Commit Graph

12 Commits

Author SHA1 Message Date
dwsJason
f8fca3627c Adjust gameplay colors, so that the screen can be faded / in out, by changing the SCBS 2018-09-02 11:56:49 -04:00
dwsJason
a8545fcd05 blit updates for backbuffer present 2018-08-29 22:30:55 -04:00
dwsJason
68367599f4 A perhaps more cycle friendly pei blitter 2018-08-28 22:08:57 -04:00
dwsJason
8c6b911c6e blit.c: better PEI blitter, get rid of TSC and TDC instructions (track A and C states, so we can just adc #immediate when we need to adjust the DP or S register), instead of RTS, use jmp #immediate to return 2018-08-25 22:59:42 -04:00
dwsJason
7ad65f0f9c import: blit code generator (WIP) pei code-gen can be optmized more 2018-08-22 22:58:36 -04:00
dwsJason
19dfb38262 Fixes for the Hall of Fame, Direct Export the Xrick Splash into a C1 so that B2S doesn't screw up the palette, now we can see the the compiled tiles render 2018-08-18 20:05:59 -04:00
dwsJason
ea2a67e2d3 tile bank: help me build the jump table 2018-08-16 22:02:03 -04:00
dwsJason
54eae24600 import: Mr Sprite hacked up for the sprites in this project 2018-08-16 21:36:49 -04:00
dwsJason
8ef6e58210 xrick2spr: update this tool, so it can compile the 8x8 tile data (beats mr sprite, by eliminating the 70 clocks of overhead that each Mr. Sprite has), also doesn't require disabling interrupts or doing weird things with mapping of the dpage or stack 2018-08-16 21:25:29 -04:00
dwsJason
82407c7dfa xrick2png: export all 3 tiles banks, add support to export tiles in a format that mr sprite will like 2018-08-16 21:23:39 -04:00
dwsJason
f9354e1e4f import: xrick2spr sprite compiler 2018-08-11 18:58:54 -04:00
dwsJason
106005b403 import: xrick2png, data extraction tool 2018-08-11 16:51:30 -04:00