dwsJason
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43340e041b
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ntpplayer updates: seems to link now that I put the ORG back in :-/
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2018-11-23 15:39:53 -05:00 |
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dwsJason
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5e61c1830b
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import: ninjatrackerplus player, assembled by merlin32
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2018-11-23 10:20:55 -05:00 |
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dwsJason
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57b1abb539
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ADB - update the add/remove to disable interrupt while doing their job. Seeing some weird issues on real hardware.
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2018-11-21 19:20:29 -05:00 |
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dwsJason
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6f6d7c08e1
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draw_tileSubList: convert to assembly to speed things up
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2018-09-24 19:29:41 -04:00 |
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dwsJason
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59a8a34912
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draw_map: converted to assembly to speed it up
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2018-09-23 19:49:38 -04:00 |
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dwsJason
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ffea5013d0
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ASM: draw_tile conversion
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2018-09-23 18:06:18 -04:00 |
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dwsJason
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70e3d25f1b
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Change rendering so shadowing is turned off, and what you see runs through present
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2018-09-02 17:39:49 -04:00 |
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dwsJason
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197f2854d0
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present updates
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2018-09-01 15:03:23 -04:00 |
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dwsJason
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9dd2c1874b
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blit: add shadow, and aux bank flipping code to the simple framebuffer pei blitter
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2018-09-01 10:16:04 -04:00 |
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dwsJason
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b36cab1c12
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blit.s: more routines for full screen image presents, SCBs, and palettes. import a macros file, to try and get ORCA lup to work
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2018-08-31 23:24:12 -04:00 |
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dwsJason
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4721fc2336
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blit.s: first stab at the rectangle blit dispatcher
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2018-08-30 23:04:01 -04:00 |
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dwsJason
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a8545fcd05
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blit updates for backbuffer present
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2018-08-29 22:30:55 -04:00 |
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dwsJason
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0f4346d382
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Sprites: reprocess, to fix the color indexes to match the palette
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2018-08-19 21:00:33 -04:00 |
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dwsJason
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753ba38ce6
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Sprites somewhat working, colors are wrong, issues around clipping
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2018-08-19 17:14:35 -04:00 |
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dwsJason
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c00d2c1360
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DrawSprite: modify ASM function, to be called from ORCA C
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2018-08-19 16:11:13 -04:00 |
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dwsJason
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df4fa20878
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Allocate memory, and decompress sprites
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2018-08-19 15:29:03 -04:00 |
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dwsJason
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83ad296ea3
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adb.s: keep events from messing up neighbor keys in the array
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2018-08-19 13:23:42 -04:00 |
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dwsJason
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debde24b60
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Force ADB stuff into the same bank, and fix unbalanced stack issue in SRQ handler
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2018-08-18 21:27:42 -04:00 |
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dwsJason
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19dfb38262
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Fixes for the Hall of Fame, Direct Export the Xrick Splash into a C1 so that B2S doesn't screw up the palette, now we can see the the compiled tiles render
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2018-08-18 20:05:59 -04:00 |
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dwsJason
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5ecc2034c8
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import: add compiled in tile data, patch in a way to call it
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2018-08-17 23:34:35 -04:00 |
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dwsJason
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e07497473d
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import: adb keyboard driver
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2018-08-11 10:59:54 -04:00 |
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dwsJason
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cf7eac86cc
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Update Makefile to assembling files in asm directory, with ORCA assembler, update LZ4.s to work with ORCA assembler, update LZ4.s so it can be called from ORCA/C, add code to xrick.c to prove that it works
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2018-08-02 20:35:57 -04:00 |
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dwsJason
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4daa62fde9
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import: BrutalDeluxe LZ4 decompressor
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2018-07-16 20:31:40 -04:00 |
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