Art
|
Refactoring of gameobject rendering macros
|
2017-10-26 20:15:52 -07:00 |
GSCats.xcodeproj
|
Much refinment to Mr.Sprite-based art pipeline
|
2017-10-07 15:00:40 -07:00 |
.gitignore
|
First pass on ProDOS-based bank loader
|
2017-10-01 17:36:09 -07:00 |
AppleCommander.jar
|
|
|
circleTable.s
|
Fixed craters on hi-res terrain
|
2017-09-17 16:17:27 -07:00 |
collision.s
|
Fixed a collision precision bug with terrain
|
2017-10-09 14:41:05 -07:00 |
equates.s
|
Fixed several rendering glitches
|
2017-10-19 12:59:24 -07:00 |
font.s
|
Visual improvements
|
2017-10-23 12:40:44 -07:00 |
gamemanager.s
|
Basic spit sprite added
|
2017-10-23 12:56:12 -07:00 |
gameobject.s
|
Refactoring of gameobject rendering macros
|
2017-10-26 20:15:52 -07:00 |
GenerateCircles.py
|
Fixed craters on hi-res terrain
|
2017-09-17 16:17:27 -07:00 |
GenerateRenderSpans.py
|
Optimization
|
2017-08-07 22:10:16 -07:00 |
GenerateTrigTables.py
|
Basic rendering of projectiles
|
2017-08-24 21:45:05 -07:00 |
GenerateVRAMTable.py
|
Optimizations and cleanup
|
2017-08-06 13:26:31 -07:00 |
GenerateVRAMYOffset.py
|
Groundwork for gameobject rendering
|
2017-08-13 15:36:12 -07:00 |
graphics.s
|
Integrated Mr. Sprite bank system
|
2017-10-06 12:28:18 -07:00 |
gscats.2mg
|
Refactoring of gameobject rendering macros
|
2017-10-26 20:15:52 -07:00 |
gscats.s
|
Integrated Mr. Sprite bank system
|
2017-10-06 12:28:18 -07:00 |
input.s
|
Added cat sprites
|
2017-09-30 13:01:36 -07:00 |
loader.s
|
Fixed a bug with odd byte sizes in bank loader
|
2017-10-08 16:46:35 -07:00 |
macros.s
|
Visual improvements
|
2017-10-23 12:40:44 -07:00 |
Makefile
|
Basic spit sprite added
|
2017-10-23 12:56:12 -07:00 |
MerlinToCA65.sh
|
Fixed art pipeline bug
|
2017-10-17 08:21:29 -07:00 |
player.s
|
Refactoring of gameobject rendering macros
|
2017-10-26 20:15:52 -07:00 |
projectile.s
|
Refactoring of gameobject rendering macros
|
2017-10-26 20:15:52 -07:00 |
SpriteBank00.bin
|
Refactoring of gameobject rendering macros
|
2017-10-26 20:15:52 -07:00 |
spritebank.s
|
Refactoring of gameobject rendering macros
|
2017-10-26 20:15:52 -07:00 |
tables.s
|
Fixed craters on hi-res terrain
|
2017-09-17 16:17:27 -07:00 |
terrain.s
|
Visual improvements
|
2017-10-23 12:40:44 -07:00 |
utility.s
|
Added shot power & fixed point multiply
|
2017-09-05 12:07:33 -07:00 |
V2Make.scpt
|
Seemingly working rendering with PHY added
|
2017-09-15 18:10:59 -07:00 |