An artillery style game for the Apple IIgs. But with cats.
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2020-01-05 16:08:59 -08:00
Art Support for custom projectile rendering 2018-12-26 17:29:13 -07:00
GSCats.xcodeproj Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
.gitignore
AppleCommander.jar
circleTable.s
collision.s
dirt.s Dirt particle collision, first pass 2020-01-05 16:08:59 -08:00
equates.s Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
fan.s Added projectile aging and subclass cleanup 2018-12-29 17:45:40 -07:00
font.s
gamemanager.s Dirt explosions now happen at point of projectile hit 2020-01-05 15:48:59 -08:00
gameobject.s Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
GenerateCircles.py
GenerateRenderSpans.py
GenerateSpanDataTable.py
GenerateTrigTables.py
GenerateVRAMTable.py
GenerateVRAMYOffset.py
graphics.s
gscats.2mg Dirt particle collision, first pass 2020-01-05 16:08:59 -08:00
gscats.s Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
input.s Added single step and debug bounds 2019-02-22 18:52:07 -05:00
inventory.s
linkerConfig
loader.s
macros.s Support for local and global wind 2018-12-29 11:33:08 -07:00
Makefile Basic framework for fan 2018-12-22 11:41:12 -07:00
MerlinToCA65.sh
ParseMapFile.py
player.s Fixed projectiles in high VRAM not rendering 2019-02-22 19:00:48 -05:00
projectile.s Dirt explosions now happen at point of projectile hit 2020-01-05 15:48:59 -08:00
random.s Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
RenumberSpriteFiles.sh
smallNumbers.s
SpriteBank00.bin Support for custom projectile rendering 2018-12-26 17:29:13 -07:00
spritebank.s Support for custom projectile rendering 2018-12-26 17:29:13 -07:00
tables.s
terrain_e1.s
terrain.s Dirt explosions now happen at point of projectile hit 2020-01-05 15:48:59 -08:00
utility.s Only recompile affected terrain rows for cratering 2019-12-29 10:26:38 -07:00
V2Make.scpt