Removed unused PS2 code.

This commit is contained in:
Tomek Rękawek 2016-11-26 08:09:15 +01:00
parent 67aa99ca30
commit ebd1577636
2 changed files with 3 additions and 432 deletions

View File

@ -54,9 +54,6 @@
static volatile uint8_t buffer[BUFFER_SIZE];
static volatile uint8_t head, tail;
static uint8_t DataPin;
static uint8_t CharBuffer=0;
static uint8_t UTF8next=0;
static const PS2Keymap_t *keymap=NULL;
// The ISR for the external interrupt
void ps2interrupt(void)
@ -104,277 +101,6 @@ static inline uint8_t get_scan_code(void)
return c;
}
// http://www.quadibloc.com/comp/scan.htm
// http://www.computer-engineering.org/ps2keyboard/scancodes2.html
// These arrays provide a simple key map, to turn scan codes into ISO8859
// output. If a non-US keyboard is used, these may need to be modified
// for the desired output.
//
const PROGMEM PS2Keymap_t PS2Keymap_US = {
// without shift
{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, '`', 0,
0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'q', '1', 0,
0, 0, 'z', 's', 'a', 'w', '2', 0,
0, 'c', 'x', 'd', 'e', '4', '3', 0,
0, ' ', 'v', 'f', 't', 'r', '5', 0,
0, 'n', 'b', 'h', 'g', 'y', '6', 0,
0, 0, 'm', 'j', 'u', '7', '8', 0,
0, ',', 'k', 'i', 'o', '0', '9', 0,
0, '.', '/', 'l', ';', 'p', '-', 0,
0, 0, '\'', 0, '[', '=', 0, 0,
0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, ']', 0, '\\', 0, 0,
0, 0, 0, 0, 0, 0, PS2_BACKSPACE, 0,
0, '1', 0, '4', '7', 0, 0, 0,
'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
0, 0, 0, PS2_F7 },
// with shift
{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, '~', 0,
0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'Q', '!', 0,
0, 0, 'Z', 'S', 'A', 'W', '@', 0,
0, 'C', 'X', 'D', 'E', '$', '#', 0,
0, ' ', 'V', 'F', 'T', 'R', '%', 0,
0, 'N', 'B', 'H', 'G', 'Y', '^', 0,
0, 0, 'M', 'J', 'U', '&', '*', 0,
0, '<', 'K', 'I', 'O', ')', '(', 0,
0, '>', '?', 'L', ':', 'P', '_', 0,
0, 0, '"', 0, '{', '+', 0, 0,
0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '}', 0, '|', 0, 0,
0, 0, 0, 0, 0, 0, PS2_BACKSPACE, 0,
0, '1', 0, '4', '7', 0, 0, 0,
'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
0, 0, 0, PS2_F7 },
0
};
const PROGMEM PS2Keymap_t PS2Keymap_German = {
// without shift
{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, '^', 0,
0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'q', '1', 0,
0, 0, 'y', 's', 'a', 'w', '2', 0,
0, 'c', 'x', 'd', 'e', '4', '3', 0,
0, ' ', 'v', 'f', 't', 'r', '5', 0,
0, 'n', 'b', 'h', 'g', 'z', '6', 0,
0, 0, 'm', 'j', 'u', '7', '8', 0,
0, ',', 'k', 'i', 'o', '0', '9', 0,
0, '.', '-', 'l', PS2_o_DIAERESIS, 'p', PS2_SHARP_S, 0,
0, 0, PS2_a_DIAERESIS, 0, PS2_u_DIAERESIS, '\'', 0, 0,
0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '+', 0, '#', 0, 0,
0, '<', 0, 0, 0, 0, PS2_BACKSPACE, 0,
0, '1', 0, '4', '7', 0, 0, 0,
'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
0, 0, 0, PS2_F7 },
// with shift
{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, PS2_DEGREE_SIGN, 0,
0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'Q', '!', 0,
0, 0, 'Y', 'S', 'A', 'W', '"', 0,
0, 'C', 'X', 'D', 'E', '$', PS2_SECTION_SIGN, 0,
0, ' ', 'V', 'F', 'T', 'R', '%', 0,
0, 'N', 'B', 'H', 'G', 'Z', '&', 0,
0, 0, 'M', 'J', 'U', '/', '(', 0,
0, ';', 'K', 'I', 'O', '=', ')', 0,
0, ':', '_', 'L', PS2_O_DIAERESIS, 'P', '?', 0,
0, 0, PS2_A_DIAERESIS, 0, PS2_U_DIAERESIS, '`', 0, 0,
0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '*', 0, '\'', 0, 0,
0, '>', 0, 0, 0, 0, PS2_BACKSPACE, 0,
0, '1', 0, '4', '7', 0, 0, 0,
'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
0, 0, 0, PS2_F7 },
1,
// with altgr
{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, 0, 0,
0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, '@', 0, 0,
0, 0, 0, 0, 0, 0, PS2_SUPERSCRIPT_TWO, 0,
0, 0, 0, 0, PS2_CURRENCY_SIGN, 0, PS2_SUPERSCRIPT_THREE, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, PS2_MICRO_SIGN, 0, 0, '{', '[', 0,
0, 0, 0, 0, 0, '}', ']', 0,
0, 0, 0, 0, 0, 0, '\\', 0,
0, 0, 0, 0, 0, 0, 0, 0,
0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '~', 0, '#', 0, 0,
0, '|', 0, 0, 0, 0, PS2_BACKSPACE, 0,
0, '1', 0, '4', '7', 0, 0, 0,
'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
0, 0, 0, PS2_F7 }
};
const PROGMEM PS2Keymap_t PS2Keymap_French = {
// without shift
{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, PS2_SUPERSCRIPT_TWO, 0,
0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'a', '&', 0,
0, 0, 'w', 's', 'q', 'z', PS2_e_ACUTE, 0,
0, 'c', 'x', 'd', 'e', '\'', '"', 0,
0, ' ', 'v', 'f', 't', 'r', '(', 0,
0, 'n', 'b', 'h', 'g', 'y', '-', 0,
0, 0, ',', 'j', 'u', PS2_e_GRAVE, '_', 0,
0, ';', 'k', 'i', 'o', PS2_a_GRAVE, PS2_c_CEDILLA, 0,
0, ':', '!', 'l', 'm', 'p', ')', 0,
0, 0, PS2_u_GRAVE, 0, '^', '=', 0, 0,
0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '$', 0, '*', 0, 0,
0, '<', 0, 0, 0, 0, PS2_BACKSPACE, 0,
0, '1', 0, '4', '7', 0, 0, 0,
'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
0, 0, 0, PS2_F7 },
// with shift
{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, 0, 0,
0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'A', '1', 0,
0, 0, 'W', 'S', 'Q', 'Z', '2', 0,
0, 'C', 'X', 'D', 'E', '4', '3', 0,
0, ' ', 'V', 'F', 'T', 'R', '5', 0,
0, 'N', 'B', 'H', 'G', 'Y', '6', 0,
0, 0, '?', 'J', 'U', '7', '8', 0,
0, '.', 'K', 'I', 'O', '0', '9', 0,
0, '/', PS2_SECTION_SIGN, 'L', 'M', 'P', PS2_DEGREE_SIGN, 0,
0, 0, '%', 0, PS2_DIAERESIS, '+', 0, 0,
0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, PS2_POUND_SIGN, 0, PS2_MICRO_SIGN, 0, 0,
0, '>', 0, 0, 0, 0, PS2_BACKSPACE, 0,
0, '1', 0, '4', '7', 0, 0, 0,
'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
0, 0, 0, PS2_F7 },
1,
// with altgr
{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, 0, 0,
0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, '@', 0, 0,
0, 0, 0, 0, 0, 0, '~', 0,
0, 0, 0, 0, 0 /*PS2_EURO_SIGN*/, '{', '#', 0,
0, 0, 0, 0, 0, 0, '[', 0,
0, 0, 0, 0, 0, 0, '|', 0,
0, 0, 0, 0, 0, '`', '\\', 0,
0, 0, 0, 0, 0, '@', '^', 0,
0, 0, 0, 0, 0, 0, ']', 0,
0, 0, 0, 0, 0, 0, '}', 0,
0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '¤', 0, '#', 0, 0,
0, '|', 0, 0, 0, 0, PS2_BACKSPACE, 0,
0, '1', 0, '4', '7', 0, 0, 0,
'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
0, 0, 0, PS2_F7 }
};
#define BREAK 0x01
#define MODIFIER 0x02
#define SHIFT_L 0x04
#define SHIFT_R 0x08
#define ALTGR 0x10
static char get_iso8859_code(void)
{
static uint8_t state=0;
uint8_t s;
char c;
while (1) {
s = get_scan_code();
if (!s) return 0;
if (s == 0xF0) {
state |= BREAK;
} else if (s == 0xE0) {
state |= MODIFIER;
} else {
if (state & BREAK) {
if (s == 0x12) {
state &= ~SHIFT_L;
} else if (s == 0x59) {
state &= ~SHIFT_R;
} else if (s == 0x11 && (state & MODIFIER)) {
state &= ~ALTGR;
}
// CTRL, ALT & WIN keys could be added
// but is that really worth the overhead?
state &= ~(BREAK | MODIFIER);
continue;
}
if (s == 0x12) {
state |= SHIFT_L;
continue;
} else if (s == 0x59) {
state |= SHIFT_R;
continue;
} else if (s == 0x11 && (state & MODIFIER)) {
state |= ALTGR;
}
c = 0;
if (state & MODIFIER) {
switch (s) {
case 0x70: c = PS2_INSERT; break;
case 0x6C: c = PS2_HOME; break;
case 0x7D: c = PS2_PAGEUP; break;
case 0x71: c = PS2_DELETE; break;
case 0x69: c = PS2_END; break;
case 0x7A: c = PS2_PAGEDOWN; break;
case 0x75: c = PS2_UPARROW; break;
case 0x6B: c = PS2_LEFTARROW; break;
case 0x72: c = PS2_DOWNARROW; break;
case 0x74: c = PS2_RIGHTARROW; break;
case 0x4A: c = '/'; break;
case 0x5A: c = PS2_ENTER; break;
default: break;
}
} else if ((state & ALTGR) && keymap->uses_altgr) {
if (s < PS2_KEYMAP_SIZE)
c = pgm_read_byte(keymap->altgr + s);
} else if (state & (SHIFT_L | SHIFT_R)) {
if (s < PS2_KEYMAP_SIZE)
c = pgm_read_byte(keymap->shift + s);
} else {
if (s < PS2_KEYMAP_SIZE)
c = pgm_read_byte(keymap->noshift + s);
}
state &= ~(BREAK | MODIFIER);
if (c) return c;
}
}
}
bool PS2Keyboard::available() {
if (CharBuffer || UTF8next) return true;
CharBuffer = get_iso8859_code();
if (CharBuffer) return true;
return false;
}
int PS2Keyboard::read() {
uint8_t result;
result = UTF8next;
if (result) {
UTF8next = 0;
} else {
result = CharBuffer;
if (result) {
CharBuffer = 0;
} else {
result = get_iso8859_code();
}
if (result >= 128) {
UTF8next = (result & 0x3F) | 0x80;
result = ((result >> 6) & 0x1F) | 0xC0;
}
}
if (!result) return -1;
return result;
}
int PS2Keyboard::getScanCode() {
return get_scan_code();
}
@ -383,11 +109,10 @@ PS2Keyboard::PS2Keyboard() {
// nothing to do here, begin() does it all
}
void PS2Keyboard::begin(uint8_t data_pin, uint8_t irq_pin, const PS2Keymap_t &map) {
void PS2Keyboard::begin(uint8_t data_pin, uint8_t irq_pin) {
uint8_t irq_num=255;
DataPin = data_pin;
keymap = &map;
// initialize the pins
#ifdef INPUT_PULLUP

View File

@ -34,149 +34,6 @@
#include "utility/int_pins.h"
// Every call to read() returns a single byte for each
// keystroke. These configure what byte will be returned
// for each "special" key. To ignore a key, use zero.
#define PS2_TAB 9
#define PS2_ENTER 13
#define PS2_BACKSPACE 127
#define PS2_ESC 27
#define PS2_INSERT 0
#define PS2_DELETE 127
#define PS2_HOME 0
#define PS2_END 0
#define PS2_PAGEUP 25
#define PS2_PAGEDOWN 26
#define PS2_UPARROW 11
#define PS2_LEFTARROW 8
#define PS2_DOWNARROW 10
#define PS2_RIGHTARROW 21
#define PS2_F1 0
#define PS2_F2 0
#define PS2_F3 0
#define PS2_F4 0
#define PS2_F5 0
#define PS2_F6 0
#define PS2_F7 0
#define PS2_F8 0
#define PS2_F9 0
#define PS2_F10 0
#define PS2_F11 0
#define PS2_F12 0
#define PS2_SCROLL 0
#define PS2_INVERTED_EXCLAMATION 161 // ¡
#define PS2_CENT_SIGN 162 // ¢
#define PS2_POUND_SIGN 163 // £
#define PS2_CURRENCY_SIGN 164 // ¤
#define PS2_YEN_SIGN 165 // ¥
#define PS2_BROKEN_BAR 166 // ¦
#define PS2_SECTION_SIGN 167 // §
#define PS2_DIAERESIS 168 // ¨
#define PS2_COPYRIGHT_SIGN 169 // ©
#define PS2_FEMININE_ORDINAL 170 // ª
#define PS2_LEFT_DOUBLE_ANGLE_QUOTE 171 // «
#define PS2_NOT_SIGN 172 // ¬
#define PS2_HYPHEN 173
#define PS2_REGISTERED_SIGN 174 // ®
#define PS2_MACRON 175 // ¯
#define PS2_DEGREE_SIGN 176 // °
#define PS2_PLUS_MINUS_SIGN 177 // ±
#define PS2_SUPERSCRIPT_TWO 178 // ²
#define PS2_SUPERSCRIPT_THREE 179 // ³
#define PS2_ACUTE_ACCENT 180 // ´
#define PS2_MICRO_SIGN 181 // µ
#define PS2_PILCROW_SIGN 182 // ¶
#define PS2_MIDDLE_DOT 183 // ·
#define PS2_CEDILLA 184 // ¸
#define PS2_SUPERSCRIPT_ONE 185 // ¹
#define PS2_MASCULINE_ORDINAL 186 // º
#define PS2_RIGHT_DOUBLE_ANGLE_QUOTE 187 // »
#define PS2_FRACTION_ONE_QUARTER 188 // ¼
#define PS2_FRACTION_ONE_HALF 189 // ½
#define PS2_FRACTION_THREE_QUARTERS 190 // ¾
#define PS2_INVERTED_QUESTION MARK 191 // ¿
#define PS2_A_GRAVE 192 // À
#define PS2_A_ACUTE 193 // Á
#define PS2_A_CIRCUMFLEX 194 // Â
#define PS2_A_TILDE 195 // Ã
#define PS2_A_DIAERESIS 196 // Ä
#define PS2_A_RING_ABOVE 197 // Å
#define PS2_AE 198 // Æ
#define PS2_C_CEDILLA 199 // Ç
#define PS2_E_GRAVE 200 // È
#define PS2_E_ACUTE 201 // É
#define PS2_E_CIRCUMFLEX 202 // Ê
#define PS2_E_DIAERESIS 203 // Ë
#define PS2_I_GRAVE 204 // Ì
#define PS2_I_ACUTE 205 // Í
#define PS2_I_CIRCUMFLEX 206 // Î
#define PS2_I_DIAERESIS 207 // Ï
#define PS2_ETH 208 // Ð
#define PS2_N_TILDE 209 // Ñ
#define PS2_O_GRAVE 210 // Ò
#define PS2_O_ACUTE 211 // Ó
#define PS2_O_CIRCUMFLEX 212 // Ô
#define PS2_O_TILDE 213 // Õ
#define PS2_O_DIAERESIS 214 // Ö
#define PS2_MULTIPLICATION 215 // ×
#define PS2_O_STROKE 216 // Ø
#define PS2_U_GRAVE 217 // Ù
#define PS2_U_ACUTE 218 // Ú
#define PS2_U_CIRCUMFLEX 219 // Û
#define PS2_U_DIAERESIS 220 // Ü
#define PS2_Y_ACUTE 221 // Ý
#define PS2_THORN 222 // Þ
#define PS2_SHARP_S 223 // ß
#define PS2_a_GRAVE 224 // à
#define PS2_a_ACUTE 225 // á
#define PS2_a_CIRCUMFLEX 226 // â
#define PS2_a_TILDE 227 // ã
#define PS2_a_DIAERESIS 228 // ä
#define PS2_a_RING_ABOVE 229 // å
#define PS2_ae 230 // æ
#define PS2_c_CEDILLA 231 // ç
#define PS2_e_GRAVE 232 // è
#define PS2_e_ACUTE 233 // é
#define PS2_e_CIRCUMFLEX 234 // ê
#define PS2_e_DIAERESIS 235 // ë
#define PS2_i_GRAVE 236 // ì
#define PS2_i_ACUTE 237 // í
#define PS2_i_CIRCUMFLEX 238 // î
#define PS2_i_DIAERESIS 239 // ï
#define PS2_eth 240 // ð
#define PS2_n_TILDE 241 // ñ
#define PS2_o_GRAVE 242 // ò
#define PS2_o_ACUTE 243 // ó
#define PS2_o_CIRCUMFLEX 244 // ô
#define PS2_o_TILDE 245 // õ
#define PS2_o_DIAERESIS 246 // ö
#define PS2_DIVISION 247 // ÷
#define PS2_o_STROKE 248 // ø
#define PS2_u_GRAVE 249 // ù
#define PS2_u_ACUTE 250 // ú
#define PS2_u_CIRCUMFLEX 251 // û
#define PS2_u_DIAERESIS 252 // ü
#define PS2_y_ACUTE 253 // ý
#define PS2_thorn 254 // þ
#define PS2_y_DIAERESIS 255 // ÿ
#define PS2_KEYMAP_SIZE 136
typedef struct {
uint8_t noshift[PS2_KEYMAP_SIZE];
uint8_t shift[PS2_KEYMAP_SIZE];
uint8_t uses_altgr;
uint8_t altgr[PS2_KEYMAP_SIZE];
} PS2Keymap_t;
extern const PROGMEM PS2Keymap_t PS2Keymap_US;
extern const PROGMEM PS2Keymap_t PS2Keymap_German;
extern const PROGMEM PS2Keymap_t PS2Keymap_French;
/**
* Purpose: Provides an easy access to PS2 keyboards
* Author: Christian Weichel
@ -194,19 +51,8 @@ class PS2Keyboard {
* setting the pin modes correctly and driving those needed to high.
* The propably best place to call this method is in the setup routine.
*/
static void begin(uint8_t dataPin, uint8_t irq_pin, const PS2Keymap_t &map = PS2Keymap_US);
/**
* Returns true if there is a char to be read, false if not.
*/
static bool available();
/**
* Returns the char last read from the keyboard.
* If there is no char availble, -1 is returned.
*/
static int read();
static void begin(uint8_t dataPin, uint8_t irq_pin);
static int getScanCode();
};