xrick2gs/src
2018-09-23 18:06:18 -04:00
..
control.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_ents.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_maps.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_picsPC.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_picsST.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_screens.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_snd.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_spritesPC.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_spritesST.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_tilesPC.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_tilesST.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
data.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
devtools.c ASM: draw_tile conversion 2018-09-23 18:06:18 -04:00
draw.c ASM: draw_tile conversion 2018-09-23 18:06:18 -04:00
e_bomb.c Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
e_bonus.c Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
e_box.c Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
e_bullet.c Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
e_rick.c Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
e_sbonus.c Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
e_them.c Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
ents.c Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
game.c Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
img_icon.e introMain is up and working 2018-08-05 16:49:16 -04:00
img_splash.e introMain is up and working 2018-08-05 16:49:16 -04:00
maps.c ASM: draw_tile conversion 2018-09-23 18:06:18 -04:00
rects.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
resource.h import: xrick-021212 from BigOrno 2018-07-14 11:42:18 -04:00
scr_gameover.c Game Over: now working 2018-08-19 13:24:21 -04:00
scr_getname.c More GFXST also defined for GFXGS 2018-08-19 16:10:35 -04:00
scr_imain.c Change rendering so shadowing is turned off, and what you see runs through present 2018-09-02 17:39:49 -04:00
scr_imap.c More GFXST also defined for GFXGS 2018-08-19 16:10:35 -04:00
scr_pause.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
scr_xrick.c Change rendering so shadowing is turned off, and what you see runs through present 2018-09-02 17:39:49 -04:00
scroller.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
sdlcodes.e import: xrick-021212 from BigOrno 2018-07-14 11:42:18 -04:00
sysarg.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
sysevt.c basic keyboard input, mapping to ingame controls 2018-08-19 13:26:04 -04:00
sysjoy.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
syskbd.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
syssnd.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
system.c ASM: draw_tile conversion 2018-09-23 18:06:18 -04:00
sysvid.c Dump out load segment addresses to 0x011000 for the profiler, so it can match up the symbols with the trace data 2018-09-07 20:11:49 -04:00
unzip.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
util.c Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
xrick.c introMain is up and working 2018-08-05 16:49:16 -04:00
xrick.rc import: xrick-021212 from BigOrno 2018-07-14 11:42:18 -04:00
xrickPC.ico import: xrick-021212 from BigOrno 2018-07-14 11:42:18 -04:00
xrickST.ico import: xrick-021212 from BigOrno 2018-07-14 11:42:18 -04:00