Lucas Scharenbroich
|
fa307e5542
|
Better support for user-defined tiles
|
2023-06-02 00:38:35 -05:00 |
|
Lucas Scharenbroich
|
4ee67fb8be
|
Add hook for VBL callback
|
2023-05-09 10:16:58 -05:00 |
|
Lucas Scharenbroich
|
869d80af1e
|
Comment cleanup and minro refactoring
|
2023-04-28 00:13:05 -05:00 |
|
Lucas Scharenbroich
|
02bc6fe493
|
Comment cleanup; rename FRINGE tile control bit
|
2023-03-14 09:11:53 -05:00 |
|
Lucas Scharenbroich
|
6832c7f405
|
Update dynamic tile rendered to use fixed snippets. Add DAMAGES flag for the one render that doesn't fit the mold
|
2023-03-03 21:44:39 -06:00 |
|
Lucas Scharenbroich
|
dd9ced08f1
|
Transition to fixed snippets
|
2023-03-02 23:24:03 -06:00 |
|
Lucas Scharenbroich
|
4506f808c9
|
Restore BG1 rotation code
|
2022-07-12 21:03:30 -05:00 |
|
Lucas Scharenbroich
|
d7c0577167
|
Fix typo that caused sprite to render above a tile with priority set; only for dirty tiles
|
2022-07-08 12:37:06 -05:00 |
|
Lucas Scharenbroich
|
5ab9fe1c3b
|
Fix bank register for overlapping dirty sprites
|
2022-07-07 17:43:57 -05:00 |
|
Lucas Scharenbroich
|
182ebfd566
|
Set dirty render to the correct direct page and several small cleanups
|
2022-07-06 14:55:27 -05:00 |
|
Lucas Scharenbroich
|
4e21680063
|
Add a full complement of firty tile rendering functions
|
2022-07-05 23:48:33 -05:00 |
|
Lucas Scharenbroich
|
48fa068dfd
|
Add routines for dirty tile rendering
|
2022-07-04 23:55:32 -05:00 |
|
Lucas Scharenbroich
|
81e0aeb351
|
Fix some minor bugs in the TwoLayer rendering functions
|
2022-06-27 00:32:44 -05:00 |
|
Lucas Scharenbroich
|
bcdc543241
|
Add in all the two-layer tile renderers; update complete. Just need to test
|
2022-06-23 11:31:42 -05:00 |
|
Lucas Scharenbroich
|
3292572261
|
Add TwoLayer rendering stubs
|
2022-06-22 15:29:09 -05:00 |
|
Lucas Scharenbroich
|
280d19876c
|
Fix a nasty macro/lup bug
|
2022-06-22 00:09:08 -05:00 |
|
Lucas Scharenbroich
|
4c1dba0f68
|
Complete Dynamic Tile renderer
|
2022-06-21 23:13:28 -05:00 |
|
Lucas Scharenbroich
|
76a9710114
|
Add dynamic rendering functions
|
2022-06-21 15:28:58 -05:00 |
|
Lucas Scharenbroich
|
a91f39aab8
|
Remove dead code and implement Slow tile renderers in terms of the Fast once to avoid code bloat
|
2022-06-21 13:33:17 -05:00 |
|
Lucas Scharenbroich
|
2820d318a0
|
Final cleanups for Fast mode
|
2022-06-21 11:23:06 -05:00 |
|
Lucas Scharenbroich
|
400851259d
|
More minor fixes
|
2022-06-21 10:06:17 -05:00 |
|
Lucas Scharenbroich
|
553fd3c02a
|
Tweaking updated sprite dispatch flow
|
2022-06-21 07:29:18 -05:00 |
|
Lucas Scharenbroich
|
1f9c9b3f5b
|
Checkpoint of final tile proc reorg for generalize new infrastructure for different engine modes
|
2022-06-20 15:55:09 -05:00 |
|