A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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Lucas Scharenbroich 4c31a0d056 Reorg of exception handling code in the core blitter
* Moved V-flag handling outside of the 32-byte exception handler
* Switched relative branches to JMP to save a cycle per word
* Updated macros to create a full code snippet instead of assuming
  certain values exist in the exception handler buffer
2021-11-19 10:24:09 -06:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
demos Checkpoint; have old Dynamic Tile Renderers working 2021-11-18 16:23:44 -06:00
emu Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
macros Reorg of exception handling code in the core blitter 2021-11-19 10:24:09 -06:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Reorg of exception handling code in the core blitter 2021-11-19 10:24:09 -06:00
tools Checkpoint on dynamic tile blitters 2021-11-18 15:36:36 -06:00
.gitignore Tweak ignore files 2021-08-30 22:13:24 -05:00
README.md Initial commit 2016-11-23 22:03:24 -06:00

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language