xrick2gs/include
2018-09-20 19:57:09 -04:00
..
config.h new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
control.h
data.h
debug.h
devtools.h
draw.h
e_bomb.h Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
e_bonus.h Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
e_box.h Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
e_bullet.h Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
e_rick.h Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
e_sbonus.h Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
e_them.h Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
ents.h
game.h Adjust game period for the IIGS where we're counting 960 ticks per second from the system timer, instead o1000 (now game speed matches PC) 2018-09-02 19:49:19 -04:00
img.h introMain is up and working 2018-08-05 16:49:16 -04:00
maps.h
pics.h
rects.h
screens.h new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
scroller.h
sprites.h
syssnd.h
system.h Change rendering so shadowing is turned off, and what you see runs through present 2018-09-02 17:39:49 -04:00
sysvid.h
tiles.h new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
unzip.h
util.h Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00