Art
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Support for custom projectile rendering
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2018-12-26 17:29:13 -07:00 |
GSCats.xcodeproj
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Dirt clod creation and explosion working
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2020-01-05 15:11:14 -08:00 |
.gitignore
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
AppleCommander.jar
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Initial commit
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2017-07-28 17:11:25 -05:00 |
circleTable.s
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
collision.s
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
dirt.s
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Dirt clod creation and explosion working
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2020-01-05 15:11:14 -08:00 |
equates.s
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Dirt clod creation and explosion working
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2020-01-05 15:11:14 -08:00 |
fan.s
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Added projectile aging and subclass cleanup
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2018-12-29 17:45:40 -07:00 |
font.s
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New sprites and some palette work
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2018-06-06 13:23:00 -07:00 |
gamemanager.s
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Dirt clod creation and explosion working
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2020-01-05 15:11:14 -08:00 |
gameobject.s
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Dirt clod creation and explosion working
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2020-01-05 15:11:14 -08:00 |
GenerateCircles.py
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
GenerateRenderSpans.py
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Optimization
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2017-08-07 22:10:16 -07:00 |
GenerateSpanDataTable.py
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First working version of virtual stack unrender
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2018-01-06 15:30:06 -08:00 |
GenerateTrigTables.py
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Basic rendering of projectiles
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2017-08-24 21:45:05 -07:00 |
GenerateVRAMTable.py
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Optimizations and cleanup
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2017-08-06 13:26:31 -07:00 |
GenerateVRAMYOffset.py
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Lookup for render span VRAM rows
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2017-12-27 10:06:42 -07:00 |
graphics.s
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Improved VBL, fixed Ctrl-OA-Reset crash
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2018-07-22 10:11:51 -05:00 |
gscats.2mg
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Dirt clod creation and explosion working
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2020-01-05 15:11:14 -08:00 |
gscats.s
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Dirt clod creation and explosion working
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2020-01-05 15:11:14 -08:00 |
input.s
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Added single step and debug bounds
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2019-02-22 18:52:07 -05:00 |
inventory.s
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Overhaul of art pipeline to support sprite flipping
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2018-08-06 13:00:13 -07:00 |
linkerConfig
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
loader.s
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Fixed stepping on a bunch of GS jump tables
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2018-07-28 15:46:54 -07:00 |
macros.s
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Support for local and global wind
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2018-12-29 11:33:08 -07:00 |
Makefile
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Basic framework for fan
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2018-12-22 11:41:12 -07:00 |
MerlinToCA65.sh
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Fixed art pipeline bug
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2017-10-17 08:21:29 -07:00 |
ParseMapFile.py
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
player.s
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Fixed projectiles in high VRAM not rendering
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2019-02-22 19:00:48 -05:00 |
projectile.s
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Dirt clod creation and explosion working
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2020-01-05 15:11:14 -08:00 |
random.s
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Dirt clod creation and explosion working
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2020-01-05 15:11:14 -08:00 |
RenumberSpriteFiles.sh
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Overhaul of art pipeline to support sprite flipping
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2018-08-06 13:00:13 -07:00 |
smallNumbers.s
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Added inventory tabs and number rendering
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2018-06-10 13:00:05 -06:00 |
SpriteBank00.bin
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Support for custom projectile rendering
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2018-12-26 17:29:13 -07:00 |
spritebank.s
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Support for custom projectile rendering
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2018-12-26 17:29:13 -07:00 |
tables.s
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
terrain_e1.s
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Fixed compiled terrain rendering
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2018-07-24 18:43:41 -07:00 |
terrain.s
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Only recompile affected terrain rows for cratering
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2019-12-29 10:26:38 -07:00 |
utility.s
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Only recompile affected terrain rows for cratering
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2019-12-29 10:26:38 -07:00 |
V2Make.scpt
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Cleanup
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2018-01-04 12:58:13 -08:00 |