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A tile-based game engine for the Apple IIgs written in 65816 asssembly language
4c31a0d056
* Moved V-flag handling outside of the 32-byte exception handler * Switched relative branches to JMP to save a cycle per word * Updated macros to create a full code snippet instead of assuming certain values exist in the exception handler buffer |
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.vscode | ||
archive | ||
demos | ||
emu | ||
macros | ||
ref | ||
src | ||
tools | ||
.gitignore | ||
README.md |
iigs-game-engine
A tile-based game engine for the Apple IIgs written in 65816 asssembly language