mirror of
https://github.com/dwsJason/xrick2gs.git
synced 2024-09-12 06:55:40 +00:00
111 lines
2.2 KiB
C
111 lines
2.2 KiB
C
/*
|
|
* xrick/src/e_box.c
|
|
*
|
|
* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
|
|
*
|
|
* The use and distribution terms for this software are contained in the file
|
|
* named README, which can be found in the root of this distribution. By
|
|
* using this software in any fashion, you are agreeing to be bound by the
|
|
* terms of this license.
|
|
*
|
|
* You must not remove this notice, or any other, from this software.
|
|
*/
|
|
|
|
#include "system.h"
|
|
#include "game.h"
|
|
#include "ents.h"
|
|
#include "e_box.h"
|
|
|
|
#include "e_bullet.h"
|
|
#include "e_bomb.h"
|
|
#include "e_rick.h"
|
|
#include "maps.h"
|
|
#include "util.h"
|
|
|
|
/*
|
|
* FIXME this is because the same structure is used
|
|
* for all entities. Need to replace this w/ an inheritance
|
|
* solution.
|
|
*/
|
|
#define cnt c1
|
|
|
|
/*
|
|
* Constants
|
|
*/
|
|
#define SEQ_INIT 0x0A
|
|
|
|
/*
|
|
* Prototypes
|
|
*/
|
|
static void explode(U8);
|
|
|
|
/*
|
|
* Entity action
|
|
*
|
|
* ASM 245A
|
|
*/
|
|
void
|
|
e_box_action(U8 e)
|
|
{
|
|
static U8 sp[] = {0x24, 0x25, 0x26, 0x27, 0x28}; /* explosion sprites sequence */
|
|
|
|
if (ent_ents[e].n & ENT_LETHAL) {
|
|
/*
|
|
* box is lethal i.e. exploding
|
|
* play sprites sequence then stop
|
|
*/
|
|
ent_ents[e].sprite = sp[ent_ents[e].cnt >> 1];
|
|
if (--ent_ents[e].cnt == 0) {
|
|
ent_ents[e].n = 0;
|
|
map_marks[ent_ents[e].mark].ent |= MAP_MARK_NACT;
|
|
}
|
|
} else {
|
|
/*
|
|
* not lethal: check to see if triggered
|
|
*/
|
|
if (e_rick_boxtest(e)) {
|
|
/* rick: collect bombs or bullets and stop */
|
|
#ifdef ENABLE_SOUND
|
|
syssnd_play(WAV_BOX, 1);
|
|
#endif
|
|
if (ent_ents[e].n == 0x10)
|
|
game_bombs = GAME_BOMBS_INIT;
|
|
else /* 0x11 */
|
|
game_bullets = GAME_BULLETS_INIT;
|
|
ent_ents[e].n = 0;
|
|
map_marks[ent_ents[e].mark].ent |= MAP_MARK_NACT;
|
|
}
|
|
else if (E_RICK_STTST(E_RICK_STSTOP) &&
|
|
u_fboxtest(e, e_rick_stop_x, e_rick_stop_y)) {
|
|
/* rick's stick: explode */
|
|
explode(e);
|
|
}
|
|
else if (E_BULLET_ENT.n && u_fboxtest(e, e_bullet_xc, e_bullet_yc)) {
|
|
/* bullet: explode (and stop bullet) */
|
|
E_BULLET_ENT.n = 0;
|
|
explode(e);
|
|
}
|
|
else if (e_bomb_lethal && e_bomb_hit(e)) {
|
|
/* bomb: explode */
|
|
explode(e);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Explode when
|
|
*/
|
|
static void explode(U8 e)
|
|
{
|
|
ent_ents[e].cnt = SEQ_INIT;
|
|
ent_ents[e].n |= ENT_LETHAL;
|
|
#ifdef ENABLE_SOUND
|
|
syssnd_play(WAV_EXPLODE, 1);
|
|
#endif
|
|
}
|
|
|
|
/* eof */
|
|
|
|
|