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Updated readme
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@ -49,6 +49,7 @@ By default it will start Level I Basic. To use the other rom, add the option
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`--rom binaries/trs80/level2.rom`
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![alt text](images/trs-80-level-ii-basic.png)
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The characters are being drawn pixel by pixel (6x8) using characters I drew
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using [this handy website](https://maxpromer.github.io/LCD-Character-Creator/).
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They aren't a perfect match of the characters used by the TRS-80
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@ -73,19 +74,23 @@ On the Sonic 2 title screen, the colours for Tails are wonky, probably because
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there's some trickery going on to get more than 16 colours per line, but the
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emulator currently renders the whole frame at once instead of line by line, so
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changes that should be made while the screen is updating don't show up
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![alt text](images/sega-genesis-sonic2-title.png)
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The game play is mostly working but the bottom of the clouds should be a
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different colour, probably because highlight/shadow colours are not yet
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supported. The time in the upper left corner also doesn't seem to progress
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![alt text](images/sega-genesis-sonic2-start.png)
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I'm not yet sure why the clouds in the background are cut off suddenly. They
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change in a glitchy way when you move around
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![alt text](images/sega-genesis-sonic2-bridge.png)
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There are some graphics glitches in Earthworm Jim, but it's almost playable if it
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wasn't for the 'jump' button, which only makes him jump a few pixels
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![alt text](images/sega-genesis-earthworm-jim.png)
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