blondie7575
|
8f0db35aeb
|
Integrated tiny number font with font engine
|
2023-07-16 15:18:06 -07:00 |
|
blondie7575
|
b605fef0d2
|
Replaced debug font rendering with real thing
|
2023-07-16 14:17:02 -07:00 |
|
blondie7575
|
75b4b1ac84
|
A lot of bug fixing in font compiler
|
2023-07-13 12:08:21 -07:00 |
|
blondie7575
|
a1d5abb963
|
Font compiler now generates dedicated code bank
Fixed many bugs in font compiler and seems to render correctly now
|
2023-07-09 17:58:05 -07:00 |
|
blondie7575
|
1079535020
|
Groundwork for font compiler
|
2023-07-08 16:45:24 -07:00 |
|
blondie7575
|
50b1e71521
|
First implementation of sound
Sounds are packed into a bank, loaded, copied to Ensoniq RAM, and can be played through oscillators. The most basic form of GS sound system.
|
2023-07-04 20:09:17 -07:00 |
|
blondie7575
|
b289166038
|
Added animation system with hit animations for cats
|
2023-06-30 15:32:17 -07:00 |
|
blondie7575
|
509af5c166
|
Foundation work for aiming crosshair
|
2023-06-21 20:07:30 -07:00 |
|
blondie7575
|
48f2e17491
|
Dirt clod creation and explosion working
|
2020-01-05 15:11:14 -08:00 |
|
blondie7575
|
2e92ac118e
|
Basic framework for fan
Also added support for delegate methods in projectiles
|
2018-12-22 11:41:12 -07:00 |
|
blondie7575
|
67dabb62a9
|
Overhaul of art pipeline to support sprite flipping
|
2018-08-06 13:00:13 -07:00 |
|
blondie7575
|
cfeefce8c3
|
Added inventory tabs and number rendering
|
2018-06-10 13:00:05 -06:00 |
|
blondie7575
|
d5666cd3a6
|
First pass at inventory menu rendering
|
2018-04-20 13:04:39 -07:00 |
|
blondie7575
|
f90edac57d
|
Optimized span rendering moved to $E1
|
2018-01-16 12:56:53 -08:00 |
|
blondie7575
|
25916c1c74
|
Much refinment to Mr.Sprite-based art pipeline
|
2017-10-07 15:00:40 -07:00 |
|
blondie7575
|
c19dee9634
|
Integrated Mr. Sprite bank system
|
2017-10-06 12:28:18 -07:00 |
|
blondie7575
|
79972bbb52
|
Groundwork for new art pipeline
|
2017-10-01 15:40:29 -07:00 |
|
blondie7575
|
2bdaae8f30
|
Added cat sprites
- Integrated Mr. Sprite art pipeline
- Fixed background restore bug
- Added debug pause
|
2017-09-30 13:01:36 -07:00 |
|
blondie7575
|
21a6d85fc0
|
Fixed craters on hi-res terrain
|
2017-09-17 16:17:27 -07:00 |
|
blondie7575
|
9a4d9e7fb7
|
First pass on terrain craters
Also refactored collision/physics functions for improved appearance
|
2017-09-13 07:53:40 -06:00 |
|
blondie7575
|
72f724ff29
|
Added player collision checks
|
2017-09-02 20:52:19 -07:00 |
|
blondie7575
|
f7b34308ea
|
Moved to 16 bit sine table
- Also groundwork for projectiles
|
2017-08-20 15:15:46 -07:00 |
|
blondie7575
|
3776f3377f
|
Some cleanup
|
2017-08-15 19:20:47 -07:00 |
|
blondie7575
|
d6ab080ac8
|
Game manager singleton added
|
2017-08-15 19:04:22 -07:00 |
|
blondie7575
|
252abc2a55
|
Working angle display
|
2017-08-15 12:40:14 -07:00 |
|
blondie7575
|
ea808cbf9a
|
Groundwork for gameobject rendering
|
2017-08-13 15:36:12 -07:00 |
|
blondie7575
|
597c6b750e
|
Cleanup
|
2017-08-13 14:56:23 -07:00 |
|
blondie7575
|
8db85143a0
|
Ported Dagen’s font engine
|
2017-08-13 14:54:18 -07:00 |
|
blondie7575
|
68c55aee3b
|
Basic full-height terrain rendering with spans
|
2017-08-06 12:52:21 -07:00 |
|
blondie7575
|
06100a50c8
|
Basic high-speed span rendering working
|
2017-07-30 20:23:32 -07:00 |
|
blondie7575
|
b60043e4b2
|
Improved terrain data structure
Terrain debug rendering
|
2017-07-30 11:54:37 -07:00 |
|
blondie7575
|
4c8be2d8aa
|
Initial commit
|
2017-07-28 17:11:25 -05:00 |
|
blondie7575
|
38350af665
|
Initial Commit
|
2017-07-28 15:41:21 -05:00 |
|