A tile-based game engine for the Apple IIgs written in 65816 asssembly language
Go to file
2021-08-17 09:46:45 -05:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
assets Fix layer comparison function 2021-08-14 21:09:35 -05:00
emu Add file information metadata for cadius to use when adding assets to the disk image 2021-07-18 15:11:16 -05:00
macros Complete masked tile rendering implementation 2021-08-17 09:33:27 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Restore full tile dispatcher code 2021-08-17 09:46:45 -05:00
tools Map Tiled Horizontal and Vertical flip flags onto GTE equivalents 2021-08-14 21:22:21 -05:00
.gitignore Sync up 2021-07-29 05:35:09 -05:00
build-image.bat Rotation! 2021-07-24 09:00:52 -05:00
package-lock.json Switch to using exported Tiled project assets 2021-08-14 20:58:37 -05:00
package.json Switch to using exported Tiled project assets 2021-08-14 20:58:37 -05:00
README.md Initial commit 2016-11-23 22:03:24 -06:00

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language