dwsJason
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a0debf876e
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Better Fix the entities rendering in the wrong frame on a screen transition
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2018-12-01 21:59:54 -05:00 |
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dwsJason
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caf277f5a0
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Play Intro songs
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2018-11-25 16:54:07 -05:00 |
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dwsJason
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b4f1413194
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Mr Audio: first pass hooked in, SFX are being triggered
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2018-11-25 16:01:38 -05:00 |
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dwsJason
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78e5ff4305
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game.c: commit the hacky fix for the sprites glitching on a screen transition
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2018-11-24 17:18:25 -05:00 |
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dwsJason
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9ef6f855f9
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ntp: test code in-place, NTP is actually playing the samerica song
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2018-11-24 16:48:15 -05:00 |
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dwsJason
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ff4bd68c0b
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Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array
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2018-09-20 19:57:09 -04:00 |
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dwsJason
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1c91c3903c
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Activate HeartBeat, and setup a pointer to the system Tick, for a 60hz tick timer
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2018-08-06 22:19:15 -04:00 |
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dwsJason
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2e2effd3e5
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introMain is up and working
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2018-08-05 16:49:16 -04:00 |
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dwsJason
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3e1afcb736
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stubout draw_img, so that the game doesn't crash
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2018-08-05 14:12:14 -04:00 |
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dwsJason
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28346ebc20
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
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dwsJason
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69a5982d6b
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import: xrick-021212 from BigOrno
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2018-07-14 11:42:18 -04:00 |
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