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4c31a0d05667fc6375af8d94c0d9be6142998bae
* Moved V-flag handling outside of the 32-byte exception handler * Switched relative branches to JMP to save a cycle per word * Updated macros to create a full code snippet instead of assuming certain values exist in the exception handler buffer
iigs-game-engine
A tile-based game engine for the Apple IIgs written in 65816 asssembly language
Description
Languages
Assembly
90.9%
JavaScript
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C
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Python
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