iigs-game-engine/macros
Lucas Scharenbroich 87ded17e20 Initial Tiled tile animation export support
* Tiled tile animations read from TSX files
* Hooks for initialization generated by the tiled export tool
* Animated tiles implements with dynamic tiles backed by 2KB of direct
  page space in Bank 00
* Animation resolution limited to 1/60th incremenents

TODO
* Fix crasher in the _DoScriptSequ timer callback
* Fix single-line of garbage on the top line of the dynamic tiles
2021-10-06 07:10:09 -05:00
..
CORE.MACS.S Initial Tiled tile animation export support 2021-10-06 07:10:09 -05:00
EDS.GSOS.MACS.S Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
Locator.Macs.s Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00
Mem.Macs.s Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00
Misc.Macs.s Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00
Tool222.Macs.s Sync up 2021-07-29 05:35:09 -05:00
Util.Macs.s Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00