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* Tiled tile animations read from TSX files * Hooks for initialization generated by the tiled export tool * Animated tiles implements with dynamic tiles backed by 2KB of direct page space in Bank 00 * Animation resolution limited to 1/60th incremenents TODO * Fix crasher in the _DoScriptSequ timer callback * Fix single-line of garbage on the top line of the dynamic tiles
iigs-game-engine
A tile-based game engine for the Apple IIgs written in 65816 asssembly language
Description
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