A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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Lucas Scharenbroich 87ded17e20 Initial Tiled tile animation export support
* Tiled tile animations read from TSX files
* Hooks for initialization generated by the tiled export tool
* Animated tiles implements with dynamic tiles backed by 2KB of direct
  page space in Bank 00
* Animation resolution limited to 1/60th incremenents

TODO
* Fix crasher in the _DoScriptSequ timer callback
* Fix single-line of garbage on the top line of the dynamic tiles
2021-10-06 07:10:09 -05:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
demos Initial Tiled tile animation export support 2021-10-06 07:10:09 -05:00
emu Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
macros Initial Tiled tile animation export support 2021-10-06 07:10:09 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Initial Tiled tile animation export support 2021-10-06 07:10:09 -05:00
tools Initial Tiled tile animation export support 2021-10-06 07:10:09 -05:00
.gitignore Tweak ignore files 2021-08-30 22:13:24 -05:00
README.md Initial commit 2016-11-23 22:03:24 -06:00

README.md

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language