (envAttack ? 0 : 15);
envDirection[2] = (envAttack ? 1 : -1);
}
break;
case AY_EFINE:
// The envelope period is 256 times the passed in value
envPeriod = (envPeriod & 0xFF0000) | (value << 8);
break;
case AY_ECOARSE:
envPeriod = (value << 16) | (envPeriod & 0xFF00);
break;
case AY_ESHAPE:
envAttack = (value & 0x04 ? true : false);
envAlternate = (value & 0x02 ? true : false);
envHold = (value & 0x01 ? true : false);
// If the Continue bit is *not* set, the Alternate bit is forced to the
// Attack bit, and Hold is forced on.
if (!(value & 0x08))
{
envAlternate = envAttack;
envHold = true;
}
// Reset all voice envelope counts...
for(int i=0; i<3; i++)
{
envCount[i] = 0;
envDirection[i] = (envAttack ? 1 : -1);
// Only reset the volume if the envelope is enabled!
if (envEnable[i])
volume[i] = (envAttack ? 0 : 15);
}
break;
}
}
//
// Generate one sample and quit
//
bool logAYInternal = false;
uint16_t VAY_3_8910::GetSample(void)
{
uint16_t sample = 0;
// Number of cycles per second to run the PSG is the 6502 clock rate
// divided by the host sample rate
const static double exactCycles = 1020484.32 / (double)SAMPLE_RATE;
static double overflow = 0;
int fullCycles = (int)exactCycles;
overflow += exactCycles - (double)fullCycles;
if (overflow >= 1.0)
{
fullCycles++;
overflow -= 1.0;
}
for(int i=0; i<fullCycles; i++)
{
for(int j=0; j<3; j++)
{
// Tone generators only run if the corresponding voice is enabled.
// N.B.: We also reject any period set that is less than 2.
if (toneEnable[j] && (period[j] > 16))
{
count[j]++;
// It's (period / 2) because one full period of a square wave
// is zero for half of its period and one for the other half!
if (count[j] > (period[j] / 2))
{
count[j] = 0;
state[j] = !state[j];
}
}
// Envelope generator only runs if the corresponding voice flag is
// enabled.
if (envEnable[j])
{
envCount[j]++;
// It's (EP / 16) because there are 16 volume steps in each EP.
if (envCount[j] > (envPeriod / 16))
{
// Attack 0 = \, 1 = / (attack lasts one EP)
// Alternate = mirror envelope's last attack
// Hold = run 1 EP, hold at level (Alternate XOR Attack)
envCount[j] = 0;
// We've hit a point where we need to make a change to the
// envelope's volume, so do it:
volume[j] += envDirection[j];
// If we hit the end of the EP, change the state of the
// envelope according to the envelope's variables.
if ((volume[j] > 15) || (volume[j] < 0))
{
// Hold means we set the volume to (Alternate XOR
// Attack) and stay there after the Attack EP.
if (envHold)
{
volume[j] = (envAttack != envAlternate ? 15: 0);
envDirection[j] = 0;
}
else
{
// If the Alternate bit is set, we mirror the
// Attack pattern; otherwise we reset it to the
// whatever level was set by the Attack bit.
if (envAlternate)
{
envDirection[j] = -envDirection[j];
volume[j] += envDirection[j];
}
else
volume[j] = (envAttack ? 0 : 15);
}
}
}
}
}
// Noise generator (the PRNG) runs all the time:
noiseCount++;
if (noiseCount > noisePeriod)
{
noiseCount = 0;
// The following is from MAME's AY-3-8910 code:
// The Pseudo Random Number Generator of the 8910 is a 17-bit shift
// register. The input to the shift register is bit0 XOR bit3 (bit0
// is the output). This was verified on AY-3-8910 and YM2149 chips.
// The following is a fast way to compute bit17 = bit0 ^ bit3.
// Instead of doing all the logic operations, we only check bit0,
// relying on the fact that after three shifts of the register,
// what now is bit3 will become bit0, and will invert, if
// necessary, bit14, which previously was bit17.
if (prng & 0x00001)
{
// This version is called the "Galois configuration".
prng ^= 0x24000;
// The noise wave *toggles* when a one shows up in bit0...
noiseState = !noiseState;
}
prng >>= 1;
}
}
// We mix channels A-C here into one sample, because the Mockingboard just
// sums the output of the AY-3-8910 by tying their lines together.
// We also handle the various cases (of which there are four) of mixing
// pure tones and "noise" tones together.
for(int i=0; i<3; i++)
{
// Set the volume level scaled by the maximum volume (which can be
// altered outside of this module).
int level = (int)(normalizedVolume[volume[i]] * maxVolume);
if (toneEnable[i] && !noiseEnable[i])
sample += (state[i] ? level : 0);
else if (!toneEnable[i] && noiseEnable[i])
sample += (noiseState ? level : 0);
else if (toneEnable[i] && noiseEnable[i])
sample += (state[i] & noiseState ? level : 0);
else if (!toneEnable[i] && !noiseEnable[i])
sample += level;
}
if (logAYInternal)
{
WriteLog(" (%d) State A,B,C: %s %s %s, Sample: $%04X, P: $%X, $%X, $%X\n", id, (state[0] ? "1" : "0"), (state[1] ? "1" : "0"), (state[2] ? "1" : "0"), sample, period[0], period[1], period[2]);
}
return sample;
}