An artillery style game for the Apple IIgs. But with cats.
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blondie7575 d37d1165f8 Fix scrolling speed
ALso added MAME boot script
2021-07-24 13:55:16 -07:00
Art Support for custom projectile rendering 2018-12-26 17:29:13 -07:00
GSCats.xcodeproj Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
.gitignore
AppleCommander.jar
boot_mame.sh Fix scrolling speed 2021-07-24 13:55:16 -07:00
circleTable.s
collision.s
dirt.s Better looking dirt explosions, at cost of some terrain artifcats 2020-01-05 16:18:01 -08:00
equates.s Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
fan.s Added projectile aging and subclass cleanup 2018-12-29 17:45:40 -07:00
font.s New sprites and some palette work 2018-06-06 13:23:00 -07:00
gamemanager.s Dirt explosions now happen at point of projectile hit 2020-01-05 15:48:59 -08:00
gameobject.s Fix scrolling speed 2021-07-24 13:55:16 -07:00
GenerateCircles.py
GenerateRenderSpans.py
GenerateSpanDataTable.py
GenerateTrigTables.py
GenerateVRAMTable.py
GenerateVRAMYOffset.py
graphics.s Improved VBL, fixed Ctrl-OA-Reset crash 2018-07-22 10:11:51 -05:00
gscats.2mg Fix scrolling speed 2021-07-24 13:55:16 -07:00
gscats.s Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
input.s Fix scrolling speed 2021-07-24 13:55:16 -07:00
inventory.s Overhaul of art pipeline to support sprite flipping 2018-08-06 13:00:13 -07:00
linkerConfig
loader.s Fixed stepping on a bunch of GS jump tables 2018-07-28 15:46:54 -07:00
macros.s Support for local and global wind 2018-12-29 11:33:08 -07:00
Makefile Basic framework for fan 2018-12-22 11:41:12 -07:00
MerlinToCA65.sh
ParseMapFile.py
player.s Fixed projectiles in high VRAM not rendering 2019-02-22 19:00:48 -05:00
projectile.s Dirt explosions now happen at point of projectile hit 2020-01-05 15:48:59 -08:00
random.s Dirt clod creation and explosion working 2020-01-05 15:11:14 -08:00
RenumberSpriteFiles.sh Overhaul of art pipeline to support sprite flipping 2018-08-06 13:00:13 -07:00
smallNumbers.s Added inventory tabs and number rendering 2018-06-10 13:00:05 -06:00
SpriteBank00.bin Support for custom projectile rendering 2018-12-26 17:29:13 -07:00
spritebank.s Support for custom projectile rendering 2018-12-26 17:29:13 -07:00
tables.s
terrain_e1.s Fixed compiled terrain rendering 2018-07-24 18:43:41 -07:00
terrain.s Dirt explosions now happen at point of projectile hit 2020-01-05 15:48:59 -08:00
utility.s Only recompile affected terrain rows for cratering 2019-12-29 10:26:38 -07:00
V2Make.scpt