A tile-based game engine for the Apple IIgs written in 65816 asssembly language
Go to file
2021-10-07 21:57:56 -05:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
demos Compensate for the fact the Tiled animation IDs are one off of the map TileIDs 2021-10-07 21:57:56 -05:00
emu Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
macros Initial Tiled tile animation export support 2021-10-06 07:10:09 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Fix off-by-one issue in tile IDs and make the entry point consistent in the code field generator 2021-10-07 18:33:06 -05:00
tools Compensate for the fact the Tiled animation IDs are one off of the map TileIDs 2021-10-07 21:57:56 -05:00
.gitignore Tweak ignore files 2021-08-30 22:13:24 -05:00
README.md Initial commit 2016-11-23 22:03:24 -06:00

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language