Commit Graph

18 Commits

Author SHA1 Message Date
blondie7575
4b4f322182 Full range scrolling working with clipped compiled terrain 2017-08-12 18:17:14 -07:00
blondie7575
ce3c428c31 Compiled terrain basically working, with clip/unclip 2017-08-12 15:41:25 -07:00
blondie7575
3c43a0bc78 VBL experiments 2017-08-09 19:33:52 -07:00
blondie7575
0a6c36c9b4 Optimization 2017-08-07 22:10:16 -07:00
blondie7575
0b5ba93a22 Optimization 2017-08-07 21:41:52 -07:00
blondie7575
e7ada08d40 Optimization 2017-08-07 20:50:08 -07:00
blondie7575
79cbbc1868 Revert "Negative XLEFT, almost saves a couple cycles"
This reverts commit ade60127d1.
2017-08-07 20:48:06 -07:00
blondie7575
ade60127d1 Negative XLEFT, almost saves a couple cycles 2017-08-07 20:47:17 -07:00
blondie7575
2ce5b45a91 Revert "Optimization"
This reverts commit af525a26fe.
2017-08-07 07:45:05 -07:00
blondie7575
af525a26fe Optimization 2017-08-06 16:33:56 -07:00
blondie7575
fa19888d4d Optimization 2017-08-06 14:47:46 -07:00
blondie7575
51c5ec644e Optimizations and cleanup 2017-08-06 13:26:31 -07:00
blondie7575
68c55aee3b Basic full-height terrain rendering with spans 2017-08-06 12:52:21 -07:00
blondie7575
803fe40679 Basic clipped span chain rendering via fast path 2017-08-06 12:05:19 -07:00
blondie7575
06100a50c8 Basic high-speed span rendering working 2017-07-30 20:23:32 -07:00
blondie7575
39395c40bb Working terrain scrolling 2017-07-30 15:43:55 -07:00
blondie7575
e7f4a0b256 Basic sine wave terrain test 2017-07-30 12:16:19 -07:00
blondie7575
b60043e4b2 Improved terrain data structure
Terrain debug rendering
2017-07-30 11:54:37 -07:00