Added initial set of generic AI search files
This commit is contained in:
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# Set default behavior to automatically normalize line endings.
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###############################################################################
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* text=auto
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###############################################################################
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# Set default behavior for command prompt diff.
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#
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# This is need for earlier builds of msysgit that does not have it on by
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# default for csharp files.
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# Note: This is only used by command line
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###############################################################################
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#*.cs diff=csharp
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###############################################################################
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# Set the merge driver for project and solution files
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#
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# Merging from the command prompt will add diff markers to the files if there
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# are conflicts (Merging from VS is not affected by the settings below, in VS
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# the diff markers are never inserted). Diff markers may cause the following
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# file extensions to fail to load in VS. An alternative would be to treat
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# these files as binary and thus will always conflict and require user
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# intervention with every merge. To do so, just uncomment the entries below
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###############################################################################
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#*.sln merge=binary
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#*.csproj merge=binary
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#*.vbproj merge=binary
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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#*.lsproj merge=binary
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#*.wixproj merge=binary
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#*.modelproj merge=binary
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#*.sqlproj merge=binary
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#*.wwaproj merge=binary
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###############################################################################
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# behavior for image files
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#
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# image files are treated as binary by default.
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###############################################################################
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#*.jpg binary
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#*.png binary
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#*.gif binary
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###############################################################################
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# diff behavior for common document formats
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#
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# Convert binary document formats to text before diffing them. This feature
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# is only available from the command line. Turn it on by uncommenting the
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# entries below.
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###############################################################################
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#*.doc diff=astextplain
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#*.DOC diff=astextplain
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#*.docx diff=astextplain
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#*.DOCX diff=astextplain
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#*.dot diff=astextplain
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#*.DOT diff=astextplain
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#*.pdf diff=astextplain
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#*.PDF diff=astextplain
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#*.rtf diff=astextplain
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#*.RTF diff=astextplain
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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##
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||||||
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## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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# User-specific files
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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*.vcxproj.filters
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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x64/
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x86/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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# Visual Studio 2015 cache/options directory
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.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUNIT
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*.VisualState.xml
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TestResult.xml
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# Build Results of an ATL Project
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[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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# .NET Core
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project.lock.json
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project.fragment.lock.json
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artifacts/
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**/Properties/launchSettings.json
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opendb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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*.VC.VC.opendb
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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*.sap
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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||||||
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# JustCode is a .NET coding add-in
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||||||
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.JustCode
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||||||
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||||||
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# TeamCity is a build add-in
|
||||||
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_TeamCity*
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||||||
|
|
||||||
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# DotCover is a Code Coverage Tool
|
||||||
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*.dotCover
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||||||
|
|
||||||
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# Visual Studio code coverage results
|
||||||
|
*.coverage
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||||||
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*.coveragexml
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||||||
|
|
||||||
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# NCrunch
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||||||
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_NCrunch_*
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||||||
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.*crunch*.local.xml
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||||||
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nCrunchTemp_*
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||||||
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||||||
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# MightyMoose
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||||||
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*.mm.*
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||||||
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AutoTest.Net/
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||||||
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||||||
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# Web workbench (sass)
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||||||
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.sass-cache/
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||||||
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||||||
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# Installshield output folder
|
||||||
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[Ee]xpress/
|
||||||
|
|
||||||
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# DocProject is a documentation generator add-in
|
||||||
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DocProject/buildhelp/
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||||||
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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||||||
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DocProject/Help/Html2
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||||||
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DocProject/Help/html
|
||||||
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||||||
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# Click-Once directory
|
||||||
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publish/
|
||||||
|
|
||||||
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# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# TODO: Comment the next line if you want to checkin your web deploy settings
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
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*.pubxml
|
||||||
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*.publishproj
|
||||||
|
|
||||||
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# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
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# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
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# in these scripts will be unencrypted
|
||||||
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PublishScripts/
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||||||
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|
||||||
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# NuGet Packages
|
||||||
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*.nupkg
|
||||||
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# The packages folder can be ignored because of Package Restore
|
||||||
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**/packages/*
|
||||||
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# except build/, which is used as an MSBuild target.
|
||||||
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!**/packages/build/
|
||||||
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# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
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#!**/packages/repositories.config
|
||||||
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# NuGet v3's project.json files produces more ignoreable files
|
||||||
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*.nuget.props
|
||||||
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*.nuget.targets
|
||||||
|
|
||||||
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# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
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# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
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rcf/
|
||||||
|
|
||||||
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# Windows Store app package directories and files
|
||||||
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AppPackages/
|
||||||
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BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
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_pkginfo.txt
|
||||||
|
|
||||||
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# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!*.[Cc]ache/
|
||||||
|
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||||||
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# Others
|
||||||
|
ClientBin/
|
||||||
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~$*
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||||||
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*~
|
||||||
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*.dbmdl
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||||||
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*.dbproj.schemaview
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||||||
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*.jfm
|
||||||
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*.pfx
|
||||||
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*.publishsettings
|
||||||
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node_modules/
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
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# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
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# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
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_UpgradeReport_Files/
|
||||||
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Backup*/
|
||||||
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UpgradeLog*.XML
|
||||||
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UpgradeLog*.htm
|
||||||
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|
||||||
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# SQL Server files
|
||||||
|
*.mdf
|
||||||
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*.ldf
|
||||||
|
|
||||||
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# Business Intelligence projects
|
||||||
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*.rdl.data
|
||||||
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*.bim.layout
|
||||||
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*.bim_*.settings
|
||||||
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|
||||||
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# Microsoft Fakes
|
||||||
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FakesAssemblies/
|
||||||
|
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||||||
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# GhostDoc plugin setting file
|
||||||
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*.GhostDoc.xml
|
||||||
|
|
||||||
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# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
|
||||||
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# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
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# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
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# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
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*.vbw
|
||||||
|
|
||||||
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# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
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_Pvt_Extensions
|
||||||
|
|
||||||
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# Paket dependency manager
|
||||||
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.paket/paket.exe
|
||||||
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paket-files/
|
||||||
|
|
||||||
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# FAKE - F# Make
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||||||
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.fake/
|
||||||
|
|
||||||
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# JetBrains Rider
|
||||||
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.idea/
|
||||||
|
*.sln.iml
|
||||||
|
|
||||||
|
# CodeRush
|
||||||
|
.cr/
|
||||||
|
|
||||||
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# Python Tools for Visual Studio (PTVS)
|
||||||
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__pycache__/
|
||||||
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*.pyc
|
||||||
|
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||||||
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# Cake - Uncomment if you are using it
|
||||||
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# tools/
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@ -0,0 +1,19 @@
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## Synopsis
|
||||||
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||||||
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A sprite compiler that targets 16-bit 65816 assembly code on the Apple IIgs computer. The sprite compiler uses informed search techniques to generate optimal code for whole-sprite rendering.
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||||||
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||||||
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## Code Example
|
||||||
|
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||||||
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## Motivation
|
||||||
|
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||||||
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## Installation
|
||||||
|
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||||||
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## API Reference
|
||||||
|
|
||||||
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## Tests
|
||||||
|
|
||||||
|
## Contributors
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
MIT License
|
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@ -0,0 +1,22 @@
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||||||
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||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 14
|
||||||
|
VisualStudioVersion = 14.0.25420.1
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpriteCompiler", "SpriteCompiler/SpriteCompiler.csproj", "{56F54CA9-17C1-45C6-915B-6FABF4DAE5D0}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{56F54CA9-17C1-45C6-915B-6FABF4DAE5D0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{56F54CA9-17C1-45C6-915B-6FABF4DAE5D0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{56F54CA9-17C1-45C6-915B-6FABF4DAE5D0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{56F54CA9-17C1-45C6-915B-6FABF4DAE5D0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
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@ -0,0 +1,21 @@
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||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpriteCompiler.AI
|
||||||
|
{
|
||||||
|
public class AStarComparator<A, S, T, C> : IComparer<T>
|
||||||
|
where T : HeuristicSearchNode<A, S, T, C>
|
||||||
|
where C : IPathCost<C>
|
||||||
|
{
|
||||||
|
public int Compare(T x, T y)
|
||||||
|
{
|
||||||
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var cost1 = x.Heuristic.Add(x.PathCost);
|
||||||
|
var cost2 = y.Heuristic.Add(y.PathCost);
|
||||||
|
|
||||||
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return cost1.CompareTo(cost2);
|
||||||
|
}
|
||||||
|
}
|
||||||
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}
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@ -0,0 +1,17 @@
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||||||
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namespace SpriteCompiler.AI
|
||||||
|
{
|
||||||
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public class AStarSearch<A, S, T, C> : BestFirstSearch<A, S, T, C>
|
||||||
|
where T : HeuristicSearchNode<A, S, T, C>
|
||||||
|
where C : IPathCost<C>
|
||||||
|
{
|
||||||
|
public AStarSearch(AbstractAISearch<A, S, T, C> search)
|
||||||
|
: base(search, new AStarComparator<A, S, T, C>())
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public AStarSearch(AbstractAISearch<A, S, T, C> search, IQueue<T> fringe)
|
||||||
|
: base(search, fringe)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,79 @@
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||||||
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namespace SpriteCompiler.AI
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
public abstract class AbstractAISearch<A, S, T, C>
|
||||||
|
where T : ISearchNode<A, S, T, C>
|
||||||
|
where C : IComparable<C>
|
||||||
|
{
|
||||||
|
// Conceptually the expander is responsible for two things:
|
||||||
|
//
|
||||||
|
// 1. Creating a node's successors via the Successor Function
|
||||||
|
// and wrapping them in SearchNodes (computing path costs
|
||||||
|
// and heuristics, as well).
|
||||||
|
//
|
||||||
|
// 2. Creating a search node from a state. This lets us
|
||||||
|
// decouple the search algorithm from the state expansion
|
||||||
|
|
||||||
|
private INodeExpander<A, S, T, C> expander;
|
||||||
|
|
||||||
|
public AbstractAISearch(INodeExpander<A, S, T, C> expander)
|
||||||
|
{
|
||||||
|
this.expander = expander;
|
||||||
|
}
|
||||||
|
|
||||||
|
public INodeExpander<A, S, T, C> Expander { get { return expander; } }
|
||||||
|
|
||||||
|
public IEnumerable<T> Solution(T node)
|
||||||
|
{
|
||||||
|
var sequence = new List<T>();
|
||||||
|
|
||||||
|
while (node != null)
|
||||||
|
{
|
||||||
|
sequence.Add(node);
|
||||||
|
node = node.Parent;
|
||||||
|
}
|
||||||
|
|
||||||
|
sequence.Reverse();
|
||||||
|
|
||||||
|
return sequence;
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<T> ExtendSearch(ISearchProblem<A, S, C> problem, IQueue<T> fringe)
|
||||||
|
{
|
||||||
|
while (!fringe.Empty)
|
||||||
|
{
|
||||||
|
var node = fringe.Remove();
|
||||||
|
|
||||||
|
if (problem.IsGoal(node.State))
|
||||||
|
{
|
||||||
|
return Solution(node);
|
||||||
|
}
|
||||||
|
|
||||||
|
AddNodes(fringe, node, problem);
|
||||||
|
}
|
||||||
|
|
||||||
|
return Enumerable.Empty<T>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<T> Expand(ISearchProblem<A, S, C> problem, T node)
|
||||||
|
{
|
||||||
|
return expander.Expand(problem, node);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsFailure(IEnumerable<T> solution)
|
||||||
|
{
|
||||||
|
return !solution.Any();
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<T> Search(ISearchProblem<A, S, C> problem, IQueue<T> fringe, S initialState)
|
||||||
|
{
|
||||||
|
fringe.Enqueue(expander.CreateNode(default(T), initialState));
|
||||||
|
return ExtendSearch(problem, fringe);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected abstract void AddNodes(IQueue<T> fringe, T node, ISearchProblem<A, S, C> problem);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,47 @@
|
||||||
|
namespace SpriteCompiler.AI
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public abstract class AbstractSearchNode<A, S, T, C> : ISearchNode<A, S, T, C>
|
||||||
|
where T : ISearchNode<A, S, T, C>
|
||||||
|
where C : IPathCost<C>
|
||||||
|
{
|
||||||
|
protected readonly S state;
|
||||||
|
protected readonly T parent;
|
||||||
|
protected A action = default(A);
|
||||||
|
|
||||||
|
protected C pathCost = default(C);
|
||||||
|
protected C stepCost = default(C);
|
||||||
|
protected readonly int depth;
|
||||||
|
|
||||||
|
public AbstractSearchNode(T node, S state)
|
||||||
|
{
|
||||||
|
this.state = state;
|
||||||
|
this.parent = node;
|
||||||
|
this.depth = HasParent ? parent.Depth + 1 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool HasParent { get { return !EqualityComparer<T>.Default.Equals(parent, default(T)); } }
|
||||||
|
|
||||||
|
public A Action { get { return action; } set { action = value; } }
|
||||||
|
public T Parent { get { return parent; } }
|
||||||
|
public C PathCost { get { return pathCost; } }
|
||||||
|
public int Depth { get { return depth; } }
|
||||||
|
public S State { get { return state; } }
|
||||||
|
|
||||||
|
public C StepCost
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return stepCost;
|
||||||
|
}
|
||||||
|
|
||||||
|
set
|
||||||
|
{
|
||||||
|
stepCost = value;
|
||||||
|
pathCost = HasParent ? parent.PathCost.Add(value) : value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,35 @@
|
||||||
|
namespace SpriteCompiler.AI
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class BestFirstSearch<A, S, T, C> : ISearch<A, S, T, C>
|
||||||
|
where T : ISearchNode<A, S, T, C>
|
||||||
|
where C : IPathCost<C>
|
||||||
|
{
|
||||||
|
protected readonly AbstractAISearch<A, S, T, C> search;
|
||||||
|
protected readonly IQueue<T> fringe;
|
||||||
|
|
||||||
|
public BestFirstSearch(AbstractAISearch<A, S, T, C> search, IQueue<T> fringe)
|
||||||
|
{
|
||||||
|
this.search = search;
|
||||||
|
this.fringe = fringe;
|
||||||
|
}
|
||||||
|
|
||||||
|
public BestFirstSearch(AbstractAISearch<A, S, T, C> search, IComparer<T> comparator)
|
||||||
|
{
|
||||||
|
this.search = search;
|
||||||
|
// this.fringe = new PriorityQueue<T>(INITIAL_CAPACITY, comparator);
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<T> Search(ISearchProblem<A, S, C> problem, S initialState)
|
||||||
|
{
|
||||||
|
fringe.Clear();
|
||||||
|
return search.Search(problem, fringe, initialState);
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<T> ExtendSearch(ISearchProblem<A, S, C> problem)
|
||||||
|
{
|
||||||
|
return search.ExtendSearch(problem, fringe);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,16 @@
|
||||||
|
namespace SpriteCompiler.AI
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class HeuristicSearchNode<A, S, T, C> : AbstractSearchNode<A, S, T, C>, ISearchNode<A, S, T, C>
|
||||||
|
where T : HeuristicSearchNode<A, S, T, C>
|
||||||
|
where C : IPathCost<C>
|
||||||
|
{
|
||||||
|
public HeuristicSearchNode(T node, S state)
|
||||||
|
: base(node, state)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public C Heuristic { get; set; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,19 @@
|
||||||
|
namespace SpriteCompiler.AI
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The NodeExpander class encapsulates a strategy of how the expand one state
|
||||||
|
/// into its successor states.In the simplest case, a node's state is expanded
|
||||||
|
/// using a problem-specific sucessor function, new search nodes are created and
|
||||||
|
/// the list is returned.
|
||||||
|
/// </summary>
|
||||||
|
public interface INodeExpander<A, S, T, C>
|
||||||
|
where T : ISearchNode<A, S, T, C>
|
||||||
|
where C : IComparable<C>
|
||||||
|
{
|
||||||
|
IEnumerable<T> Expand(ISearchProblem<A, S, C> problem, T node);
|
||||||
|
T CreateNode(T parent, S state);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,9 @@
|
||||||
|
namespace SpriteCompiler.AI
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public interface IPathCost<C> : IComparable<C>
|
||||||
|
{
|
||||||
|
C Add(C value);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
namespace SpriteCompiler.AI
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public interface IQueue<T>
|
||||||
|
{
|
||||||
|
void Clear();
|
||||||
|
bool Empty { get; }
|
||||||
|
T Remove();
|
||||||
|
void Enqueue(T item);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,24 @@
|
||||||
|
namespace SpriteCompiler.AI
|
||||||
|
{
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public interface ISearch<A, S, T, C>
|
||||||
|
where T : ISearchNode<A, S, T, C>
|
||||||
|
where C : IPathCost<C>
|
||||||
|
{
|
||||||
|
/// Perform a new search on the specified search problem using the given
|
||||||
|
/// initial state as a starting point. The method will return an empty
|
||||||
|
/// list on failure.
|
||||||
|
IEnumerable<T> Search(ISearchProblem<A, S, C> problem, S initialState);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Continues to run a search after a solution is found. This can
|
||||||
|
* be useful for enumerating over all the solutions to a search problem.
|
||||||
|
*
|
||||||
|
* @param problem
|
||||||
|
* @return Sequence of search nodes desribing a solution
|
||||||
|
*/
|
||||||
|
IEnumerable<T> ExtendSearch(ISearchProblem<A, S, C> problem);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,21 @@
|
||||||
|
namespace SpriteCompiler.AI
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="A">Action on a node</typeparam>
|
||||||
|
/// <typeparam name="S">State of the search</typeparam>
|
||||||
|
/// <typeparam name="T">Type of the parent</typeparam>
|
||||||
|
/// <typeparam name="C">Cost type</typeparam>
|
||||||
|
public interface ISearchNode<A, S, T, C> where C : IComparable<C>
|
||||||
|
{
|
||||||
|
A Action { get; set; }
|
||||||
|
C StepCost { get; set; }
|
||||||
|
C PathCost { get; }
|
||||||
|
int Depth { get; }
|
||||||
|
S State { get; }
|
||||||
|
T Parent { get; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,14 @@
|
||||||
|
namespace SpriteCompiler.AI
|
||||||
|
{
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public interface ISearchProblem<A, S, C>
|
||||||
|
where C : IComparable<C>
|
||||||
|
{
|
||||||
|
IDictionary<A, S> Successors(S state);
|
||||||
|
bool IsGoal(S state);
|
||||||
|
C StepCost(S fromState, A action, S toState);
|
||||||
|
C Heuristic(S state);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,6 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<configuration>
|
||||||
|
<startup>
|
||||||
|
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
|
||||||
|
</startup>
|
||||||
|
</configuration>
|
|
@ -0,0 +1,9 @@
|
||||||
|
namespace SpriteCompiler
|
||||||
|
{
|
||||||
|
public class Program
|
||||||
|
{
|
||||||
|
static void Main(string[] args)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,36 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("SpriteCompiler")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("SpriteCompiler")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("56f54ca9-17c1-45c6-915b-6fabf4dae5d0")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,78 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{56F54CA9-17C1-45C6-915B-6FABF4DAE5D0}</ProjectGuid>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>SpriteCompiler</RootNamespace>
|
||||||
|
<AssemblyName>SpriteCompiler</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Priority Queue, Version=4.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\OptimizedPriorityQueue.4.0.0\lib\net45\Priority Queue.dll</HintPath>
|
||||||
|
<Private>True</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="AI\AbstractAISearch.cs" />
|
||||||
|
<Compile Include="AI\AbstractSearchNode.cs" />
|
||||||
|
<Compile Include="AI\AStarComparer.cs" />
|
||||||
|
<Compile Include="AI\AStarSearch.cs" />
|
||||||
|
<Compile Include="AI\BestFirstSearch.cs" />
|
||||||
|
<Compile Include="AI\HeuristicSearchNode.cs" />
|
||||||
|
<Compile Include="AI\INodeExpander.cs" />
|
||||||
|
<Compile Include="AI\IPathCost.cs" />
|
||||||
|
<Compile Include="AI\IQueue.cs" />
|
||||||
|
<Compile Include="AI\ISearch.cs" />
|
||||||
|
<Compile Include="AI\ISearchNode.cs" />
|
||||||
|
<Compile Include="AI\ISearchProblem.cs" />
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="App.config" />
|
||||||
|
<None Include="packages.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup />
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
|
@ -0,0 +1,4 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<packages>
|
||||||
|
<package id="OptimizedPriorityQueue" version="4.0.0" targetFramework="net452" />
|
||||||
|
</packages>
|
Loading…
Reference in New Issue