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Add plb to prevent crash in unimplemented multisprite handler
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@ -265,6 +265,7 @@ dirty_sprite
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; This is the code path to handle tile with multiple, overlapping sprites.
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multi_sprite
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plb
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rts ; TBD
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DirtyTileProcs dw _TBDirtyTile_00,_TBDirtyTile_0H,_TBDirtyTile_V0,_TBDirtyTile_VH
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