Commit Graph

41 Commits

Author SHA1 Message Date
blondie7575
0ee3e558b6 Added progress bar for anger
Also fixed memory overwrite in health management caused by hit animations
2023-07-17 20:36:04 -07:00
blondie7575
a126624a01 Missed in last commit 2023-07-16 15:19:55 -07:00
blondie7575
7b76277030 Missed in last commit 2023-07-16 14:21:08 -07:00
blondie7575
a1d5abb963 Font compiler now generates dedicated code bank
Fixed many bugs in font compiler and seems to render correctly now
2023-07-09 17:58:05 -07:00
blondie7575
1079535020 Groundwork for font compiler 2023-07-08 16:45:24 -07:00
blondie7575
50b1e71521 First implementation of sound
Sounds are packed into a bank, loaded, copied to Ensoniq RAM, and can be played through oscillators. The most basic form of GS sound system.
2023-07-04 20:09:17 -07:00
blondie7575
b289166038 Added animation system with hit animations for cats 2023-06-30 15:32:17 -07:00
blondie7575
509af5c166 Foundation work for aiming crosshair 2023-06-21 20:07:30 -07:00
blondie7575
48f2e17491 Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
blondie7575
2e92ac118e Basic framework for fan
Also added support for delegate methods in projectiles
2018-12-22 11:41:12 -07:00
blondie7575
cfeefce8c3 Added inventory tabs and number rendering 2018-06-10 13:00:05 -06:00
blondie7575
d5666cd3a6 First pass at inventory menu rendering 2018-04-20 13:04:39 -07:00
blondie7575
f90edac57d Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
blondie7575
157ec99cc7 Partial fill mode now working 2017-12-24 12:36:31 -07:00
blondie7575
c19dee9634 Integrated Mr. Sprite bank system 2017-10-06 12:28:18 -07:00
blondie7575
145b969d97 Improvements to bank loader 2017-10-04 13:14:16 -07:00
blondie7575
adb74d6fb4 First pass on ProDOS-based bank loader 2017-10-01 17:36:09 -07:00
blondie7575
72f724ff29 Added player collision checks 2017-09-02 20:52:19 -07:00
blondie7575
3e99f10ec7 Basic rendering of projectiles
- Added gravity
- Physics now 8.8 instead of 12.4 fixed point
2017-08-24 21:45:05 -07:00
blondie7575
bfc3144c89 More work on firing
- Space key hooked up
- Trig tables for angle/vector conversion
2017-08-20 17:51:12 -07:00
blondie7575
f7b34308ea Moved to 16 bit sine table
- Also groundwork for projectiles
2017-08-20 15:15:46 -07:00
blondie7575
3776f3377f Some cleanup 2017-08-15 19:20:47 -07:00
blondie7575
d6ab080ac8 Game manager singleton added 2017-08-15 19:04:22 -07:00
blondie7575
c3c88a79ea Angle now controllable
FIxed a bug in intToString
2017-08-15 18:03:19 -07:00
blondie7575
252abc2a55 Working angle display 2017-08-15 12:40:14 -07:00
blondie7575
ea808cbf9a Groundwork for gameobject rendering 2017-08-13 15:36:12 -07:00
blondie7575
8db85143a0 Ported Dagen’s font engine 2017-08-13 14:54:18 -07:00
blondie7575
c412d4a021 Basic sine-wave terrain generation 2017-08-12 21:25:36 -07:00
blondie7575
e46d45272d Polish 2017-08-12 18:19:17 -07:00
blondie7575
4b4f322182 Full range scrolling working with clipped compiled terrain 2017-08-12 18:17:14 -07:00
blondie7575
ce3c428c31 Compiled terrain basically working, with clip/unclip 2017-08-12 15:41:25 -07:00
blondie7575
3c43a0bc78 VBL experiments 2017-08-09 19:33:52 -07:00
blondie7575
2ce5b45a91 Revert "Optimization"
This reverts commit af525a26fe.
2017-08-07 07:45:05 -07:00
blondie7575
af525a26fe Optimization 2017-08-06 16:33:56 -07:00
blondie7575
68c55aee3b Basic full-height terrain rendering with spans 2017-08-06 12:52:21 -07:00
blondie7575
803fe40679 Basic clipped span chain rendering via fast path 2017-08-06 12:05:19 -07:00
blondie7575
06100a50c8 Basic high-speed span rendering working 2017-07-30 20:23:32 -07:00
blondie7575
39395c40bb Working terrain scrolling 2017-07-30 15:43:55 -07:00
blondie7575
b60043e4b2 Improved terrain data structure
Terrain debug rendering
2017-07-30 11:54:37 -07:00
blondie7575
2e8dfde290 Fast graphics path screen fill working 2017-07-29 14:47:17 -07:00
blondie7575
4c8be2d8aa Initial commit 2017-07-28 17:11:25 -05:00