1
0
mirror of https://github.com/fadden/6502bench.git synced 2024-07-30 15:29:01 +00:00
Commit Graph

482 Commits

Author SHA1 Message Date
Andy McFadden
547cbb7811 Work around Merlin assembler bug
The assembler can't handle "DFB '{'" or "DFB '}'", so just output
those as hex.

Tests added to 2006-operand-formats.
2020-03-18 17:45:06 -07:00
Andy McFadden
5d852e3ea6 Don't show adjustment in constant cross-references
The change to properly display adjustments to project/platform
symbol cross-references also added them to constants, but based on
the reference address rather than the operand value.  We could
generate an adjustment from the value, but I'm not sure if that's
actually useful.
2020-03-18 08:04:13 -07:00
Andy McFadden
63b84dcece Fix display of project/platform cross-ref adjustments
We were trying to use the in-file calculation for an external
address, so the adjustment was always zero.

Also, don't pass a fill brush for wireframe rendering.  (No change
in behavior.)
2020-03-17 13:49:14 -07:00
Andy McFadden
1da98d8628 Add a progress bar to HTML export
Generation of HTML is extremely fast, but compressing thousands
of frames for wireframe animated GIFs can take a little while.

Sharing bitmaps between threads required two changes: (1) bitmaps
need to be "frozen" after being drawn; (2) you can't use Path because
BackgroundWorker isn't a STAThread.  You can, however, use a
DrawingVisual / DrawingContext to do the rendering.  Which is really
what I should have been doing all along; I just didn't know the
approach existed until I was forced to go looking for it.

Also, we now do a "run finalizers" call before generating an animated
GIF.  Without it things explode after more than 10K GDI objects have
been allocated.
2020-03-15 14:07:05 -07:00
Andy McFadden
b3dacc2613 Switch to left-handed coordinate system
There's no "standard" coordinate system, so the choice is arbitrary.
However, an examination of the Transporter mesh in Elite revealed
that the mesh was designed for a left-handed coordinate system.  We
can compensate for that trivially in the Elite visualizer, but we
might as well match what they're doing.  (The only change required
in the code is a couple of sign changes on the Z coordinate, and an
update to the rotation matrix.)

This also downsizes Matrix44 to Matrix33, exposes the rotation mode
enum, and adds a left-handed ZYX rotation mode.

This does mean that meshes that put the front at +Z will show their
backsides initially, since we're now oriented as if we're flying
the ships rather than facing them.  I considered adding a 180-degree
Y rotation (with a tweak to the rotation matrix handedness to correct
the first rotation axis) to have them facing by default, but figured
that might be confusing since +Z is supposed to be away.

Anybody who really wants it to be the other way can trivially flip
the coordinates in their visualizer (negate xc/zc).

The Z coordinates in the visualization test project were flipped so
that the design is still facing the viewer at rotation (0,0,0).
2020-03-14 13:59:08 -07:00
Andy McFadden
c0de0a8844 Allow custom colors in Notes
The data structure and project file have always supported arbitrary
ARGB colors.  Now the editor does as well.
2020-03-13 13:58:52 -07:00
Andy McFadden
a0bf8b808c Add edge/vertex exclusion for LOD
Elite has a level-of-detail cutoff in the mesh data.  This change
provides a way for the visualization generator to exclude vertices
and edges that should not be rendered based on the desired LOD.
2020-03-13 10:53:53 -07:00
Andy McFadden
c9d519e7f8 Version 1.6.0-dev1 2020-03-12 10:08:26 -07:00
Andy McFadden
58ba6008a5 Bump a couple of copyright dates
Not really necessary, but they were on the same screen and didn't
agree with each other, which felt weird.
2020-03-11 17:02:37 -07:00
Andy McFadden
4221602e12 Minor tweaks to wireframe viewer
Experimented with different orders of rotation for wireframe viewer.
Made perspective projection the default behavior.  Removed animation
parameters from the stored Visualization when it's not animated.
2020-03-11 16:23:52 -07:00
Andy McFadden
ecb22ef9a4 Use previous edit values as default
The visualization editor uses the parameters from the most recent
edit as the defaults when creating a new visualization.  This change
extends the behavior to the view controls for wireframes.
2020-03-11 10:12:39 -07:00
Andy McFadden
31d2462628 Tweak Vector3 and VisWireframe
Made vectors immutable.  Added calls to support rewriting of surface
normals.
2020-03-10 20:59:45 -07:00
Andy McFadden
01d64f79b7 Relocate Matrix/Vector code to lib where plugins can use it
Also, tweak the perspective projection scaling to fill out the area
a bit more, and change the visualization editor to use the grid's
size when setting the path dimensions.

Also, note gimbal lock.
2020-03-10 17:20:54 -07:00
Andy McFadden
971301d5b8 Fix object timeout
Remember how object references from plugins are proxy objects that
time out if you don't access them for a while?  I didn't either.

This reshuffles the code to keep WireframeObject references rather
than IVisualizationWireframe.
2020-03-10 11:23:18 -07:00
Andy McFadden
6da3e73e63 Document wireframe visualizations 2020-03-09 14:12:54 -07:00
Andy McFadden
8c01f383e5 Implement wireframe animation
You can view the animated wireframe with the "test" button in the
visualization editor, and export it as an animated GIF.
2020-03-09 13:56:20 -07:00
Andy McFadden
b68e39ab6b Progress toward wireframe animations
Handle the remaining visualization editor UI controls, except for
the "test" button.  Save/restore wireframe animations in the
project file.  Changed the preview from a 1-pixel-wide line drawn
by a path half the window size to a 2-pixel-wide line drawn by a
path the exact window size.
2020-03-08 17:05:08 -07:00
Andy McFadden
7e92a86ffa Progress toward wireframe animations
Moved X/Y/Z rotation out of the plugin, since it has nothing to do
with the plugin at all.  (Backface removal and perspective projection
are somewhat based on the data contents, as is the choice for
whether or not they should be options.)

Added sliders for X/Y/Z rotation.  Much more fun that way.

Renamed VisualizationAnimation to VisBitmapAnimation, as we're not
going to use it for wireframe animation.  Created a new class to
hold wireframe animation data, which is really just a reference to
the IVisualizationWireframe so we can generate an animated GIF
without having to pry open the plugin again.

Renamed the "frame-delay-msec" parameter, which should start with
an underscore to ensure it doesn't clash with plugin parameters.
If we don't find it with an underscore we check again without for
backward compatibility.
2020-03-07 17:05:08 -08:00
Andy McFadden
b686d2d208 Add rotation and backface culling
Also, correctly update the thumbnail when leaving the visualization
editor.
2020-03-06 16:51:47 -08:00
Andy McFadden
eec847d5f1 Implement basic wireframe rendering
We extract the data from the wireframe visualization, perform a
trivial transform, and display it.  The perspective vs.
orthographic flag in the parameters is respected.  (No rotation or
backface removal yet.)

Also, increased the thumbnail sizes in the visualization set editor
list from 48x48 to 64x64, because the nearest-pixel-scaled 48x48
looks nasty when used for wireframes.
2020-03-03 19:37:51 -08:00
Andy McFadden
bd0b20dc2f Add wireframe thumbnail generation
I did a bunch of experiments to characterize line drawing.  Long
story short: end points are inclusive, and coordinates should be
offset by +0.5 to avoid anti-aliasing effects.
2020-03-03 16:20:55 -08:00
Andy McFadden
38ca9005c4 Progress on wireframe visualization
Added some more plumbing.  Updated visualization set edit dialog,
which now does word-wrapping correctly in the buttons.  Added Alt+V
as the hotkey for Create/Edit Visualization Set, which allows you
to double-tap it to leap into the visualization editor.

Experimented with Path drawing, which looks like it could do just
what we need.

Also, show the file size in KB in the code/data/junk breakdown at the
bottom of the window.  (Technically it's KiB, but that looked funny.)
2020-03-01 18:34:34 -08:00
Andy McFadden
e8870c30e8 Checkpoint work on wireframe visualization
Defined interfaces and added a test case.
2020-02-29 18:30:19 -08:00
Andy McFadden
4155d254c2 Add note about label-edit weirdness 2020-02-28 16:11:35 -08:00
Andy McFadden
0bbb307d4e Correct handling of no-op .ORG statements
These were being overlooked because they didn't actually cause
anything to happen (a no-op .ORG sets the address to what it would
already have been).  The assembly source generator works in a way
that causes them to be skipped, so everybody was happy.

This seemed like the sort of thing that was likely to cause problems
down the road, however, so we now split regions correctly when a
no-op .ORG is encountered.  This affects the uncategorized data
analyzer and selection grouping.

This changed the behavior of the 2004-numeric-types test, which was
visibly weird in the UI but generated correct output.

Added the 2024-ui-edge-cases test to provide a place to exercise
edge cases when testing the UI by hand.  It has some value for the
automated regression test, so it's included there.

Also, changed the AddressMapEntry objects to be immutable.  This
is handy when passing lists of them around.
2020-02-28 14:49:18 -08:00
Andy McFadden
07d477fc70 Improve Apple II hi-res visualizer
Added a new category "sprite sheet", which is essentially a more
generalized version of the bitmap font renderer.  It has the full
set of options for col/row/cell stride and colors.  (Issue #74,
issue #75)

Added a flag that flips the high bits on bitmaps.  Sometimes data
is stored with the high bit clear, but the high bit is set as it's
rendered.  (Issue #76)

Also, fixed the keyboard shortcuts in the Edit Visualization Set
window, which were 'N' for both "New ___" items.  (Issue #57)
2020-02-18 16:42:46 -08:00
Andy McFadden
b0278c9c51 Improve data operand editor
Added accelerator keys to Mixed and Null strings.  (Issue #67)

Added units to string counts.  (Issue #68)  Added proper handling
for plural/singular for bytes and strings.  Changed N/A indicator
from "xx" to "--".
2020-02-18 13:57:35 -08:00
Andy McFadden
0ab76ea1f7 Improve CPU instruction chart
Added "show undocumented opcodes" checkbox, so you can choose
whether or not to see them at all.  (Issue #60)

Added formatter call for the instruction mnemonics so they get
capitalized when the app is configured for upper-case opcodes.
(Issue #59)

Fix a bug where the instruction chart and ASCII chart were writing
their modes to the same setting, stomping each other.

Also, pluralized a button in the file concatenator.
2020-02-18 13:25:20 -08:00
Andy McFadden
ecbb01db1f Add Disk ][ I/O locations
Not perfect, but I'm not sure how to do better.
2020-02-18 13:11:13 -08:00
Andy McFadden
d7593181f5 Allow multiple files to be added at once in file concatenator
Also, show the current number of elements.
2020-02-04 14:11:04 -08:00
Andy McFadden
5b75ae35fc Fix ANDImm flag updater
For nonzero values we were leaving Z=prev, which is wrong when Z=0
because the AND result might be zero.  Now if Z=1 we leave it alone,
but if Z=0 we now set it to Z=?.

Test 1003-flags-and-branches was testing for the (incorrect)
behavior, so we're now running into a BRK.  This is fine.
2020-02-01 16:41:44 -08:00
Andy McFadden
717e32d881 Version 1.5.0 2020-01-27 13:35:57 -08:00
Andy McFadden
f51b583d3b Fix tutorial
The scripts for tutorial #4 were suffering from bit rot.

Did some word-smithing on the tutorials.
2020-01-27 13:23:05 -08:00
Andy McFadden
589ff9bb36 Don't create bad DefSymbol
When editing an instruction operand, if you click "edit project
symbol", we need an initial value for the label.  If you started
typing something in the instruction operand symbol field, we use
that.  Unfortunately we were trying to use that even when it was
invalid, which caused an assertion to go off in the DefSymbol
constructor.
2020-01-25 18:23:27 -08:00
Andy McFadden
44568f71ef Add Apple II shape table visualizer 2020-01-24 15:46:45 -08:00
Andy McFadden
6ff349c2f6 Fix crashing bug in Goto
The application would crash if an invalid file offset was entered
(with "+xxxx").  This bug has been present since v1.0.
2020-01-24 15:25:01 -08:00
Andy McFadden
d4b97007df Fix double-click jump to local var with annotation
Double-clicking the opcode of an instruction that references a
local variable (e.g. "LDA ]foo") moves the selection to the line
that declares the variable.  This wasn't working in the case where
the local var was annotated (e.g. "LDA ]foo?").
2020-01-23 11:15:14 -08:00
Andy McFadden
c535201884 Prefer narrower project/platform symbols
We want to be able to declare a symbol for a struct or buffer that
spans the entire width, and then declare more-specific items within
it that take precedence.  This worked for everything but the very
first byte, because on an exact match we were resolving the conflict
alphabetically.

Now, if one is wider than the other, we use the narrower definition.

Updated 2021-external-symbols with some additional test cases.
2020-01-23 10:49:22 -08:00
Andy McFadden
14ce56ec9a Add more symbols for Applesoft and DOS 3.3 2020-01-21 22:15:36 -08:00
Andy McFadden
a0735826fb Add VisParamDescr default value type check
The VisParamDescrs specify a type and a default value.  If the value
has the wrong type, things would blow up in the editor.  We now
check the type at plugin load time, and refuse to load the plugin at
all if an entry has a bad type.
2020-01-21 11:02:36 -08:00
Andy McFadden
b5deea713f Fix adding header comment to project without header lines
The DisplayList update function was mis-handling the case where
there were no previous lines.  This caused assertions to fire for
the case where you add a header comment to a project with no
existing header comment or EQUs.
2020-01-21 10:29:58 -08:00
Andy McFadden
5deba9a898 Add a few Apple II symbols
Added monitor BASL/BASH, and DOS $03ea (for which I can't find an
official name).  Fixed a typo.
2020-01-19 16:49:02 -08:00
Andy McFadden
da5833caef Rename project/platform symbols that clash with opcode mnemonics
We're doing this for user labels but not for project/platform
symbols.  So if you have a constant named "BCC" you can't assemble
your code with certain assemblers.  Now we rename it automatically.

Added a quick test to 2007-labels-and-symbols.  (No change to ACME,
which barfs on the test.)
2020-01-17 18:29:20 -08:00
Andy McFadden
ea94839bf6 Fix alignment check
The "is the .junk alignment directive correct" was returning true
for subtype=None (not aligned), which caused execution to go down
the wrong path and irritate an assert.
2020-01-17 17:26:31 -08:00
Andy McFadden
e2996d9b38 Don't output HTML anchors for non-unique labels
We're generating names that nothing links to.  The names aren't
guaranteed unique, so they're of dubious value anyway.

Also, fixed the Atari 2600 visualizer script filename in sys defs.
2020-01-16 21:37:49 -08:00
Andy McFadden
963e64e190 Version 1.5.0-alpha1 2020-01-14 20:36:03 -08:00
Andy McFadden
0013718d59 Clear Lv xrefs at start of xref gen
Local variable cross-references were accumulating without bound on
every refresh.
2020-01-14 17:56:55 -08:00
Andy McFadden
b387298685 Fix various local variable de-duplication bugs
In 1.5.0-dev1, as part of changes to the way label localization
works, the local variable de-duplicator started checking against a
filtered copy of the symbol table.  Unfortunately it never
re-generated the table, so a long-lived LocalVariableLookup (like
the one used by LineListGen) would set up the dup map wrong and
be inconsistent with other parts of the program.

We now regenerate the table on every Reset().

The de-duplication stuff also had problems when opcodes and
operands were double-clicked on.  When the opcode is clicked, the
selection should jump to the appropriate variable declaration, but
it wasn't being found because the label generated in the list was
in its original form.  Fixed.

When an instruction operand is double-clicked, the instruction operand
editor opens with an "edit variable" shortcut.  This was showing
the de-duplicated name, which isn't necessarily a bad thing, but it
was passing that value on to the DefSymbol editor, which thought it
was being asked to create a new entry.  Fixed.  (Entering the editor
through the LvTable editor works correctly, with nary a de-duplicated
name in sight.  You'll be forced to rename it because it'll fail the
uniqueness test.)

References to de-duplicated local variables were getting lost when
the symbol's label was replaced (due largely to a convenient but
flawed shortcut: xrefs are attached to DefSymbol objects).  Fixed by
linking the XrefSets.

Given the many issues and their relative subtlety, I decided to make
the modified names more obvious, and went back to the "_DUPn" naming
strategy.  (I'm also considering just making it an error and
discarding conflicting entries during analysis... this is much more
complicated than I expected it to be.)

Quick tests can be performed in 2019-local-variables:
 - go to +000026, double-click on the opcode, confirm sel change
 - go to +000026, double-click on the operand, confirm orig name
   shown in shortcut and that shortcut opens editor with orig name
 - go to +00001a, down a line, click on PROJ_ZERO_DUP1 and confirm
   that it has a single reference (from +000026)
 - double-click on var table and confirm editing entry
2020-01-13 18:32:56 -08:00
Andy McFadden
422af1193c Tweak def symbol sort order
The list of EQUs at the top of the file is sorted, by type, then
value, then name.  This adds width as an additional check, so that
if you have overlapping items the widest comes first.

This is nice when you have a general entry for a block of data, and
then specific entries for some locations within the block.
2020-01-04 16:56:31 -08:00
Andy McFadden
5548469ba1 Show large adjustments in hex
We emit address adjustments like "LDA thing+1", which are usually
small values.  Sometimes they're large, e.g. "LDA thing-61440",
which is harder to understand than "LDA thing-$F000".  So now we
show small adjustments in decimal, and large adjustments in hex.

The current definition of "small" is abs(adjust) < 256.
2020-01-02 13:09:18 -08:00
Andy McFadden
6c27b032bc
Updated the RuntimeData README 2020-01-01 18:06:59 -08:00
Andy McFadden
32d6d849ea Tweak Merlin DS output
The default fill value is $00.  Don't specify it explicitly when we
don't have to.
2020-01-01 17:45:32 -08:00
Andy McFadden
9c5ba9ca4b Work around the mysterious shrinking side-window problem
When a project is opened, the main window layout subtly changes.
Of particular note: the vertical splitters below the references and
symbols windows shift upward 1 pixel when a project is opened, and
back down a pixel when the project is closed.  So if you close the
app while a project is open, the settings file gets updated with the
new values for the sliders.  If you restart the app a lot the effect
becomes noticeably fairly quickly.

I'm not yet sure what's causing this.  I'm currently working around
the issue by not updating the window sizes in the settings file if
they're off by only one pixel.
2020-01-01 17:27:03 -08:00
Andy McFadden
02fb5c50ea Minor tweaks
- Break up long sequences of visualization images in exported HTML
  to avoid horizontal scrolling.  Lines don't fold in "pre" mode,
  and switching out of "pre" is ugly, so we just break at an
  arbitrary point.
- Use a slightly different filename for animated GIFs.
- When moving items up/down in the visualization set editor or
  bitmap animation editor, scroll the datagrid to keep the selected
  item in view.
- Fix a wayward assert.
2020-01-01 17:26:53 -08:00
Andy McFadden
8aa4b7736e Visualization editor UX enhancements
Remember the most recent set of parameters, and use them as defaults
when creating a new visualization.  This is very helpful when
creating visualizations for multiple frames of an animation.

After exiting an editor, focus on the "OK" button in the visualization
set editor.  This allows a quick double-Enter after an edit.
2019-12-31 20:39:51 -08:00
Andy McFadden
160dfca42a Update project file formatting
No meaningful change to the format itself, just to the way it's
formatted.  Specifically, we now emit a line break after every
comma rather than only at curly braces.

The problem driving this change is that all end-of-line comments
are stored in a single dictionary, which becomes a single long line.
Most source control tools can't diff or merge that in a useful way.
Having every element on its own line makes some things harder to
read, but in the end I'm more interested in machine readability
than human readability.

(I tested this by saving all SGTestData projects and verifying that
they worked.  I didn't check the updated versions in because it's
kind of nice to have older project files around to confirm that I'm
not breaking backward compatibility.)
2019-12-31 13:59:08 -08:00
Andy McFadden
f157fbbfd3 Add regression test for data analysis bug
The uncategorized data scanner isn't supposed to create strings or
".fill" directives that straddle labels, long comments, notes,
visualizations, or ORG directives.  The test for crossing an ORG
directive is incomplete, and doesn't correctly handle no-op ORGs
(where the new address is the same as the old address).

The code generator doesn't output ORGs that are hidden inside other
things, so we're not generating bad code, but it looks funny on
screen and may cause problems later on.  The 2004-numeric-types test
has the basic .align/.fill/.bulk directive tests, and now has an
extended set of tests for uncategorized data region splitting.
2019-12-30 14:09:18 -08:00
Andy McFadden
676ab2554d Fix Atari 2600 sprite visualizer
Should be solid/transparent not white/black.  Added a blue color
to the palette to use for sprites, as white + transparent disappears
completely on web pages with a white background.

Black + white + grey seems fine for playfields.
2019-12-29 18:15:40 -08:00
Andy McFadden
1373ffd8e3 Add file slicer tool
The tool allows you to cut a piece out of a file by specifying an
offset and a length.  A pair of hex dumps helps you verify that the
positions are correct.

Also, minor cleanups elsewhere.
2019-12-29 17:59:35 -08:00
Andy McFadden
89413d11e4 Add file concatenation tool
Select a list of files and save it.  File lengths and CRCs are
shown for reference.
2019-12-28 17:22:19 -08:00
Andy McFadden
7c2fbec773 Fix proxy object timeout in visualization editor
The visualization editor was retaining an IPlugin reference for the
visualization generator selection combo box.  After 5 minutes the
proxy object timed out, so if you left the editor open and inactive
for that long you'd start getting weird errors.

We now keep the script identifier string and use that to get a
fresh IPlugin proxy object.
2019-12-28 14:00:48 -08:00
Andy McFadden
1759317c8c Add visualization tutorial
Defined a simple monochrome bitmap format, and created some pieces
for a Tic-Tac-Toe game.  Wrote a tutorial that explains how to
visualize them.

Also, updated some comments.
2019-12-28 13:19:40 -08:00
Andy McFadden
e00c07901a Version 1.5.0-dev3 2019-12-26 11:09:28 -08:00
Andy McFadden
a9913b8b69 Fix symbol entry bug in operand editors
The un-trimmed symbol was being used, so labels entered with
annotation characters (e.g. "FOO?") were failing to be found.
2019-12-26 11:04:37 -08:00
Andy McFadden
9a6e87f496 Minor wordsmithing 2019-12-25 19:00:57 -08:00
Andy McFadden
091955b9c2 Allow setting the start/end address for a block
If you have a single line selected, Set Address adds a .ORG directive
that changes the addresses of all following data, until the next .ORG
directive is reached.  Sometimes code will relocate part of itself,
and it's useful to be able to set the address at the end of the block
to what it would have been before the .ORG change.

If you have multiple lines selected, we now add the second .ORG to
the offset that follows the last selected line.

Also, fixed a bug in the Symbol value updater that wasn't handling
non-unique labels correctly.
2019-12-25 18:17:50 -08:00
Andy McFadden
3acf83ead3 Check for hidden visualizations
As always, we try to prevent this from happening, but a determined
user can accomplish anything.
2019-12-25 11:15:22 -08:00
Andy McFadden
f11ef0dce4 Output human-readable generation parameters to HTML
Makes it easier to regenerate a file when you can see what the
column widths are supposed to be.
2019-12-25 10:59:40 -08:00
Andy McFadden
5a88a805d0 Fix proportions for animated GIFs
As with still images, animations are rendered at original size and
then scaled with HTML properties.

Also, fixed the blurry scaling on animation thumbnails.  I couldn't
find a way to do nearest-neighbor scaling in the code-behind without
resorting to System.Drawing (WinForms), so I added an overlay image
to the various grids.
2019-12-25 10:28:40 -08:00
Andy McFadden
6913558f4a Add animated GIF generation to HTML export
Visualization animations are now exported as animated GIFs.  The
Windows stuff is a bit lame so I threw together some code that
stitches a bunch of GIFs together.

The GIF doesn't quite match the preview, because the preview scales
the individual frames, while the animated GIF uses the largest frame
as the size and is then scaled based on that.  Animating frames of
differing sizes together is bound to be trouble anyway, so I'm not
sure how much to fret over this.
2019-12-24 18:15:03 -08:00
Andy McFadden
226ba7c9a3 Serialize animations to project file
We now store Visualizations, VisualizationAnimations, and
VisualizationSets as three separate lists linked by tag strings.

WARNING: this breaks existing projects with visualizations.  The
test projects have been updated.
2019-12-22 16:56:57 -08:00
Andy McFadden
4b19a029a9 Allow visualizations to be repeated in an animation
The UI was moving items from the source list to the animation list,
but there's no reason why the same thing can't appear more than once.

You can no longer hit "Add" repeatedly to add multiple consecutive
items, but you can now multi-select in the source list to add several
things at once.
2019-12-22 14:43:07 -08:00
Andy McFadden
4e645d911c Render the animation overlay image instead of loading from a file
Mostly because I'm a lousy artist, and if I do it in code it's easy
to make it symmetric and tweak the colors.
2019-12-22 14:02:39 -08:00
Andy McFadden
12293d3cf8 More progress on animated visualizations
Bitmap animations are composed of a sequence of other visualizations.
This is all well and good until a visualization is deleted, at which
point all animations in all sets in the entire project have to be
checked and potentially changed, and perhaps even removed (if all of
the animation's members have been removed).  This turns out to be
kind of annoying to deal with, but it's better to deal with it in
code than force the user to manually update broken animations.

This change adds thumbnails for the animations, currently generated
by offscreen composition.  This approach doesn't work quite right.
2019-12-21 18:13:36 -08:00
Andy McFadden
fef7668b63 Progress on animated visualizations
Visualization editor dialog is fully functional.  Add/remove,
up/down, tag/interval timer editing, and animated preview are now
working.
2019-12-20 15:09:57 -08:00
Andy McFadden
9f9e518afc Groundwork for animated Visualizations
This adds a new class and a rough GUI for the editor.  Animated
visualizations take a collection of bitmaps and display them in
sequence.  (This will eventually become an animated GIF.)

Fixed the issue where changes to tags in the set currently being
edited weren't visible to the tag uniqueness check when editing other
items in the same set.
2019-12-17 17:43:56 -08:00
Andy McFadden
5d9b9753e8 Add visualization sets to exported HTML
We now generate GIF images for visualizations and add inline
references to them in the HTML output.

Images are scaled using the HTML img properties.  This works well
on some browsers, but others insist on "smooth" scaling that blurs
out the pixels.  This may require a workaround.

An extra blank line is now added above visualizations.  This helps
keep the image and data visually grouped.

The Apple II bitmap test project was updated to have a visualization
set with multiple images at the top of the file.
2019-12-13 17:15:38 -08:00
Andy McFadden
0b0944e0fc Add F6 as a shortcut for the Project Symbols editor
Goes directly to the second tab of Edit Project Properties.  This is
not represented in the menu system.
2019-12-13 13:05:29 -08:00
Andy McFadden
8b20021c4d Show visualization bitmap dimensions
The preview window scales freely, so it's hard to know how big the
actual pixels are.
2019-12-11 22:12:20 -08:00
Andy McFadden
071adb8e95 Two changes to "dense hex" bulk data formatting
(1) Added an option to limit the number of bytes per line.  This is
handy for things like bitmaps, where you might want to put (say) 3
or 8 bytes per line to reflect the structure.

(2) Added an application setting that determines whether the screen
listing shows Merlin/ACME dense hex (20edfd) or 64tass/cc65 hex bytes
($20,$ed,$fd).  Made the setting part of the assembler-driven display
definitions.  Updated 64tass+cc65 to use ".byte" as their dense hex
pseudo-op, and to use the updated formatter code.  No changes to
regression test output.

(Changes were requested in issue #42.)

Also, added a resize gripper to the bottom-right corner of the main
window.  (These seem to have generally fallen out of favor, but I
like having it there.)
2019-12-10 17:41:00 -08:00
Andy McFadden
13f7ae4b70 Minor UI tweaks
- Show the full path in the tooltip for the two "recent project"
  buttons shown on the launch panel.
- Reset the app title bar and status bar contents when the project
  is closed.
2019-12-07 13:55:11 -08:00
Andy McFadden
b8e092cede Version 1.5.0-dev2 2019-12-07 13:08:00 -08:00
Andy McFadden
e82678126f Various minor tweaks
Added comments, renamed files, removed cruft.

Stop showing the visualization tag name in the code list.  It's
often redundant with the code label, and it's distracting.  (We may
want to make this an option so you can Ctrl+F to find a tag.)
2019-12-07 11:42:26 -08:00
Andy McFadden
ed66e129cd Add C64 sprite visualization generator
Handles high-resolution and multi-color sprites.  The visualization
can be doubled in height and/or width.

I created some test sprites with SpritePad.
2019-12-06 21:25:31 -08:00
Andy McFadden
3c541089a7 Tweak Atari 2600 visualizer
Changed "row duplication" to a straight "row thickness".  Feels more
intuitive.
2019-12-06 17:54:18 -08:00
Andy McFadden
5635a1e33a Add Atari 2600 sprite/playfield visualizer
First swing at a visualizer for Atari 2600 sprites and playfields.
Won't necessarily present an accurate view of what is displayed on
screen, but should provide a reasonable shape for data stored in
the obvious way.

The Adventure playfields looked squashed, so I added a simple row
duplication value.

Also, minor improvements to visualizers generally:
- Throw an exception, rather than an Assert, in VisBitmap8 when the
  arguments are bad.
- Show the exception in the Visualization Edit dialog.
- If generation fails and we don't have an error message, show a
  generic "stuff be broke" string.
- Set focus on OK button in Visualization Set Edit after editing,
  so you can hit Enter twice after renaming a tag.
2019-12-06 17:33:29 -08:00
Andy McFadden
1cdb31de32 Visualizer improvements
Various changes:
- Generally treat visualization sets like long comments and notes
  when it comes to defining data region boundaries.  (We were doing
  this for selections; now we're also doing it for format-as-word
  and in the data analyzer when scanning for strings/fill.)
- Clear the visualization cache when the address map is altered.
  This is necessary for visualizers that dereference addresses.
- Read the Apple II screen image from a series of addresses rather
  than a series of offsets.  This allows it to work when the image
  is contiguous in memory but split into chunks in the file.
- Put 1 pixel of padding around the images in the main code list,
  so they don't blend into the background.
- Remember the last visualizer used, so we can re-use it the next
  time the user selects "new".
- Move min-size hack from Loaded to ContentRendered, as it apparently
  spoils CenterOwner placement.
2019-12-06 15:05:49 -08:00
Andy McFadden
af4ec49c9b Document visualizations 2019-12-06 13:41:17 -08:00
Andy McFadden
4696132dfa Make visualization edit window resizable
The preview window changes size to match, providing an easy way to
get a "zoomed in" view of the image.
2019-12-05 21:52:50 -08:00
Andy McFadden
b56bdb7743 Split operand selection set at visualizations
Also, added a colStride/rowStride test to Apple II bitmap test.
Removed ClunkyColor.  Made color conversion mode selectable for
debugging.
2019-12-05 14:04:38 -08:00
Andy McFadden
4bf1ab2799 Tweak visualizer interface
Report visualization generation errors through an explicit
IApplication interface, instead of pulling messages out of the
DebugLog stream.

Declare that GetVisGenDescrs() is only called when the plugin is in
the "prepared" state, so that plugins can taylor the set based on
the contents of the file.  (This could be used to set min/max on
the "offset" entries, but I want special handling for offsets, so
we might as well set it later.)
2019-12-05 10:29:00 -08:00
Andy McFadden
4ef1d7e7c7 Implement Apple II hi-res bitmap font and screen image visualizers
Bitmap fonts are a series of (usually) 1x8 bitmaps, which we arrange
into a grid of cells.

Screen images are useful for embedded screens, or for people who want
to display stand-alone image files as disassembly projects.
2019-12-04 18:05:17 -08:00
Andy McFadden
df04de61e6 Improve visualization
Various improvements:
- Switched to ReadOnlyDictionary in Visualization to make it clear
  that the parameter dictionary should not be modified.
- Added a warning to the Visualization Set editor that appears when
  there are no plugins that implement a visualizer.
- Make sure an item is selected in the set editor after edit/remove.
- Replaced the checkerboard background with one that's a little bit
  more grey, so it's more distinct from white pixel data.
- Added a new Apple II hi-res color converter whose output more
  closely matches KEGS and AppleWin RGB.
- Added VisHiRes.cs to some Apple II system definitions.
- Added some test bitmaps for Apple II hi-res to the test directory.
  (These are not part of an automated test.)
2019-12-04 15:59:37 -08:00
Andy McFadden
2f56c56e5c Add visualization thumbnails
Thumbnails are now visible in the main list and in the visualization
set editor.  They're generated on first need, and regenerated when
the set of plugins changes.

Added a checkerboard background for the visualization editor bitmap
preview.  (It looks all official now.)
2019-12-03 16:11:21 -08:00
Andy McFadden
125080dbda Finish basic visualization editor implementation
The Visualization and Visualization Set editors are now fully
functional.  You can create, edit, and rearrange sets, and they're
now stored in the project file.
2019-12-02 16:38:32 -08:00
Andy McFadden
365864ccdf More progress on visualization
Implemented Apple II hi-res bitmap conversion.  Supports B&W and
color.  Uses essentially the same algorithm as CiderPress.

Experimented with displaying non-text items in ListView.  I assumed
it would work, since it's the sort of thing WPF is designed to do,
but it's always wise to approach with caution.  Visualization Sets
now show a 64x64 button as a placeholder for the eventual thumbnail.

Some things were being flaky, which turned out to be because I
wasn't Prepare()ing the plugins before using them from Edit
Visualization.  To make this a deterministic failure I added an
Unprepare() call that tells the plugin that we're all done.

NOTE: this breaks all existing plugins.
2019-11-30 18:02:03 -08:00
Andy McFadden
9244ceda7c More progress on visualization
Added some rudimentary bitmap creation code.  Got a test pattern
generated by the plugin to display in the app.  (Most of the time
required for this was spent figuring out how bitmaps are handled
in WPF.)
2019-11-27 17:17:30 -08:00
Andy McFadden
e7fccfda03 More progress on visualization
Got parameter in/out working in EditVisualization dialog.  Did some
rearranging in PluginCommon interfaces and data structures.  Still
doesn't do anything useful.
2019-11-26 18:54:42 -08:00
Andy McFadden
836626bdc3 Work in progress on visualization
Basic infrastructure for taking a list of parameters from a plugin
and turning it into a collection of UI controls, merging in values
from a Visualization object.  Doesn't yet do anything useful.

WPF makes the hard things easy and the easy things hard.  This was
a hard thing, so it was easy to do (with some helpful sample code).
Yay WPF?
2019-11-25 14:27:38 -08:00
Andy McFadden
bef664ae7e Don't do nearby SYM-1 for zero-page values
It's pretty common for code to access BUFFER-1,X, but it's rare for
the buffer to live on zero page memory.  More often than not we're
auto-formatting zero-page operands with a nearby symbol when they're
just simple variables.  It's more confusing than useful, so we don't
do that anymore.
2019-11-23 16:27:06 -08:00