Commit Graph

14 Commits

Author SHA1 Message Date
dwsJason
ffea5013d0 ASM: draw_tile conversion 2018-09-23 18:06:18 -04:00
dwsJason
011e235517 Nudge Sprites over 1 pixel to the left, to get them secret bricks to line up proper with the background, and fix the sprite erase. It would be nice to know why we have to do this, but perhaps it's something to do with Mr. Sprite 2018-09-02 19:50:32 -04:00
dwsJason
70e3d25f1b Change rendering so shadowing is turned off, and what you see runs through present 2018-09-02 17:39:49 -04:00
dwsJason
18a1069e8d Fix sprite clipping issues 2018-09-01 16:41:30 -04:00
dwsJason
753ba38ce6 Sprites somewhat working, colors are wrong, issues around clipping 2018-08-19 17:14:35 -04:00
dwsJason
0c2f9bb0c5 More GFXST also defined for GFXGS 2018-08-19 16:10:35 -04:00
dwsJason
e457f3c65d map draw: fix the map draw, support tile banking 2018-08-19 13:45:57 -04:00
dwsJason
19dfb38262 Fixes for the Hall of Fame, Direct Export the Xrick Splash into a C1 so that B2S doesn't screw up the palette, now we can see the the compiled tiles render 2018-08-18 20:05:59 -04:00
dwsJason
5ecc2034c8 import: add compiled in tile data, patch in a way to call it 2018-08-17 23:34:35 -04:00
dwsJason
10b4d20370 Fix GS Specific Crashes due to type size differences, intro / high score sequence plays, high score screen is blank, but at least it doesn't crash. 2018-08-17 21:29:31 -04:00
dwsJason
2e2effd3e5 introMain is up and working 2018-08-05 16:49:16 -04:00
dwsJason
3e1afcb736 stubout draw_img, so that the game doesn't crash 2018-08-05 14:12:14 -04:00
dwsJason
28346ebc20 new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dwsJason
69a5982d6b import: xrick-021212 from BigOrno 2018-07-14 11:42:18 -04:00