dwsJason
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d3656d2d87
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Cheats for starting at another level
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2019-11-04 19:54:21 -05:00 |
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dwsJason
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8acb81b91a
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if we have to exit, because we can't allocate memory, switch back to text mode, to read the memory error before we exit
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2019-11-04 19:29:27 -05:00 |
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dwsJason
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7f914dd6b4
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Update images from Alex
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2019-10-27 22:30:56 -04:00 |
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dwsJason
|
58a9eb9310
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Toggle interrupts on in the blitter, to make music sound better
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2019-10-18 20:25:09 -04:00 |
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dwsJason
|
fc151d60be
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Don't decompress song that we don't play
|
2019-10-18 20:24:33 -04:00 |
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dwsJason
|
8d0cb28c2d
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Minor cleanup
|
2019-10-18 20:24:02 -04:00 |
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dwsJason
|
2148d93ab6
|
Shutdown the NTP Player when the application exits
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2019-10-16 21:05:05 -04:00 |
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dwsJason
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d2951e11fb
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Cleanup when the application exits
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2019-10-09 21:57:19 -04:00 |
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dwsJason
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daf4734fea
|
Add comments about which tools ORCA starts for me
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2019-10-01 19:45:37 -04:00 |
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dwsJason
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3187b640e3
|
Fix ROM3
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2019-10-01 19:45:03 -04:00 |
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dwsJason
|
b6852041a8
|
Cheat Keys supported now
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2019-10-01 19:44:38 -04:00 |
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dwsJason
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a98cbe437c
|
Update credit page
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2019-10-01 19:43:49 -04:00 |
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dwsJason
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97f34650b1
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ADB: fix the BRAM setup hooks
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2019-09-23 20:38:17 -04:00 |
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dwsJason
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b48a3cf470
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#ENABLE_SOUND: respect this setting
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2019-09-23 20:35:01 -04:00 |
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dwsJason
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878dda2444
|
Working Joypad support, and rejiggered keyboard inputs
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2019-09-08 16:45:23 -04:00 |
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dwsJason
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897ab34451
|
import WIP joy/keyboard select screen
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2019-09-08 15:51:23 -04:00 |
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dwsJason
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450c0d0012
|
import: credit splash screen, move code over to a different file
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2019-09-08 15:17:29 -04:00 |
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dwsJason
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57fd8f3f15
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choose joystick or keyboard, version 3
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2019-09-08 14:48:34 -04:00 |
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dwsJason
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ef13d91969
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import: choose Joystick or Keyboard screen
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2019-09-07 22:40:46 -04:00 |
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dwsJason
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31e7afffb0
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sysevt: WIP, add more key defines, for the ultimate inputs, and setup for reading the joystick
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2019-09-07 22:22:54 -04:00 |
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dwsJason
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e32e959aa7
|
paddles: add a an ORCA C exposes method to call the paddle reader
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2019-09-07 22:21:39 -04:00 |
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dwsJason
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4e8ba78272
|
adb.s - fix up the credit
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2019-09-07 22:20:32 -04:00 |
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dwsJason
|
eb6084db4c
|
Credits - show a credits splash, while you wait for startup to happen
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2019-09-07 22:19:58 -04:00 |
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dwsJason
|
99d8b3f72d
|
import: Paper Toy
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2019-09-02 15:39:22 -04:00 |
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dwsJason
|
2b621b4c49
|
import: John Brooks fast dual paddle read for the IIgs
|
2019-09-02 14:38:04 -04:00 |
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dwsJason
|
10164ef974
|
adb.s: when we instal our SRQ handler, make sure we uninstall anyone else who is listening to stop interferrence
|
2019-09-02 14:36:39 -04:00 |
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dwsJason
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96f17aff88
|
Updated 800k image, with adb patch
|
2019-05-13 21:04:23 -04:00 |
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dwsJason
|
dc80a6440a
|
adb.s: possible fix for ROM03 keyboard issue
|
2019-05-13 20:46:58 -04:00 |
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dwsJason
|
d7a1215cfb
|
xrick2gs self-booting playable
|
2019-01-05 15:01:57 -05:00 |
|
dwsJason
|
0e79a91f03
|
sysevt: better? keyboard controls (so last direction pressed takes priority when conflicting inputs are given)
|
2018-12-31 14:48:28 -05:00 |
|
dwsJason
|
532aebc43c
|
U8 to U16 type updates
|
2018-12-08 14:56:38 -05:00 |
|
dwsJason
|
a3db4baad2
|
ent_clprev: get rid of multiplies
|
2018-12-08 13:21:25 -05:00 |
|
dwsJason
|
872b0b8838
|
ents.c: re-import
|
2018-12-08 13:08:37 -05:00 |
|
dwsJason
|
06e8ef1d39
|
ents.c: try to fix it
|
2018-12-08 13:04:04 -05:00 |
|
dwsJason
|
5b6073e27a
|
game_status_dirty: only render the status bar when it's "dirty", when a value changes. It helps the FPS
|
2018-12-07 20:11:00 -05:00 |
|
dwsJason
|
a09b3557c1
|
BlitRect: when calling BlitRect adjust the sizes down by 1 pixel in each dimension (which saves blittng up to 8 additional pixels in each dimension)
|
2018-12-01 22:04:43 -05:00 |
|
dwsJason
|
2e6ba4dd14
|
Update the number of segments for the performance analyzer tool
|
2018-12-01 22:02:57 -05:00 |
|
dwsJason
|
541fe9990c
|
map_expand: optimize the C in ORCA (runs about 10x faster due to reduced multiplies etc)
|
2018-12-01 22:00:40 -05:00 |
|
dwsJason
|
a0debf876e
|
Better Fix the entities rendering in the wrong frame on a screen transition
|
2018-12-01 21:59:54 -05:00 |
|
dwsJason
|
85d60e6126
|
Fix issue where guy dropping down, didn't hit the floor in level 1
|
2018-11-25 21:23:12 -05:00 |
|
dwsJason
|
c8f6f247d8
|
scroller.c: fix issue in the scrolldown that caused top line to repeat
|
2018-11-25 19:31:49 -05:00 |
|
dwsJason
|
caf277f5a0
|
Play Intro songs
|
2018-11-25 16:54:07 -05:00 |
|
dwsJason
|
e5e55a9550
|
ninjatrackerplus: remove the DOC RAM Clear, because Mr Audio already does this
|
2018-11-25 16:52:36 -05:00 |
|
dwsJason
|
b4f1413194
|
Mr Audio: first pass hooked in, SFX are being triggered
|
2018-11-25 16:01:38 -05:00 |
|
dwsJason
|
2b1fc5ea08
|
mraudio.s: first pass at the Mr Audio Play function
|
2018-11-25 15:32:18 -05:00 |
|
dwsJason
|
97302ea065
|
Mr Audio: Audio Bank clear, and data loader (slow, just make it work version)
|
2018-11-25 10:16:52 -05:00 |
|
dwsJason
|
707ee613b3
|
sfx audio bank: fixes to get the sfx audio bank to link / decompress, even though it's more thank 32k bytes
|
2018-11-24 21:58:52 -05:00 |
|
dwsJason
|
78e5ff4305
|
game.c: commit the hacky fix for the sprites glitching on a screen transition
|
2018-11-24 17:18:25 -05:00 |
|
dwsJason
|
b78e3f1e5f
|
import: mraudio.s, Mr Audio library
|
2018-11-24 17:17:46 -05:00 |
|
dwsJason
|
9ef6f855f9
|
ntp: test code in-place, NTP is actually playing the samerica song
|
2018-11-24 16:48:15 -05:00 |
|