An artillery style game for the Apple IIgs. But with cats.
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2020-01-05 15:11:14 -08:00
Art Support for custom projectile rendering 2018-12-26 17:29:13 -07:00
GSCats.xcodeproj Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
.gitignore Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
AppleCommander.jar Initial commit 2017-07-28 17:11:25 -05:00
circleTable.s Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
collision.s Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
dirt.s Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
equates.s Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
fan.s Added projectile aging and subclass cleanup 2018-12-29 17:45:40 -07:00
font.s New sprites and some palette work 2018-06-06 13:23:00 -07:00
gamemanager.s Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
gameobject.s Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
GenerateCircles.py Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
GenerateRenderSpans.py Optimization 2017-08-07 22:10:16 -07:00
GenerateSpanDataTable.py First working version of virtual stack unrender 2018-01-06 15:30:06 -08:00
GenerateTrigTables.py Basic rendering of projectiles 2017-08-24 21:45:05 -07:00
GenerateVRAMTable.py Optimizations and cleanup 2017-08-06 13:26:31 -07:00
GenerateVRAMYOffset.py Lookup for render span VRAM rows 2017-12-27 10:06:42 -07:00
graphics.s Improved VBL, fixed Ctrl-OA-Reset crash 2018-07-22 10:11:51 -05:00
gscats.2mg Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
gscats.s Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
input.s Added single step and debug bounds 2019-02-22 18:52:07 -05:00
inventory.s Overhaul of art pipeline to support sprite flipping 2018-08-06 13:00:13 -07:00
linkerConfig Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
loader.s Fixed stepping on a bunch of GS jump tables 2018-07-28 15:46:54 -07:00
macros.s Support for local and global wind 2018-12-29 11:33:08 -07:00
Makefile Basic framework for fan 2018-12-22 11:41:12 -07:00
MerlinToCA65.sh Fixed art pipeline bug 2017-10-17 08:21:29 -07:00
ParseMapFile.py Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
player.s Fixed projectiles in high VRAM not rendering 2019-02-22 19:00:48 -05:00
projectile.s Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
random.s Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
RenumberSpriteFiles.sh Overhaul of art pipeline to support sprite flipping 2018-08-06 13:00:13 -07:00
smallNumbers.s Added inventory tabs and number rendering 2018-06-10 13:00:05 -06:00
SpriteBank00.bin Support for custom projectile rendering 2018-12-26 17:29:13 -07:00
spritebank.s Support for custom projectile rendering 2018-12-26 17:29:13 -07:00
tables.s Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
terrain_e1.s Fixed compiled terrain rendering 2018-07-24 18:43:41 -07:00
terrain.s Only recompile affected terrain rows for cratering 2019-12-29 10:26:38 -07:00
utility.s Only recompile affected terrain rows for cratering 2019-12-29 10:26:38 -07:00
V2Make.scpt Cleanup 2018-01-04 12:58:13 -08:00