mirror of
https://github.com/trekawek/mac-plus-ps2.git
synced 2025-01-28 10:32:04 +00:00
Removed unused PS2 code.
This commit is contained in:
parent
67aa99ca30
commit
ebd1577636
@ -54,9 +54,6 @@
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static volatile uint8_t buffer[BUFFER_SIZE];
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static volatile uint8_t head, tail;
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static uint8_t DataPin;
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static uint8_t CharBuffer=0;
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static uint8_t UTF8next=0;
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static const PS2Keymap_t *keymap=NULL;
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// The ISR for the external interrupt
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void ps2interrupt(void)
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@ -104,277 +101,6 @@ static inline uint8_t get_scan_code(void)
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return c;
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}
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// http://www.quadibloc.com/comp/scan.htm
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// http://www.computer-engineering.org/ps2keyboard/scancodes2.html
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// These arrays provide a simple key map, to turn scan codes into ISO8859
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// output. If a non-US keyboard is used, these may need to be modified
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// for the desired output.
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//
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const PROGMEM PS2Keymap_t PS2Keymap_US = {
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// without shift
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{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
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0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, '`', 0,
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0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'q', '1', 0,
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0, 0, 'z', 's', 'a', 'w', '2', 0,
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0, 'c', 'x', 'd', 'e', '4', '3', 0,
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0, ' ', 'v', 'f', 't', 'r', '5', 0,
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0, 'n', 'b', 'h', 'g', 'y', '6', 0,
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0, 0, 'm', 'j', 'u', '7', '8', 0,
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0, ',', 'k', 'i', 'o', '0', '9', 0,
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0, '.', '/', 'l', ';', 'p', '-', 0,
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0, 0, '\'', 0, '[', '=', 0, 0,
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0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, ']', 0, '\\', 0, 0,
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0, 0, 0, 0, 0, 0, PS2_BACKSPACE, 0,
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0, '1', 0, '4', '7', 0, 0, 0,
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'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
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PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
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0, 0, 0, PS2_F7 },
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// with shift
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{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
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0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, '~', 0,
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0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'Q', '!', 0,
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0, 0, 'Z', 'S', 'A', 'W', '@', 0,
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0, 'C', 'X', 'D', 'E', '$', '#', 0,
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0, ' ', 'V', 'F', 'T', 'R', '%', 0,
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0, 'N', 'B', 'H', 'G', 'Y', '^', 0,
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0, 0, 'M', 'J', 'U', '&', '*', 0,
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0, '<', 'K', 'I', 'O', ')', '(', 0,
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0, '>', '?', 'L', ':', 'P', '_', 0,
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0, 0, '"', 0, '{', '+', 0, 0,
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0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '}', 0, '|', 0, 0,
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0, 0, 0, 0, 0, 0, PS2_BACKSPACE, 0,
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0, '1', 0, '4', '7', 0, 0, 0,
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'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
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PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
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0, 0, 0, PS2_F7 },
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0
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};
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const PROGMEM PS2Keymap_t PS2Keymap_German = {
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// without shift
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{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
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0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, '^', 0,
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0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'q', '1', 0,
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0, 0, 'y', 's', 'a', 'w', '2', 0,
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0, 'c', 'x', 'd', 'e', '4', '3', 0,
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0, ' ', 'v', 'f', 't', 'r', '5', 0,
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0, 'n', 'b', 'h', 'g', 'z', '6', 0,
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0, 0, 'm', 'j', 'u', '7', '8', 0,
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0, ',', 'k', 'i', 'o', '0', '9', 0,
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0, '.', '-', 'l', PS2_o_DIAERESIS, 'p', PS2_SHARP_S, 0,
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0, 0, PS2_a_DIAERESIS, 0, PS2_u_DIAERESIS, '\'', 0, 0,
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0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '+', 0, '#', 0, 0,
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0, '<', 0, 0, 0, 0, PS2_BACKSPACE, 0,
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0, '1', 0, '4', '7', 0, 0, 0,
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'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
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PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
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0, 0, 0, PS2_F7 },
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// with shift
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{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
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0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, PS2_DEGREE_SIGN, 0,
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0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'Q', '!', 0,
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0, 0, 'Y', 'S', 'A', 'W', '"', 0,
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0, 'C', 'X', 'D', 'E', '$', PS2_SECTION_SIGN, 0,
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0, ' ', 'V', 'F', 'T', 'R', '%', 0,
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0, 'N', 'B', 'H', 'G', 'Z', '&', 0,
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0, 0, 'M', 'J', 'U', '/', '(', 0,
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0, ';', 'K', 'I', 'O', '=', ')', 0,
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0, ':', '_', 'L', PS2_O_DIAERESIS, 'P', '?', 0,
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0, 0, PS2_A_DIAERESIS, 0, PS2_U_DIAERESIS, '`', 0, 0,
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0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '*', 0, '\'', 0, 0,
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0, '>', 0, 0, 0, 0, PS2_BACKSPACE, 0,
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0, '1', 0, '4', '7', 0, 0, 0,
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'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
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PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
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0, 0, 0, PS2_F7 },
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1,
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// with altgr
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{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
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0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, 0, 0,
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0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, '@', 0, 0,
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0, 0, 0, 0, 0, 0, PS2_SUPERSCRIPT_TWO, 0,
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0, 0, 0, 0, PS2_CURRENCY_SIGN, 0, PS2_SUPERSCRIPT_THREE, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, PS2_MICRO_SIGN, 0, 0, '{', '[', 0,
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0, 0, 0, 0, 0, '}', ']', 0,
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0, 0, 0, 0, 0, 0, '\\', 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '~', 0, '#', 0, 0,
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0, '|', 0, 0, 0, 0, PS2_BACKSPACE, 0,
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0, '1', 0, '4', '7', 0, 0, 0,
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'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
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PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
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0, 0, 0, PS2_F7 }
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};
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const PROGMEM PS2Keymap_t PS2Keymap_French = {
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// without shift
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{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
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0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, PS2_SUPERSCRIPT_TWO, 0,
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0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'a', '&', 0,
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0, 0, 'w', 's', 'q', 'z', PS2_e_ACUTE, 0,
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0, 'c', 'x', 'd', 'e', '\'', '"', 0,
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0, ' ', 'v', 'f', 't', 'r', '(', 0,
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0, 'n', 'b', 'h', 'g', 'y', '-', 0,
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0, 0, ',', 'j', 'u', PS2_e_GRAVE, '_', 0,
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0, ';', 'k', 'i', 'o', PS2_a_GRAVE, PS2_c_CEDILLA, 0,
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0, ':', '!', 'l', 'm', 'p', ')', 0,
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0, 0, PS2_u_GRAVE, 0, '^', '=', 0, 0,
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0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '$', 0, '*', 0, 0,
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0, '<', 0, 0, 0, 0, PS2_BACKSPACE, 0,
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0, '1', 0, '4', '7', 0, 0, 0,
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'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
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PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
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0, 0, 0, PS2_F7 },
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// with shift
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{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
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0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, 0, 0,
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0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'A', '1', 0,
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0, 0, 'W', 'S', 'Q', 'Z', '2', 0,
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0, 'C', 'X', 'D', 'E', '4', '3', 0,
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0, ' ', 'V', 'F', 'T', 'R', '5', 0,
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0, 'N', 'B', 'H', 'G', 'Y', '6', 0,
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0, 0, '?', 'J', 'U', '7', '8', 0,
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0, '.', 'K', 'I', 'O', '0', '9', 0,
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0, '/', PS2_SECTION_SIGN, 'L', 'M', 'P', PS2_DEGREE_SIGN, 0,
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0, 0, '%', 0, PS2_DIAERESIS, '+', 0, 0,
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0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, PS2_POUND_SIGN, 0, PS2_MICRO_SIGN, 0, 0,
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0, '>', 0, 0, 0, 0, PS2_BACKSPACE, 0,
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0, '1', 0, '4', '7', 0, 0, 0,
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'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
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PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
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0, 0, 0, PS2_F7 },
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1,
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// with altgr
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{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
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0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, 0, 0,
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0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, '@', 0, 0,
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0, 0, 0, 0, 0, 0, '~', 0,
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0, 0, 0, 0, 0 /*PS2_EURO_SIGN*/, '{', '#', 0,
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0, 0, 0, 0, 0, 0, '[', 0,
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0, 0, 0, 0, 0, 0, '|', 0,
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0, 0, 0, 0, 0, '`', '\\', 0,
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0, 0, 0, 0, 0, '@', '^', 0,
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0, 0, 0, 0, 0, 0, ']', 0,
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0, 0, 0, 0, 0, 0, '}', 0,
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0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '¤', 0, '#', 0, 0,
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0, '|', 0, 0, 0, 0, PS2_BACKSPACE, 0,
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0, '1', 0, '4', '7', 0, 0, 0,
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'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
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PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
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0, 0, 0, PS2_F7 }
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};
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#define BREAK 0x01
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#define MODIFIER 0x02
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#define SHIFT_L 0x04
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#define SHIFT_R 0x08
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#define ALTGR 0x10
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static char get_iso8859_code(void)
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{
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static uint8_t state=0;
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uint8_t s;
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char c;
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while (1) {
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s = get_scan_code();
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if (!s) return 0;
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if (s == 0xF0) {
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state |= BREAK;
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} else if (s == 0xE0) {
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state |= MODIFIER;
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} else {
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if (state & BREAK) {
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if (s == 0x12) {
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state &= ~SHIFT_L;
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} else if (s == 0x59) {
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state &= ~SHIFT_R;
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} else if (s == 0x11 && (state & MODIFIER)) {
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state &= ~ALTGR;
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}
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// CTRL, ALT & WIN keys could be added
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// but is that really worth the overhead?
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state &= ~(BREAK | MODIFIER);
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continue;
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}
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if (s == 0x12) {
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state |= SHIFT_L;
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continue;
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} else if (s == 0x59) {
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state |= SHIFT_R;
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continue;
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} else if (s == 0x11 && (state & MODIFIER)) {
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state |= ALTGR;
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}
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c = 0;
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if (state & MODIFIER) {
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switch (s) {
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case 0x70: c = PS2_INSERT; break;
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case 0x6C: c = PS2_HOME; break;
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case 0x7D: c = PS2_PAGEUP; break;
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case 0x71: c = PS2_DELETE; break;
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case 0x69: c = PS2_END; break;
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case 0x7A: c = PS2_PAGEDOWN; break;
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case 0x75: c = PS2_UPARROW; break;
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case 0x6B: c = PS2_LEFTARROW; break;
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case 0x72: c = PS2_DOWNARROW; break;
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case 0x74: c = PS2_RIGHTARROW; break;
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case 0x4A: c = '/'; break;
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case 0x5A: c = PS2_ENTER; break;
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default: break;
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}
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} else if ((state & ALTGR) && keymap->uses_altgr) {
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if (s < PS2_KEYMAP_SIZE)
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c = pgm_read_byte(keymap->altgr + s);
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} else if (state & (SHIFT_L | SHIFT_R)) {
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if (s < PS2_KEYMAP_SIZE)
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c = pgm_read_byte(keymap->shift + s);
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} else {
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if (s < PS2_KEYMAP_SIZE)
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c = pgm_read_byte(keymap->noshift + s);
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}
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state &= ~(BREAK | MODIFIER);
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if (c) return c;
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}
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}
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}
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bool PS2Keyboard::available() {
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if (CharBuffer || UTF8next) return true;
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CharBuffer = get_iso8859_code();
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if (CharBuffer) return true;
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return false;
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}
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int PS2Keyboard::read() {
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uint8_t result;
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result = UTF8next;
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if (result) {
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UTF8next = 0;
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} else {
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result = CharBuffer;
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if (result) {
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CharBuffer = 0;
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} else {
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result = get_iso8859_code();
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}
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if (result >= 128) {
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UTF8next = (result & 0x3F) | 0x80;
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result = ((result >> 6) & 0x1F) | 0xC0;
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}
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}
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if (!result) return -1;
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return result;
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}
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int PS2Keyboard::getScanCode() {
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return get_scan_code();
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}
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@ -383,11 +109,10 @@ PS2Keyboard::PS2Keyboard() {
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// nothing to do here, begin() does it all
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}
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void PS2Keyboard::begin(uint8_t data_pin, uint8_t irq_pin, const PS2Keymap_t &map) {
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void PS2Keyboard::begin(uint8_t data_pin, uint8_t irq_pin) {
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uint8_t irq_num=255;
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DataPin = data_pin;
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keymap = ↦
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// initialize the pins
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#ifdef INPUT_PULLUP
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@ -34,149 +34,6 @@
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#include "utility/int_pins.h"
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// Every call to read() returns a single byte for each
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// keystroke. These configure what byte will be returned
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// for each "special" key. To ignore a key, use zero.
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#define PS2_TAB 9
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#define PS2_ENTER 13
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#define PS2_BACKSPACE 127
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#define PS2_ESC 27
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#define PS2_INSERT 0
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#define PS2_DELETE 127
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#define PS2_HOME 0
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#define PS2_END 0
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#define PS2_PAGEUP 25
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#define PS2_PAGEDOWN 26
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#define PS2_UPARROW 11
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#define PS2_LEFTARROW 8
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#define PS2_DOWNARROW 10
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#define PS2_RIGHTARROW 21
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#define PS2_F1 0
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#define PS2_F2 0
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#define PS2_F3 0
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#define PS2_F4 0
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#define PS2_F5 0
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#define PS2_F6 0
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#define PS2_F7 0
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#define PS2_F8 0
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#define PS2_F9 0
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#define PS2_F10 0
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#define PS2_F11 0
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#define PS2_F12 0
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#define PS2_SCROLL 0
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#define PS2_INVERTED_EXCLAMATION 161 // ¡
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#define PS2_CENT_SIGN 162 // ¢
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#define PS2_POUND_SIGN 163 // £
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#define PS2_CURRENCY_SIGN 164 // ¤
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#define PS2_YEN_SIGN 165 // ¥
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#define PS2_BROKEN_BAR 166 // ¦
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#define PS2_SECTION_SIGN 167 // §
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#define PS2_DIAERESIS 168 // ¨
|
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#define PS2_COPYRIGHT_SIGN 169 // ©
|
||||
#define PS2_FEMININE_ORDINAL 170 // ª
|
||||
#define PS2_LEFT_DOUBLE_ANGLE_QUOTE 171 // «
|
||||
#define PS2_NOT_SIGN 172 // ¬
|
||||
#define PS2_HYPHEN 173
|
||||
#define PS2_REGISTERED_SIGN 174 // ®
|
||||
#define PS2_MACRON 175 // ¯
|
||||
#define PS2_DEGREE_SIGN 176 // °
|
||||
#define PS2_PLUS_MINUS_SIGN 177 // ±
|
||||
#define PS2_SUPERSCRIPT_TWO 178 // ²
|
||||
#define PS2_SUPERSCRIPT_THREE 179 // ³
|
||||
#define PS2_ACUTE_ACCENT 180 // ´
|
||||
#define PS2_MICRO_SIGN 181 // µ
|
||||
#define PS2_PILCROW_SIGN 182 // ¶
|
||||
#define PS2_MIDDLE_DOT 183 // ·
|
||||
#define PS2_CEDILLA 184 // ¸
|
||||
#define PS2_SUPERSCRIPT_ONE 185 // ¹
|
||||
#define PS2_MASCULINE_ORDINAL 186 // º
|
||||
#define PS2_RIGHT_DOUBLE_ANGLE_QUOTE 187 // »
|
||||
#define PS2_FRACTION_ONE_QUARTER 188 // ¼
|
||||
#define PS2_FRACTION_ONE_HALF 189 // ½
|
||||
#define PS2_FRACTION_THREE_QUARTERS 190 // ¾
|
||||
#define PS2_INVERTED_QUESTION MARK 191 // ¿
|
||||
#define PS2_A_GRAVE 192 // À
|
||||
#define PS2_A_ACUTE 193 // Á
|
||||
#define PS2_A_CIRCUMFLEX 194 // Â
|
||||
#define PS2_A_TILDE 195 // Ã
|
||||
#define PS2_A_DIAERESIS 196 // Ä
|
||||
#define PS2_A_RING_ABOVE 197 // Å
|
||||
#define PS2_AE 198 // Æ
|
||||
#define PS2_C_CEDILLA 199 // Ç
|
||||
#define PS2_E_GRAVE 200 // È
|
||||
#define PS2_E_ACUTE 201 // É
|
||||
#define PS2_E_CIRCUMFLEX 202 // Ê
|
||||
#define PS2_E_DIAERESIS 203 // Ë
|
||||
#define PS2_I_GRAVE 204 // Ì
|
||||
#define PS2_I_ACUTE 205 // Í
|
||||
#define PS2_I_CIRCUMFLEX 206 // Î
|
||||
#define PS2_I_DIAERESIS 207 // Ï
|
||||
#define PS2_ETH 208 // Ð
|
||||
#define PS2_N_TILDE 209 // Ñ
|
||||
#define PS2_O_GRAVE 210 // Ò
|
||||
#define PS2_O_ACUTE 211 // Ó
|
||||
#define PS2_O_CIRCUMFLEX 212 // Ô
|
||||
#define PS2_O_TILDE 213 // Õ
|
||||
#define PS2_O_DIAERESIS 214 // Ö
|
||||
#define PS2_MULTIPLICATION 215 // ×
|
||||
#define PS2_O_STROKE 216 // Ø
|
||||
#define PS2_U_GRAVE 217 // Ù
|
||||
#define PS2_U_ACUTE 218 // Ú
|
||||
#define PS2_U_CIRCUMFLEX 219 // Û
|
||||
#define PS2_U_DIAERESIS 220 // Ü
|
||||
#define PS2_Y_ACUTE 221 // Ý
|
||||
#define PS2_THORN 222 // Þ
|
||||
#define PS2_SHARP_S 223 // ß
|
||||
#define PS2_a_GRAVE 224 // à
|
||||
#define PS2_a_ACUTE 225 // á
|
||||
#define PS2_a_CIRCUMFLEX 226 // â
|
||||
#define PS2_a_TILDE 227 // ã
|
||||
#define PS2_a_DIAERESIS 228 // ä
|
||||
#define PS2_a_RING_ABOVE 229 // å
|
||||
#define PS2_ae 230 // æ
|
||||
#define PS2_c_CEDILLA 231 // ç
|
||||
#define PS2_e_GRAVE 232 // è
|
||||
#define PS2_e_ACUTE 233 // é
|
||||
#define PS2_e_CIRCUMFLEX 234 // ê
|
||||
#define PS2_e_DIAERESIS 235 // ë
|
||||
#define PS2_i_GRAVE 236 // ì
|
||||
#define PS2_i_ACUTE 237 // í
|
||||
#define PS2_i_CIRCUMFLEX 238 // î
|
||||
#define PS2_i_DIAERESIS 239 // ï
|
||||
#define PS2_eth 240 // ð
|
||||
#define PS2_n_TILDE 241 // ñ
|
||||
#define PS2_o_GRAVE 242 // ò
|
||||
#define PS2_o_ACUTE 243 // ó
|
||||
#define PS2_o_CIRCUMFLEX 244 // ô
|
||||
#define PS2_o_TILDE 245 // õ
|
||||
#define PS2_o_DIAERESIS 246 // ö
|
||||
#define PS2_DIVISION 247 // ÷
|
||||
#define PS2_o_STROKE 248 // ø
|
||||
#define PS2_u_GRAVE 249 // ù
|
||||
#define PS2_u_ACUTE 250 // ú
|
||||
#define PS2_u_CIRCUMFLEX 251 // û
|
||||
#define PS2_u_DIAERESIS 252 // ü
|
||||
#define PS2_y_ACUTE 253 // ý
|
||||
#define PS2_thorn 254 // þ
|
||||
#define PS2_y_DIAERESIS 255 // ÿ
|
||||
|
||||
|
||||
#define PS2_KEYMAP_SIZE 136
|
||||
|
||||
typedef struct {
|
||||
uint8_t noshift[PS2_KEYMAP_SIZE];
|
||||
uint8_t shift[PS2_KEYMAP_SIZE];
|
||||
uint8_t uses_altgr;
|
||||
uint8_t altgr[PS2_KEYMAP_SIZE];
|
||||
} PS2Keymap_t;
|
||||
|
||||
|
||||
extern const PROGMEM PS2Keymap_t PS2Keymap_US;
|
||||
extern const PROGMEM PS2Keymap_t PS2Keymap_German;
|
||||
extern const PROGMEM PS2Keymap_t PS2Keymap_French;
|
||||
|
||||
|
||||
/**
|
||||
* Purpose: Provides an easy access to PS2 keyboards
|
||||
* Author: Christian Weichel
|
||||
@ -194,19 +51,8 @@ class PS2Keyboard {
|
||||
* setting the pin modes correctly and driving those needed to high.
|
||||
* The propably best place to call this method is in the setup routine.
|
||||
*/
|
||||
static void begin(uint8_t dataPin, uint8_t irq_pin, const PS2Keymap_t &map = PS2Keymap_US);
|
||||
|
||||
/**
|
||||
* Returns true if there is a char to be read, false if not.
|
||||
*/
|
||||
static bool available();
|
||||
|
||||
/**
|
||||
* Returns the char last read from the keyboard.
|
||||
* If there is no char availble, -1 is returned.
|
||||
*/
|
||||
static int read();
|
||||
|
||||
static void begin(uint8_t dataPin, uint8_t irq_pin);
|
||||
|
||||
static int getScanCode();
|
||||
};
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user