Add plb to prevent crash in unimplemented multisprite handler

This commit is contained in:
Lucas Scharenbroich 2022-02-22 21:37:03 -06:00
parent 19ae2b0866
commit 88fba6cd15

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@ -265,6 +265,7 @@ dirty_sprite
; This is the code path to handle tile with multiple, overlapping sprites.
multi_sprite
plb
rts ; TBD
DirtyTileProcs dw _TBDirtyTile_00,_TBDirtyTile_0H,_TBDirtyTile_V0,_TBDirtyTile_VH