.. |
control.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_ents.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_maps.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_picsPC.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_picsST.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_screens.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_snd.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_spritesPC.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_spritesST.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_tilesPC.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
dat_tilesST.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
data.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
devtools.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
draw.c
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Nudge Sprites over 1 pixel to the left, to get them secret bricks to line up proper with the background, and fix the sprite erase. It would be nice to know why we have to do this, but perhaps it's something to do with Mr. Sprite
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2018-09-02 19:50:32 -04:00 |
e_bomb.c
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Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array
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2018-09-20 19:57:09 -04:00 |
e_bonus.c
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Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array
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2018-09-20 19:57:09 -04:00 |
e_box.c
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Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array
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2018-09-20 19:57:09 -04:00 |
e_bullet.c
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Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array
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2018-09-20 19:57:09 -04:00 |
e_rick.c
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Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array
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2018-09-20 19:57:09 -04:00 |
e_sbonus.c
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Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array
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2018-09-20 19:57:09 -04:00 |
e_them.c
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Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array
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2018-09-20 19:57:09 -04:00 |
ents.c
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Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array
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2018-09-20 19:57:09 -04:00 |
game.c
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Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array
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2018-09-20 19:57:09 -04:00 |
img_icon.e
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introMain is up and working
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2018-08-05 16:49:16 -04:00 |
img_splash.e
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introMain is up and working
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2018-08-05 16:49:16 -04:00 |
maps.c
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map draw: fix the map draw, support tile banking
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2018-08-19 13:45:57 -04:00 |
rects.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
resource.h
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import: xrick-021212 from BigOrno
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2018-07-14 11:42:18 -04:00 |
scr_gameover.c
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Game Over: now working
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2018-08-19 13:24:21 -04:00 |
scr_getname.c
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More GFXST also defined for GFXGS
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2018-08-19 16:10:35 -04:00 |
scr_imain.c
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Change rendering so shadowing is turned off, and what you see runs through present
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2018-09-02 17:39:49 -04:00 |
scr_imap.c
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More GFXST also defined for GFXGS
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2018-08-19 16:10:35 -04:00 |
scr_pause.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
scr_xrick.c
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Change rendering so shadowing is turned off, and what you see runs through present
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2018-09-02 17:39:49 -04:00 |
scroller.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
sdlcodes.e
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import: xrick-021212 from BigOrno
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2018-07-14 11:42:18 -04:00 |
sysarg.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
sysevt.c
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basic keyboard input, mapping to ingame controls
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2018-08-19 13:26:04 -04:00 |
sysjoy.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
syskbd.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
syssnd.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
system.c
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Activate HeartBeat, and setup a pointer to the system Tick, for a 60hz tick timer
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2018-08-06 22:19:15 -04:00 |
sysvid.c
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Dump out load segment addresses to 0x011000 for the profiler, so it can match up the symbols with the trace data
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2018-09-07 20:11:49 -04:00 |
unzip.c
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new Makefile + Initial patches just to compile and link
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2018-07-14 14:04:18 -04:00 |
util.c
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Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array
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2018-09-20 19:57:09 -04:00 |
xrick.c
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introMain is up and working
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2018-08-05 16:49:16 -04:00 |
xrick.rc
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import: xrick-021212 from BigOrno
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2018-07-14 11:42:18 -04:00 |
xrickPC.ico
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import: xrick-021212 from BigOrno
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2018-07-14 11:42:18 -04:00 |
xrickST.ico
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import: xrick-021212 from BigOrno
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2018-07-14 11:42:18 -04:00 |