Art
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Support for custom projectile rendering
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2018-12-26 17:29:13 -07:00 |
GSCats.xcodeproj
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Dirt clod creation and explosion working
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2020-01-05 15:11:14 -08:00 |
.gitignore
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
AppleCommander.jar
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boot_mame.sh
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Fix scrolling speed
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2021-07-24 13:55:16 -07:00 |
circleTable.s
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collision.s
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
dirt.s
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Better looking dirt explosions, at cost of some terrain artifcats
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2020-01-05 16:18:01 -08:00 |
equates.s
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Added option for weapon deployment delay
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2021-07-24 14:41:48 -07:00 |
fan.s
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Added option for weapon deployment delay
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2021-07-24 14:41:48 -07:00 |
font.s
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New sprites and some palette work
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2018-06-06 13:23:00 -07:00 |
gamemanager.s
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Dirt explosions now happen at point of projectile hit
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2020-01-05 15:48:59 -08:00 |
gameobject.s
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Fix scrolling speed
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2021-07-24 13:55:16 -07:00 |
GenerateCircles.py
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GenerateRenderSpans.py
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GenerateSpanDataTable.py
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First working version of virtual stack unrender
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2018-01-06 15:30:06 -08:00 |
GenerateTrigTables.py
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GenerateVRAMTable.py
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GenerateVRAMYOffset.py
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graphics.s
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Improved VBL, fixed Ctrl-OA-Reset crash
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2018-07-22 10:11:51 -05:00 |
gscats.2mg
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Added option for weapon deployment delay
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2021-07-24 14:41:48 -07:00 |
gscats.s
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Dirt clod creation and explosion working
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2020-01-05 15:11:14 -08:00 |
input.s
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Fix scrolling speed
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2021-07-24 13:55:16 -07:00 |
inventory.s
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Overhaul of art pipeline to support sprite flipping
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2018-08-06 13:00:13 -07:00 |
linkerConfig
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
loader.s
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Fixed stepping on a bunch of GS jump tables
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2018-07-28 15:46:54 -07:00 |
macros.s
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Support for local and global wind
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2018-12-29 11:33:08 -07:00 |
Makefile
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Basic framework for fan
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2018-12-22 11:41:12 -07:00 |
MerlinToCA65.sh
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ParseMapFile.py
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
player.s
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Fixed projectiles in high VRAM not rendering
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2019-02-22 19:00:48 -05:00 |
projectile.s
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Added option for weapon deployment delay
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2021-07-24 14:41:48 -07:00 |
random.s
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Dirt clod creation and explosion working
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2020-01-05 15:11:14 -08:00 |
RenumberSpriteFiles.sh
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Overhaul of art pipeline to support sprite flipping
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2018-08-06 13:00:13 -07:00 |
smallNumbers.s
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Added inventory tabs and number rendering
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2018-06-10 13:00:05 -06:00 |
SpriteBank00.bin
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Support for custom projectile rendering
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2018-12-26 17:29:13 -07:00 |
spritebank.s
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Support for custom projectile rendering
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2018-12-26 17:29:13 -07:00 |
tables.s
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
terrain_e1.s
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Fixed compiled terrain rendering
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2018-07-24 18:43:41 -07:00 |
terrain.s
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Dirt explosions now happen at point of projectile hit
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2020-01-05 15:48:59 -08:00 |
utility.s
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Added option for weapon deployment delay
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2021-07-24 14:41:48 -07:00 |
V2Make.scpt
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Increase fan power because hilarious
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2021-07-24 14:00:18 -07:00 |