iigs-game-engine/src/blitter
Lucas Scharenbroich 29d70dc567 Break up large source code files to help with dependency ordering 2022-04-25 11:30:24 -05:00
..
BG0.s Small initialization and jsr/jsl updates 2021-08-26 16:12:08 -05:00
BG1.s Fix offset for filling wrap-around byte in BG1 2021-11-15 12:32:38 -06:00
Blitter.s Tile rendering reorganization 2021-10-21 08:50:07 -05:00
Horz.s Update some comments 2022-02-02 17:24:27 -06:00
PEISlammer.s First cut at a non-trivial overlay. Pallettes and tile indexes still to be fixed 2021-10-11 14:09:38 -05:00
Rotation.s Break up large source code files to help with dependency ordering 2022-04-25 11:30:24 -05:00
SCB.s Sync up with current WIP 2021-11-15 12:23:38 -06:00
Tables.s Refactor to support building a tool and new demo to try and use it [not working] 2022-04-23 00:47:13 -05:00
Template.s Refactor to support building a tool and new demo to try and use it [not working] 2022-04-23 00:47:13 -05:00
TemplateUtils.s Break up large source code files to help with dependency ordering 2022-04-25 11:30:24 -05:00
Tiles.s Refactor to support building a tool and new demo to try and use it [not working] 2022-04-23 00:47:13 -05:00
Tiles00000.s Most of the horizontal flip routines are not needed since the _GetTileAddr function returns the correct tile address. Need to finish auditing other Tile blitters 2021-11-20 13:54:19 -06:00
Tiles00001.s Streamlining tile blitter macros 2021-11-19 13:00:59 -06:00
Tiles00010.s Most of the horizontal flip routines are not needed since the _GetTileAddr function returns the correct tile address. Need to finish auditing other Tile blitters 2021-11-20 13:54:19 -06:00
Tiles00011.s Add in new variants for sprite and priority tiles 2021-11-19 15:07:43 -06:00
Tiles01000.s Rename tile blitters to match internal bit fields and add in the solid prioity blitter 2021-11-12 09:07:51 -06:00
Tiles01001.s Rename tile blitters to match internal bit fields and add in the solid prioity blitter 2021-11-12 09:07:51 -06:00
Tiles01010.s Rename tile blitters to match internal bit fields and add in the solid prioity blitter 2021-11-12 09:07:51 -06:00
Tiles10000.s Rough outline of streamlined sprite subsystem 2022-04-20 07:43:16 -05:00
Tiles10001.s Fix transposed argument in macro definition; dynamic tile + sprite now working 2021-11-19 13:26:19 -06:00
Tiles10010.s Simplify all of the remaining tile blitters 2021-11-20 13:58:24 -06:00
Tiles10011.s Fix ordering bug that caused /usr/bin/bash0 values to overwrite the sprite 2021-11-19 16:40:21 -06:00
Tiles11000.s Simplify all of the remaining tile blitters 2021-11-20 13:58:24 -06:00
Tiles11001.s Add priority dynamic tiles + sprite blitter 2021-11-19 16:30:22 -06:00
Tiles11010.s Simplify all of the remaining tile blitters 2021-11-20 13:58:24 -06:00
Tiles11011.s Add final tile blitter 2021-11-19 16:48:39 -06:00
TilesBG1.s Fix several incorrect uses of internal API; work toward functional demo 2021-10-22 00:56:12 -05:00
Vert.s Refactor original demo driver to use GTE Core; move functions around 2021-08-26 08:52:43 -05:00