Commit Graph

34 Commits

Author SHA1 Message Date
blondie7575
0ee3e558b6 Added progress bar for anger
Also fixed memory overwrite in health management caused by hit animations
2023-07-17 20:36:04 -07:00
blondie7575
8f0db35aeb Integrated tiny number font with font engine 2023-07-16 15:18:06 -07:00
blondie7575
b605fef0d2 Replaced debug font rendering with real thing 2023-07-16 14:17:02 -07:00
blondie7575
75b4b1ac84 A lot of bug fixing in font compiler 2023-07-13 12:08:21 -07:00
blondie7575
a1d5abb963 Font compiler now generates dedicated code bank
Fixed many bugs in font compiler and seems to render correctly now
2023-07-09 17:58:05 -07:00
blondie7575
1079535020 Groundwork for font compiler 2023-07-08 16:45:24 -07:00
blondie7575
50b1e71521 First implementation of sound
Sounds are packed into a bank, loaded, copied to Ensoniq RAM, and can be played through oscillators. The most basic form of GS sound system.
2023-07-04 20:09:17 -07:00
blondie7575
b289166038 Added animation system with hit animations for cats 2023-06-30 15:32:17 -07:00
blondie7575
509af5c166 Foundation work for aiming crosshair 2023-06-21 20:07:30 -07:00
blondie7575
48f2e17491 Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
blondie7575
2e92ac118e Basic framework for fan
Also added support for delegate methods in projectiles
2018-12-22 11:41:12 -07:00
blondie7575
67dabb62a9 Overhaul of art pipeline to support sprite flipping 2018-08-06 13:00:13 -07:00
blondie7575
cfeefce8c3 Added inventory tabs and number rendering 2018-06-10 13:00:05 -06:00
blondie7575
d5666cd3a6 First pass at inventory menu rendering 2018-04-20 13:04:39 -07:00
blondie7575
f90edac57d Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
blondie7575
25916c1c74 Much refinment to Mr.Sprite-based art pipeline 2017-10-07 15:00:40 -07:00
blondie7575
c19dee9634 Integrated Mr. Sprite bank system 2017-10-06 12:28:18 -07:00
blondie7575
79972bbb52 Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
blondie7575
2bdaae8f30 Added cat sprites
- Integrated Mr. Sprite art pipeline
- Fixed background restore bug
- Added debug pause
2017-09-30 13:01:36 -07:00
blondie7575
21a6d85fc0 Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
blondie7575
9a4d9e7fb7 First pass on terrain craters
Also refactored collision/physics functions for improved appearance
2017-09-13 07:53:40 -06:00
blondie7575
72f724ff29 Added player collision checks 2017-09-02 20:52:19 -07:00
blondie7575
f7b34308ea Moved to 16 bit sine table
- Also groundwork for projectiles
2017-08-20 15:15:46 -07:00
blondie7575
3776f3377f Some cleanup 2017-08-15 19:20:47 -07:00
blondie7575
d6ab080ac8 Game manager singleton added 2017-08-15 19:04:22 -07:00
blondie7575
252abc2a55 Working angle display 2017-08-15 12:40:14 -07:00
blondie7575
ea808cbf9a Groundwork for gameobject rendering 2017-08-13 15:36:12 -07:00
blondie7575
597c6b750e Cleanup 2017-08-13 14:56:23 -07:00
blondie7575
8db85143a0 Ported Dagen’s font engine 2017-08-13 14:54:18 -07:00
blondie7575
68c55aee3b Basic full-height terrain rendering with spans 2017-08-06 12:52:21 -07:00
blondie7575
06100a50c8 Basic high-speed span rendering working 2017-07-30 20:23:32 -07:00
blondie7575
b60043e4b2 Improved terrain data structure
Terrain debug rendering
2017-07-30 11:54:37 -07:00
blondie7575
4c8be2d8aa Initial commit 2017-07-28 17:11:25 -05:00
blondie7575
38350af665 Initial Commit 2017-07-28 15:41:21 -05:00