problems on big endian systems. IOW, Basilisk II can hang there. I also
noticed that on Linux/ppc so that's probably not MacOS X specific, assuming
the same problem. ==> A packet arrives but Basilisk II can't seem to trigger
an interrupt (need to try sheep_net/tun in linux to make sure)
that that kernel module must be loaded and IP forwarding enabled. Also add
slight improvements to the "tunconfig" script so that sudo /sbin/ifconfig
and sudo /sbin/iptables are really supported for current user if not root.
- Enable VidMode extension with FBDev DGA graphics.
- Factor out FBDev/XF86 DGA code.
- Fix pointer grab in fbdev DGA mode, thus fixing scrolling screens in
lower VidModes.
- Only select VidModes that match the requested resolutions, exactly.
- Fix VideoQuitFullScreen() in non FBDev mode.
fullscreen mode when VidMode extension is enabled. Also fix SDL fullscreen
to really update the screen as this is necessary by default on Linux since
simple windowed is used (and not DGA for fullscreen).
Always prefer the 64 pixel chunks update code.
Rearrange B2 video_x.cpp to match video_vosf.h updates
from regs & fpu members + code cache. This is possible because data is
allocated in 32-bit space and we force allocation of translation cache to
those bounds too.
instructions in long mode (64-bit). However, there seems to be another bug
in the JIT preventing it from being fully supported. m68k.h & codegen_x86.h
are easily fixed bug another patch is still needed.
blitters, rewrite update_display_dga_vosf() to actually work with sub byte
pixels. Factor out update_display_window_vosf() since it's long time that
it is no longer checking for first column and last column that have changed.
DGA mode. In other words, root user can now use FBDev DGA though it's always
recommended to run SheepShaver with a normal user. Increase "ramsize" bounds
in the GUI and fully migrate to new "screen" modes. Remove "windowmodes" and
"screenmodes" defaults.
to /dev/mem is required on Linux to use XF86 DGA mode. Otherwise, there is
now a fallback to fbdev.
- Forward port some features from Basilisk II (set_window_name,
disable_mouse_accel).
- Don't SIGSTOP the emulation thread on suspend since that would completely
stop the process on Linux. Use a frame buffer lock instead (as B2 does)