Commit Graph

502 Commits

Author SHA1 Message Date
Lucas Scharenbroich
1c26a4cce2 Create documentation build 2022-06-11 20:06:49 -05:00
Lucas Scharenbroich
955cf4a580 Remove unused memory and start working on priority renderer 2022-06-09 07:41:58 -05:00
Lucas Scharenbroich
364af7bc57 Misc updates of local work 2022-06-09 07:41:03 -05:00
Lucas Scharenbroich
3f9ba7e81b Local cleanup 2022-06-09 07:36:40 -05:00
Lucas Scharenbroich
e5938cb3c7 Change the entry points based on the engine mode 2022-06-08 23:34:15 -05:00
Lucas Scharenbroich
3c41e97b0f Move dispatch table into K bank and save 9 cycles per tile in dispatch 2022-06-08 17:34:23 -05:00
Lucas Scharenbroich
227643d7df Fix H+V sprite stamp renderer 2022-06-08 17:17:28 -05:00
Lucas Scharenbroich
388470c133 Fix left-edge sprite rendering glitch; was an issue with not erasing sprites when they transition to IS_OFFSCREEN status 2022-06-08 14:25:52 -05:00
Lucas Scharenbroich
1de4c0bc7f Make sure all macros add the vbuff offsets 2022-06-07 10:05:52 -05:00
Lucas Scharenbroich
3591c494bf Add three-sprite rendering function 2022-06-07 10:05:40 -05:00
Lucas Scharenbroich
2c409b02a7 Fix lookup tables to fix boundary rendering 2022-06-06 20:10:15 -05:00
Lucas Scharenbroich
b6202ca44c Implement framework for adjusting VBuff tables to handle boundary transitions 2022-06-06 11:23:00 -05:00
Lucas Scharenbroich
36d57f7c2d Fix signed calculations for negative sprite X and Y coordinates 2022-06-02 23:02:06 -05:00
Lucas Scharenbroich
783e813dc2 Implement overlapping rendering for two sprites 2022-06-02 13:59:15 -05:00
Lucas Scharenbroich
e6251f05a3 Clean up constants and fix bad addressing mode 2022-06-02 13:06:26 -05:00
Lucas Scharenbroich
4f557230c6 Remove some dead code and streamline some addressing. Fix bug in dispatch macro 2022-06-02 12:28:49 -05:00
Lucas Scharenbroich
83ec527b06 Make the test demo more sophisticated; multiple sprites 2022-06-01 22:24:45 -05:00
Lucas Scharenbroich
24ebb1f3af Fix Tile Store lookup initialization bug 2022-06-01 21:12:54 -05:00
Lucas Scharenbroich
a938639c1b Fix initialization bug in TileStore 2022-06-01 13:55:04 -05:00
Lucas Scharenbroich
b022162036 Fix vertical offset bug; was using the TileStore lookup index, not the TileStore offset 2022-06-01 09:19:28 -05:00
Lucas Scharenbroich
cde517bcc9 Fix single-step vertical displacement issue 2022-06-01 07:50:19 -05:00
Lucas Scharenbroich
dec50bc6fc Fix several bugs; biggest one in the SpriteStamp routine 2022-05-31 22:53:33 -05:00
Lucas Scharenbroich
98adfe5daa Continuing to tweak and debug 2022-05-31 16:31:44 -05:00
Lucas Scharenbroich
bba8929db7 PRoperly initialize Lookup tables 2022-05-31 13:01:09 -05:00
Lucas Scharenbroich
10d6dc5931 Fix crashing when trying to render sprite; sprite not visible but have end-to-end code execution 2022-05-31 09:14:25 -05:00
Lucas Scharenbroich
78d7dafe14 Another checkpoint; converging on the working implementation 2022-05-31 08:43:26 -05:00
Lucas Scharenbroich
7909113a97 Checkpoint 2022-05-26 19:36:40 -05:00
Lucas Scharenbroich
5577105be8 Complete unrolled loop for clearing sprites from the tile store 2022-05-23 15:18:34 -05:00
Lucas Scharenbroich
9da3616c1d Start working to bring sprites rendering back into the pipeline 2022-05-22 23:54:47 -05:00
Lucas Scharenbroich
d27b10b6fd Fix nasty RTable initialization bug 2022-05-22 23:52:54 -05:00
Lucas Scharenbroich
8582ecb320 Fix weird search/replace bug 2022-05-22 21:57:52 -05:00
Lucas Scharenbroich
9ac9ea623e More banking fixes 2022-05-19 23:40:45 -05:00
Lucas Scharenbroich
e52ef4f7cf Add message output for debugging 2022-05-19 23:39:19 -05:00
Lucas Scharenbroich
fc48330061 Fix bug in tile rendering and tile sheet copying 2022-05-18 22:49:14 -05:00
Lucas Scharenbroich
fd07ead8ed Get tile data to display from code field 2022-05-18 21:39:39 -05:00
Lucas Scharenbroich
755ac3fbfd Move most data storage to separate bank; fix many banking bugs 2022-05-18 21:00:06 -05:00
Lucas Scharenbroich
01e92a7b62 Update; tool is compiling while referencing new rederer pipeline 2022-05-18 00:34:25 -05:00
Lucas Scharenbroich
7f6e5d1b1f Work checkpoint 2022-04-29 12:38:04 -05:00
Lucas Scharenbroich
7050b3613a
Update README.md 2022-04-27 00:05:38 -05:00
Lucas Scharenbroich
4d6f11a9ba Initialize the graphics screen via the toolset 2022-04-25 17:11:48 -05:00
Lucas Scharenbroich
1522922abe Complete initialization sequence. 2022-04-25 16:35:47 -05:00
Lucas Scharenbroich
e5da3991cd Start to split the tiles into high-level and low-level code 2022-04-25 16:34:54 -05:00
Lucas Scharenbroich
5745482ef6 Fix bank setting on toolset entry 2022-04-25 11:32:25 -05:00
Lucas Scharenbroich
d107365d79 Break up large source code files to help with dependency ordering 2022-04-25 11:32:06 -05:00
Lucas Scharenbroich
29d70dc567 Break up large source code files to help with dependency ordering 2022-04-25 11:30:24 -05:00
Lucas Scharenbroich
76180b6feb Basic working user tool framework 2022-04-24 14:45:07 -05:00
Lucas Scharenbroich
1f9f2aee0c Thank to Kelvin Sherlock for pointing out that the source files were not setting the register state directive 2022-04-23 15:41:25 -05:00
Lucas Scharenbroich
9692277677 Work on fixing linker / OMF errors 2022-04-23 12:48:13 -05:00
Lucas Scharenbroich
e2710ace85 Refactor to support building a tool and new demo to try and use it [not working] 2022-04-23 00:47:13 -05:00
Lucas Scharenbroich
b270e985f9
Merge pull request #8 from lscharen/dependabot/npm_and_yarn/demos/zelda/minimist-1.2.6
Bump minimist from 1.2.5 to 1.2.6 in /demos/zelda
2022-04-21 13:21:49 -05:00