dwsJason
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ff4bd68c0b
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Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array
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2018-09-20 19:57:09 -04:00 |
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dwsJason
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ad2b367a78
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Adjust game period for the IIGS where we're counting 960 ticks per second from the system timer, instead o1000 (now game speed matches PC)
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2018-09-02 19:49:19 -04:00 |
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dwsJason
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70e3d25f1b
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Change rendering so shadowing is turned off, and what you see runs through present
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2018-09-02 17:39:49 -04:00 |
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dwsJason
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21e3c2cd54
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bullet fix issue where bullet only worked on the left side of the screen
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2018-09-01 16:40:29 -04:00 |
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dwsJason
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197f2854d0
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present updates
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2018-09-01 15:03:23 -04:00 |
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dwsJason
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753ba38ce6
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Sprites somewhat working, colors are wrong, issues around clipping
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2018-08-19 17:14:35 -04:00 |
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dwsJason
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c00d2c1360
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DrawSprite: modify ASM function, to be called from ORCA C
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2018-08-19 16:11:13 -04:00 |
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dwsJason
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df4fa20878
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Allocate memory, and decompress sprites
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2018-08-19 15:29:03 -04:00 |
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dwsJason
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19dfb38262
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Fixes for the Hall of Fame, Direct Export the Xrick Splash into a C1 so that B2S doesn't screw up the palette, now we can see the the compiled tiles render
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2018-08-18 20:05:59 -04:00 |
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dwsJason
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5ecc2034c8
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import: add compiled in tile data, patch in a way to call it
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2018-08-17 23:34:35 -04:00 |
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dwsJason
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a5d5369b47
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prototype's for adb.s assembly files
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2018-08-11 16:48:13 -04:00 |
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dwsJason
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1c91c3903c
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Activate HeartBeat, and setup a pointer to the system Tick, for a 60hz tick timer
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2018-08-06 22:19:15 -04:00 |
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dwsJason
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2e2effd3e5
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introMain is up and working
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2018-08-05 16:49:16 -04:00 |
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dwsJason
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cd76e114c0
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Allocate Video Buffers from the System, and check for errors while doing so
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2018-08-04 20:11:49 -04:00 |
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dwsJason
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28346ebc20
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
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dwsJason
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69a5982d6b
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import: xrick-021212 from BigOrno
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2018-07-14 11:42:18 -04:00 |
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